ANNOUNCE NEWS #3994 (11/22/2013 at 03:28)
From : Tecton, the Terraformer
To : Everyone
Subject: City Destruction changes
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We're pleased to announce the release of a major revision of the City
Destruction system! The highlights of the changes are as follows:
* City military forces are now formalised into city armies, allowing
adventurers to rise in rank based on their offensive and defensive efforts!
Many war and city destruction-related powers are now assignable to military
ranks.
* War ministry aides are now empowered to conscript soldiers, replacing the
dated ENLIST system.
* CITY SOLDIERS is no more! Ranking members of the military now have additional
tools to list and recruit soldiers.
* Sanctioned raids will now automatically begin following a number of defender
deaths within a specified timeframe.
* Experience loss has been restored for deaths inside an adventurer's home
city. Experience loss and gain is suspended at the commencement of a sanctioned
raid
* The process of obtaining and cultivating elemental sparks has had numerous
tweaks.
* Using the explosive power of these elementals has changed significantly,
including the potential outcomes!
* Repairing destroyed locations is now a delayed, automated process. The price
for this has been reduced.
Defenders can now foil a sanctioned raid, using the raider's elemental sparks
for their own gain!
* New font empowerments are now available to the defending city's military.
There are far too many changes to list here, so take a read through the
following updated help files:
HELP CITY DESTRUCTION
HELP ARMIES
HELP FONTS
HELP WAR (*)
(*) Yes, you can finally say goodbye to the old help file for the war ministry!
No longer will you hear a new minister say "What does TROOPTYPES FIELDED do?!"
Comments
@Tecton, fixxxx it. Also, trust you to implement it at the start of my holiday!
Everyone knows Navy > Army.
Pass.
When Canada rules the world,
things will be... nii~ice.
Yes I realize that this can be abused but let me demote like once a month or something just for the mistakes I make!
Other than that, this looks interesting and I hope to give some feedback once I see more of it.
cold, looming shadow upon its surroundings. A sturdy door with a small window
allows a glimpse into the peculiar vessel, protected by a thick layer of
darkened glass. Upon the door is a circular handle for sealing the tank and
controlling the amount of air inside. The layers of metal making up the body of
the container ensure the protection of any contents, while the sheer weight
makes the tank nigh unmovable.
4730h, 4840m, 19214e, 18900w cedb-outr 25 steel
You remove 25 steel, bringing the total in the Rift to XXXX.
4730h, 4840m, 19229e, 18900w cexdb-forge for tank
You lay the commodities out before you on the forge, and stoke the fire in the
forge. With a resolute air about you, you begin the long process in constructing
a quality piece of workmanship.
Seems legit!
Shirszae 1 a Maggot
Kaevan 1 a Maggot
Zii 1 a Maggot
Vicious 1 a Maggot
Hasar 6 The Lord Marshal
*******************************************************************************
Maggots!
[ SnB PvP Guide | Link ]
I'd like to think that the whole point to the changes was to discourage raiders from setting up shop and staying for as long as they like. By bringing back the xp loss you know most defenders are just going to shy out of there. As it is some of them already just qq/journal even in the face of no exp loss.
In the same vein, you really can't think of most Achaean players like normal people when they're playing the game. I'm sure they're wonderful IRL and sometimes even on forums and ooc clans but christ, we're all obsessive compulsive mofos here on a text game. If you give them a goal like 'kill 5 people in 5 minutes', they're going to sit there until they do it just to say they did.
The aim there is to allow people to seek retaliation against single people in their home cities. As I mentioned, if the initial number of kills is too high at the moment, we'll reduce it to accommodate.
LoS room destruction will be -extremely- rare, if we've got the numbers right. Its the kind of thing I'd expect you to go for when trying to win a war.
For 3 days? It sounds less like a minor inconvenience and more crippling now.
Edit: The limiting factor which we haven't really tried out is how many deaths it would take to charge up a tank to that level, anyway. I suppose at some point, the defenders who were officially conscripted into the army would simply stop venturing in to simply limit how many tanks could be charged and used.
I kind of like this crazy consequence thing that raiding might have now.
I'm just not fond of the EXP thing because I'm Cyrenian, and the chance of Cyrenians using it are incredibly slim compared to the chance of it being used on us.
Well it's not just the pre-sanction warm up I worry about for our OCD players, maybe it's just my inner cynic but somehow I can already visualise something like this happening:
(Mhaldor): Sartan says, "You are to visit total destruction upon the heretics."
*Viceroys huddle together*
V1: Dude what did he mean by 'total destruction'?
V2: He wants us to charge that tank up to full duh!
V1: Really? Shit.
*Cut to the Tyrannus Rex still trying to make her bed*
Roof: I'm almost done! Let's get a group together.
*Mhaldor raids Cyrene/Eleusis/Hashan for 12 hours trying to charge up that tank, sanction raid starts/stops multiple times*
*ooc clan rage*
*Forum rage*
*Mhaldorians blame Sartan*
*rinse/repeat every two or three months*