So after a lot of trial and error and advice from @Tahquil and @Daeir , I got my gui more or less set up. Thanks to @Zulah for the original template. There are a couple of variations
The dragonfly's the EQ/BAL bar. I kinda wanted to add ship balance to the lower wings, but I'm not sure how to do it yet.
I also set up a few shortcuts over the time bar. The left one opens the giant sea wilderness map, the middle one toggles the diving map menu and the right one is a little buggy but it opens my trade excel sheet and chart.
I've been using this for a while now. Still unfinished, and now I'm thinking I may start over, but I'm undecided. I feel like I'm wasting a lot of space that could be better utilized. There are some nice ones here that are making me want to restart and make something much better.
As with any GUI, it'a constant work in progress. Plan is to make the image of the character light up different, for example the tattoos will light up when I have hunting runes on or not. That sort of thing.
Someone wrote the shell for it, I don't recall who, I have since heavily modified it.
Probably wasn't a good idea to take that screenshot while you had an autobasher running. Just saying.
GUI does look strangely familiar, though.
Thanks for the suggestion, it is NOT an "autobasher" though. I can't walk away from my computer and expect it to fight. Curing system would keep my health up but the mob wouldn't die. I don't want to get in to that discussion here though, HELP AUTOMATION is pretty clear on that.
Feel free to send me a MSG though if you want to chat about it!
no timestamps so throwing autobasher around here is pretty much blindly naming and shaming, which is kinda being a jerk. Especially since what you see there is easily achieved by simply having a keybind that goes send("kill",false) or just disabling how mudlet puts your last input on the screen
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
Probably sounded less offending in my head... Just looked similar to what I know of a certain Lusternia basher I've seen pop up a few times, that I know a few people have ported to Achaea/Imperian.
Curious as to what that 'Deep depression' in the top left is, though... Sounds... depressing.
that's the room name, battlesite of mourning pass, meropis
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
@Skye - Wow that GUI is amazing. How did you manage to get ocean floor maps? Though I'm jealous of the entire thing, the ocean floor map is the most exciting part (to me). I get so frustrated walking around blindly while trying to dive.
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
Guess I need to just sit down and try to wrap my head around this whole process. Current set-up is on the fritz and after poking around with it to no avail, have just decided to scrap it and back to text-wall basics, which isn't ideal.
Anyone have any tips or information regarding the how-to process for setting one of these up? I already got the framework from Zulah a while back.
Guess I need to just sit down and try to wrap my head around this whole process. Current set-up is on the fritz and after poking around with it to no avail, have just decided to scrap it and back to text-wall basics, which isn't ideal.
Anyone have any tips or information regarding the how-to process for setting one of these up? I already got the framework from Zulah a while back.
Mudlet manual has some good walkthroughs. I'd recommend starting there.
@Kresslack, if you have a hard time understanding Zulah's, check out akg in my affliction tracking thread. Simpler to understand imo, and a decent base to build off of
Zulah's base was pretty easy to understand and set up. I just need to learn the intricacies of customisation, such label and container building and manipulation. Just need the time to sit down and read up on it and fiddle with it. For instance, today I learned that to put a background image on the main window, you can't just make a label with an image, because it goes over the text window. So you have to figure out the border spacing between everything and cut it out to fit around it.
That....is going to be a process, but one of these days I'll get around to doing stuff like that. For now, I'm function over form oriented.
Comments
The dragonfly's the EQ/BAL bar. I kinda wanted to add ship balance to the lower wings, but I'm not sure how to do it yet.
I also set up a few shortcuts over the time bar. The left one opens the giant sea wilderness map, the middle one toggles the diving map menu and the right one is a little buggy but it opens my trade excel sheet and chart.
Someone wrote the shell for it, I don't recall who, I have since heavily modified it.
GUI does look strangely familiar, though.
Feel free to send me a MSG though if you want to chat about it!
Especially since what you see there is easily achieved by simply having a keybind that goes send("kill",false) or just disabling how mudlet puts your last input on the screen
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Curious as to what that 'Deep depression' in the top left is, though... Sounds... depressing.
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Tharvis is right, I gag A LOT of stuff to reduce chatter, including the prompt!
Mine does, and has for the last forever, anyway...
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
@Kayeil I used Asara's old map. I just cut them into individual little maps like this.
Anyone have any tips or information regarding the how-to process for setting one of these up? I already got the framework from Zulah a while back.
That....is going to be a process, but one of these days I'll get around to doing stuff like that. For now, I'm function over form oriented.