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City destruction changes
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Also you died in your own retardation. -points and laugh-Kidding, though. Ugh, it's really tough to defend in Cyrene sometimes and I don't think a lot of people were happy about the results but I found it interesting, really. Good work.0
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And I love too Be still, my indelible friend
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby3 -
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Props to cyrene today, they did pretty great. I'm sure a few people got some decent experience off of me, but I'll tell you that stupid tank didn't give me shite for xp.
But ah, really.. I'm not finding this new raid system to be too much fun atm. maybe that's just me? And hell, I don't even have a good solution right now so I can't really complain. I'll think of something constructive later.
Replies the scorpion: "It's my nature..."0 -
Aepas said:Props to cyrene today, they did pretty great. I'm sure a few people got some decent experience off of me, but I'll tell you that stupid tank didn't give me shite for xp.
But ah, really.. I'm not finding this new raid system to be too much fun atm. maybe that's just me? And hell, I don't even have a good solution right now so I can't really complain. I'll think of something constructive later.0 -
Yeah, the new raid system isn't great from my admittedly limited experience.0
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Just a thought, has the credit sales system been updated to allow arguments for army rankings?
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I still think LoS needs some damage reductions to encourage actually fighting in-room more, but not having to worry about being choked out from the other side of the area definitely has helped a lot.
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Problem with that idea is that it'd be even harder to overcome first-mover advantage with harmonics/rites/vibes/totem-prop setups. People won't want to walk into rooms to engage without removing some of the passive effects (by killing the relevant opponent) and it'll encourage more turtle-like combat.0
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2013/12/16 07:27:11 - One of your city's tanks has been captured.
How does this happen? I was told Targossas took them, but we never raided as far as I know? Someone told me they just came in and took them? That doesn't make any sense.
2013/12/16 07:29:50 - One of your city's tanks has been captured.
2013/12/16 07:35:27 - One of your city's tanks has been captured.
2013/12/16 07:37:42 - One of your city's tanks has been captured.
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Lol, yes, people found out pretty much within a day of the new system being put in that you could just walk in and capture another city's tanks. I guess Hashan didn't get the memo, you'll probably want guards and a door you can shut to cover them.
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fun part, I actually told them that a few timesAurora says, "Tharvis, why are you always breaking things?!"
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."0 -
Alright...that's pretty stupid though. So any soldier from another city who is not an enemy could walk in and take them without even being noticed? Guards and a door would not even make a difference then. Unless I am missing something, you would have to enemy everyone who you think might potential try to swipe your tanks...
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Antonius said:Lol, yes, people found out pretty much within a day of the new system being put in that you could just walk in and capture another city's tanks. I guess Hashan didn't get the memo, you'll probably want guards and a door you can shut to cover them.3
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Ya, I suppose it is a perfectly acceptable mechanic, realistic and all that, but the help made it seem like they could only be captured during a sanctioned raid. I feel like that should be more clearly stated.
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Eld said:Antonius said:Lol, yes, people found out pretty much within a day of the new system being put in that you could just walk in and capture another city's tanks. I guess Hashan didn't get the memo, you'll probably want guards and a door you can shut to cover them.1
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