Quick Questions

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  • edited October 2014
    Do you bash with acrobatics/balancing up? Otherwise no clue what defenses you're talking about.

    Edit: and if you bash with those up, then lol.
  • Dalran said:
    Do you bash with acrobatics/balancing up? Otherwise no clue what defenses you're talking about.

    Edit: and if you bash with those up, then lol.
    Do you always disagree with people based on your own experiences even when there's like a dozen viable explanations for why a class as reliant on activated abilities for damage mitigation might require a shitload of Endurance to bash with?

    Have you considered that some people have to bash expecting to be jumped?
  • The standard should be based around people hunting without fear of getting ganked, not people involved in lots of PvP that feel the need to keep up draining abilities all the time.
  • With a small amount of micro you can avoid having metawake on all the time while bashing. When you're attacking something it'll damage you and wake you, so no need at those points. Or if you have a weak pet can make it attack you.

  • The only reason for metawake is to protect you from totems. If you squint before you walk, keep up mass and cloak, and just use metawake for a second while duanatharing, I really don't see any reason to keep it up.

    Backstab sleeplocks are prevented by rebounding.
  • Bukariin said:
    Dalran said:
    Do you bash with acrobatics/balancing up? Otherwise no clue what defenses you're talking about.

    Edit: and if you bash with those up, then lol.
    Do you always disagree with people based on your own experiences even when there's like a dozen viable explanations for why a class as reliant on activated abilities for damage mitigation might require a shitload of Endurance to bash with?

    Have you considered that some people have to bash expecting to be jumped?
    Which endurance draining defenses do you keep up while expecting to be jumped bashing?

  • Acrobatics / Balancing as Dalran said, is my guess... Aka ones you can easily just put up when you get jumped, if you're expecting to be jumped.

  • They don't really help you from being jumped either, better later on in the fight. Unless you're legs are already prepped and a monk insta sweeps/breaks. In which case, why are you bashing and not kicking his ass anyway.
  • Is Disembowel damage based on weapon damage stat, strength, both or neither?
  • Bukariin said:
    Is Disembowel damage based on weapon damage stat, strength, both or neither?
    Strength and level of torso damage.

  • Cool.  And does weapon speed affect disembowel/impale balance?
  • Bukariin said:
    Cool.  And does weapon speed affect disembowel/impale balance?
    No

  • Some people say that hunting in dragonform gives you less experience, and you lose less by dying.

    Others say that they changed it so dragonform hunting is exactly the same experience you get as level 98 lesserform.

    Which is it?
  • edited October 2014
    As of July 10th (the huge bashing damage changes), dragons get the same experience as everyone else.

    Dragons don't lose less (and never have, at least not in the last 10 years) when they die (except in that experience loss is capped at a certain amount, and so the more experience you have, the smaller the cap is compared to your total experience).
  • Thank you, @Sena.

    So it's preferable to bash in dragonform for all the resistances, armour etc. 

    How does that work when hunting in groups? I heard that if you hunt with a dragon, (and aren't one yourself), your own experience gain is lessened than if you were hunting with another non-dragon, or the person in lesserform.

    Is that still the case?
  • Sybilla said:
    How does that work when hunting in groups? I heard that if you hunt with a dragon, (and aren't one yourself), your own experience gain is lessened than if you were hunting with another non-dragon, or the person in lesserform.

    Is that still the case?
    That might have been the case when dragons got reduced experience (as far as I know nobody ever confirmed it), but now that dragons get normal experience, it's definitely not the case.
  • Dragons get better experience when hunting with non-dragons because experience is allocated based at least partially on level of the basher in the bashing party.
  • Question - when you dismiss guards, does the city just forgo the money it had to pay to hire them, or does the amount get returned to city coffers?
  • Sena said:
    Sybilla said:
    How does that work when hunting in groups? I heard that if you hunt with a dragon, (and aren't one yourself), your own experience gain is lessened than if you were hunting with another non-dragon, or the person in lesserform.

    Is that still the case?
    That might have been the case when dragons got reduced experience (as far as I know nobody ever confirmed it), but now that dragons get normal experience, it's definitely not the case.
    The "reduced xp" was more that you would gain much more experience bashing solo because you killed things faster than non-dragons by a pretty large margin.

  • So uh, clumsiness. It just makes physical attacks miss, with the message "You lash out clumsily ..." right? Does it affect accuracy outside of that?

    Basically, I just had absolute shit accuracy on a 11 Dex infernal, and while I was afflicted with clumsy for a good bit of the fight, I never saw a clumsy proc message.
    image
  • It reduces accuracy without the message appearing, I think.
  • So far as I've seen, Confusion is way more effective at preventing attacks (one time I couldn't cure it and it proc'd eight times in a row) but since it produces a message it's also going to be cured without diagnosing.
  • Confusion just increases eq time - do you mean something else? 
  • Confusion also intercepts attacks at the loss of around 2s eq. Clumsy is easier to stick than confusion and both are effective for the intention of making attacks miss - but as with RNG, it's luck of the draw.
  • Confusion just increases eq time - do you mean something else? 
    You see a message like "You raise your weapon to attack, but for what purpose eludes you" and go off balance or EQ for a couple seconds.  It doesn't seem to affect anything else like movement or curing, just attacks. 
  • Anyone noticed problems with decap'd corpses? Had one disappear on me within 6 minutes, when I got a second decap'd corpse from the same person. Yes, both corpses were decap'd. Yes, I definitely picked them up and had them in my inventory. Double checked that in my buffer. Never saw a pickpocket message or anything.
    image
  • That's how it works.

    If someone dies, a corpse is created.

    When they pray/get resurrected their undecapped corpse disappears. If decapped, it stays.

    If they die again, any decapped corpses are destroyed, and a new one is created where they died.

  • Cooper said:
    That's how it works.

    If someone dies, a corpse is created.

    When they pray/get resurrected their undecapped corpse disappears. If decapped, it stays.

    If they die again, any decapped corpses are destroyed, and a new one is created where they died.
    As far as I've experienced, decapitated corpses don't disappear until they decay. I could be completely wrong, though.
  • You're wrong. Decapped corpses disappear if the person dies again.

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