This update improves on the knight features available in Svo.
Rage & fitness balances
Svo now tracks and obeys rage and fitness balances.
Rage & fitness curing curing strats
Custom curing strategies are available for use in rage and fitness, allowing you to precisely fine-tune when you'd like to use the abilities. See docs on how to set them up.
Note that in rage strats you don't need to check for whenever you've got a rage-able affliction, Svo checks it automatically for you.
Recover footing
Recover footing support is now in the system, do vconfig recoverfooting onif you've got the skill to enable its use.
Diagnose bashing triggers
Diagnose bashing triggers that were broken in the last update are now fixed.
15.2.2 update
15.2.2 update was skipped as it didn't contain the diagnose bashing triggers fix.
Changelog:
added custom rage curing strats
added fitness balance
added flail whirl to limbcounter
added rage balance
added support for custom fitness strats
added support for recover footing (vconfig recoverfooting on to enable)
Quick update for the list changes as per Announce #4280, which broke plist and elist, with a ton of other improvements thrown in.
List changes
plist and elist have been updated for the list changes and work again properly now.
New system event
A 'svo prio changed' event has been added, in preparation for Svo gaining a mode where it'll use augmented serverside curing (with full priority switching on the fly).
New toggle, pvd
A new toggle has been added, pvd, which toggles between paralysis and darkshade. Useful when you're getting stacked with paralysis or darkshade and need to prefer one or the other quickly. This joins existing toggles - pva (paralysis & asthma) and avs (slickness & impatience).
Adding your own toggles is trivial, for example this is how the pvd toggle works:
Enchanter has been updated to allow enchantment of star sigils.
New function for custom strats
svo.havefractures() has been added, which returns true if you've got any of the fractures afflictions.
Refiller
The refiller will now correctly detect Transcendent for Concoctions now, alongside Remedies already.
Efficiency
vconfig recovery has been renamed to vconfig efficiency due to the change in the games skills.
Aggressive stance tracking
Aggressive stance tracking has been added, so Svo will now realise when it needs to count for double the affs.
Note that this has issues outstanding in the game, you can only see when someone stanced - but whenever the stance went off on you or not can be not so obvious.
Changelog:
added 'svo prio changed' to svo.prio.import()
added 'svo prio changed' to svo.prio_makefirst(), svo.prio_undofirst(), svo.prio_slowswap()
added aggressive stance tracking
added pvd, a toggle for paralysis and darkshade
added serverside prios to show in prio lists with tf affs
added star sigil enchantment
added svo prio changed event to svo.prio.insert() and svo.prio.cleargaps()
I really want to make a curing system, but a quick glance at your changelog just makes me quiver in fear. I would never want to have to update things so frequently and in such quantity.
Out of curiosity, why did you do this:
optimised svo not to do any affliction priotisation at combat-time if serverside is on
Personally I would much, much, much rather this continue to function. Perhaps this could be a setting?
Edit: I mean, I know that it was for optimization - my question was more along the lines of "Is this really worth the minute increase in performance?"
having some difficulty updating the system. I tried uninstalling the packages, restarting mudlet and then reinstalling a freshly downloaded copy. I still get the pop up about the 'new update'
I really want to make a curing system, but a quick glance at your changelog just makes me quiver in fear. I would never want to have to update things so frequently and in such quantity.
Out of curiosity, why did you do this:
optimised svo not to do any affliction priotisation at combat-time if serverside is on
Personally I would much, much, much rather this continue to function. Perhaps this could be a setting?
Edit: I mean, I know that it was for optimization - my question was more along the lines of "Is this really worth the minute increase in performance?"
Okay that is worded poorly, Svo is still doing tracking for all afflictions and still curing ones serverside can't cure well - in fact you'll have a menu where you can select what Svo should be curing instead of serverside (so things like writhe stacking will still be a thing).
The system maintains two curing sets, normal and slowcuring - so when you get aeon/retardation, swapping to the other priorities is super-fast with a simple 'curingset switch slowcuring'. Not sure if serverside handles defences in aeon/retard, but that'd still be useful for afflictions.
