Here is my first attempt at a gui I made it with Akaya's gui template. The chat is demonnics..the defences are a modified version of Mosr's (Jonathin) Defences is all clickable and turns green once activated. The top Icons are fists and infuse clickable icons
@Cynlael: Is that the entropy gui from Aet or is that like a standard layout from one of those point/click gui builder things.
Kind of. The entropy GUI is actually a recolouring of that one. (I made both of them, but stopped playing Aetolia. Was going to redo it completely, but yeah. Stopped playing.)
Decided to start mine! I have some border images that'll go around the black areas to fancy it up. Weather will be from some images I already rendered to show the weather with clouds, or lightning, rain, the time of day, etc, in the semi-transparent top left label. I also want to figure where to put some cool-down gauges that I have coded. Probably try and get used to singleprompt and have a HUD at the bottom like most mmos, then just stash them there. I kinda think text would work better than images for defenses but this is prettier, and the red button expands to show all the messages you missed or click the actual text in the button and read the messages in order. I'll be spacing everything out better and adding more graphics and features. Lot of stuff that I need especially that @Karai uses but my serp, not so much since she doesn't have mindnet and all that.
EDIT: Is there a way to have hyperlinks work in a geyser window? Should ask that in a separate thread or on Mudlet clan. Baffles me.
EDIT: Is there a way to have hyperlinks work in a geyser window? Should ask that in a separate thread or on Mudlet clan. Baffles me.
Not sure if you mean this, but cEchoLink (and relatives) are currently bugged as they don't apply formatting to other miniconsoles but "main". I have a fix in the works, though I've been slacking lately.
Exactly what I mean. I vaguely remember a thread about it long ago. I would just like to continue being lazy and not have to scroll-chase a clickable link.
Is there a general chat GUI script people are using? There's a lot of similar looking ones around and I wouldn't mind just slotting it in rather than reproducing a bunch of work if there's one available.
Is there a general chat GUI script people are using? There's a lot of similar looking ones around and I wouldn't mind just slotting it in rather than reproducing a bunch of work if there's one available.
Guess we know what your favorite color is @Reckhyr. Looks awesome, I especially like the gradient on your gauges. I centered mine main window to add room; I could really use a bigger screen. Now that I'm used to not having it somewhat left-aligned, I need to get used to singleprompt.
I changed the layout quite a bit because I was sitting there for 5 or 6 seconds just trying to find the afflictions I wanted in that big block. Also added a tumble/mountjump/gallop toggle set for ease of travel and a swiftcurse gauge. The colored bars above each affliction block are possibly just placeholders for now, but I've been toying with the idea of making them hmew gauges.
Also, blacked out a few things in the little status box over there.
I am retired and log into the forums maybe once every 2 months. It was a good 20 years, live your best lives, friends.
@Cynlael so you're the awesome person behind entropy. Tons of useful scripts within the system aside from curing. I gutted out the gui and tweaked abit for Achaea. I have been meaning to get the blackjack script up as soon as I get the time.
I changed the layout quite a bit because I was sitting there for 5 or 6 seconds just trying to find the afflictions I wanted in that big block. Also added a tumble/mountjump/gallop toggle set for ease of travel and a swiftcurse gauge. The colored bars above each affliction block are possibly just placeholders for now, but I've been toying with the idea of making them hmew gauges.
Also, blacked out a few things in the little status box over there.
Would you be prepared to share the css styling for your buttons? I'd like to do something similar. I don't want all of the code, just the css bit -flutter-
Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
Ayo, this thread's not been used in a while. Y'all are boring... I got bored and rewrote a bunch of mine (albeit kept the look) to make it less resource costly now that SVO is free. Runs breezy.
Comments
I made it with Akaya's gui template. The chat is demonnics..the defences are a modified version of Mosr's (Jonathin)
Defences is all clickable and turns green once activated.
The top Icons are fists and infuse clickable icons
It changes everyday, but its a start
EDIT: Is there a way to have hyperlinks work in a geyser window? Should ask that in a separate thread or on Mudlet clan. Baffles me.
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
I want to set the left gauges(voidfist ext) reacting to a countdown timer..
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
Thank You!!
Here we go.
Also, blacked out a few things in the little status box over there.
Need to learn to be fancy like this though.
off_styleSheets = {
purple = "background-color: QLinearGradient( x1: 0, y1: 0, x2: 0, y2: 1, stop: 0 #7800B0, stop: 0.1 #9C56BF, stop: 0.49 #75239E, stop: 0.5 #7A4694, stop: 1 #BF9BD1);border-width: 1px;border-color: black;border-style: solid;border-radius: 7",
grey = "background-color: QLinearGradient( x1: 0, y1: 0, x2: 0, y2: 1, stop: 0 #6f746d, stop: 0.1 #646862, stop: 0.49 #5a5d58, stop: 0.5 #4f524d, stop: 1 #454743);border-width: 1px;border-color: black;border-style: solid;border-radius: 7",
green = "background-color: QLinearGradient( x1: 0, y1: 0, x2: 0, y2: 1, stop: 0 #98f041, stop: 0.1 #8cf029, stop: 0.49 #66cc00, stop: 0.5 #52a300, stop: 1 #66cc00);border-width: 1px;border-color: black;border-style: solid;border-radius: 7",
blue = "background-color: QLinearGradient( x1: 0, y1: 0, x2: 0, y2: 1, stop: 0 #5f61f7, stop: 0.1 #000285, stop: 0.49 #1719a1, stop: 0.5 #2f31be, stop: 1 #1719a1);border-width: 1px;border-color: black;border-style: solid;border-radius: 7",
orange = "background-color: QLinearGradient( x1: 0, y1: 0, x2: 0, y2: 1, stop: 0 #d27500, stop: 0.1 #e56800, stop: 0.49 #db6e00, stop: 0.5 #c87b00, stop: 1 #db6e00);border-width: 1px;border-color: black;border-style: solid;border-radius: 7",
red = "background-color: QLinearGradient( x1: 0, y1: 0, x2: 0, y2: 1, stop: 0 #ff0505, stop: 0.1 #cc0702, stop: 0.49 #b20801, stop: 0.5 #ff0505, stop: 1 #b20801);border-width: 1px;border-color: black;border-style: solid;border-radius: 7",
gauge_green = "background-color: QLinearGradient( x1: 0, y1: 0, x2: 0, y2: 1, stop: 0 #98f041, stop: 0.1 #8cf029, stop: 0.49 #66cc00, stop: 0.5 #52a300, stop: 1 #66cc00);border-top: 1px black solid;border-left: 1px black solid;border-bottom: 1px black solid;border-radius: 7;padding: 3px;",
gauge_back = "background-color: QLinearGradient( x1: 0, y1: 0, x2: 0, y2: 1, stop: 0 #78bd33, stop: 0.1 #6ebd20, stop: 0.49 #4c9900, stop: 0.5 #387000, stop: 1 #4c9900);border-width: 1px;border-color: black;border-style: solid;border-radius: 7;padding: 3px;",
}
There are better ways of doing this, but it's how I set it up a long time ago and I never changed it.
Turn them into toads and tell them that the cure is on the opposite side of the continent.
Suffer in the Suffering.
By being very convincing :pleased:
It's sized to fit -specifically- for my laptop, so yeah.