(ex) 4416h|90%, 4586m|96%, 100w%, 96e%, ()- You cease wielding a barbed, Mhaldorian morning star in your right hand. (ex) 4416h|90%, 4586m|96%, 100w%, 96e%, ()- You cease wielding a barbed, Mhaldorian morning star in your left hand. (ex) 4416h|90%, 4586m|96%, 100w%, 96e%, ()- You begin to wield a barbed, Mhaldorian morning star in your left hand. (ex) 4416h|90%, 4586m|96%, 100w%, 96e%, ()- You begin to wield a barbed, Mhaldorian morning star in your right hand. (ex) 4416h|90%, 4586m|96%, 100w%, 96e%, ()-
(ex) 4416h|90%, 4454m|94%, 99w%, 100e%, ()- You cease wielding a barbed, Mhaldorian morning star in your right hand. You cease wielding a barbed, Mhaldorian morning star in your left hand. You begin to wield a barbed, Mhaldorian morning star in your left hand. You begin to wield a barbed, Mhaldorian morning star in your right hand. (ex) 4416h|90%, 4454m|94%, 99w%, 100e%, ()-
(ex) 4416h|90%, 4586m|96%, 100w%, 96e%, ()- You cease wielding a barbed, Mhaldorian morning star in your right hand. (ex) 4416h|90%, 4586m|96%, 100w%, 96e%, ()- You cease wielding a barbed, Mhaldorian morning star in your left hand. (ex) 4416h|90%, 4586m|96%, 100w%, 96e%, ()- You begin to wield a barbed, Mhaldorian morning star in your left hand. (ex) 4416h|90%, 4586m|96%, 100w%, 96e%, ()- You begin to wield a barbed, Mhaldorian morning star in your right hand. (ex) 4416h|90%, 4586m|96%, 100w%, 96e%, ()-
(ex) 4416h|90%, 4454m|94%, 99w%, 100e%, ()- You cease wielding a barbed, Mhaldorian morning star in your right hand. You cease wielding a barbed, Mhaldorian morning star in your left hand. You begin to wield a barbed, Mhaldorian morning star in your left hand. You begin to wield a barbed, Mhaldorian morning star in your right hand. (ex) 4416h|90%, 4454m|94%, 99w%, 100e%, ()-
@Andregor: What you're seeing is an Svo function that (I assume) creates an alias to do a series of commands, and then calls it. Essentially cutting down the number of commands you need to send to the game from X to 2.
Though in that particular example, you could simply do send("wield " .. s1 .. " " .. s2, false) for the same result, since the game now handles unwielding items where necessary to wield others. You'd only need to send all of the commands yourself if you use containers, and therefore need to handle LASH/UNLASH/DRAW/SHEATHE/etc.
@Vadimuses: How's that coded, out of curiosity? When does it know to send the commands to the game versus adding them to whatever table Svo uses to track them?
What you're seeing is an Svo function that (I assume) creates an alias to do a series of commands, and then calls it. Essentially cutting down the number of commands you need to send to the game from X to 2.
It could be reduced to 1 command if you set up a series of aliases beforehand to send multiple arbitrary commands (setalias multi2 %1/%2 to send any 2 commands, setalias multi3 %1/%2/%3 to send any 3, and so on up to whatever you think a reasonable limit is).
It could also just use a single alias with a lot of wildcards and gag the "Wildcard out of range" message you get when you don't use enough arguments.
It's one command if it's 1-9 in the queue, 10+ it is two until you hit the Achaean command length limit, where the system then splits up into multiple commands.
New update! Brings faster curing, updated the Elist sorter for pagination, and more!
Faster curing
While I'm working on complete serverside management by Svo off on the side, I've sped up Svo's curing using the new serverside aliases which allow you to batch things. You might've seen them in action already - people doing many things at once without a prompt. This is it!
The option is called vconfig batch and it's enabled by default. It looks pretty great:
(svo): System unpaused.
(apply mass to body|smoke 101365|outr quicksilver|apply quicksilver|insomnia|deathsight)
You take out some salve and quickly rub it on your body.
Your body grows extremely dense and heavy as the mass salve infuses your skin.
You take a long drag of malachite off your pipe.
You remove 1 quicksilver, bringing the total in the Rift to 73.
You apply a quicksilver droplet to yourself.
You clench your fists, grit your teeth, and banish all possibility of sleep.
You shut your eyes and concentrate on Thoth, the God of Death. A moment later, you feel inextricably
linked with Death itself. (18 malachite left)
(x) 4600h|93%, 3845m|81%, 99w%, 100e%, (d)- (-150m, 3.2%)
You may apply another salve or balm to yourself. (0.88s)
(ex) 6510h|97%, 5940m|88%, 100w%, 99e%, (cdrh)-
Utterly heedless, the Leviathan catches you in the midst of its writhing and thrashing, crushing you with no visible effort.
Your left arm breaks with a loud crack.
Your left leg breaks with a loud crack.
(ex) 2521h|37%, 5940m|88%, 100w%, 99e%, (cdrh)- [ll1 la1] (-3989h, 59.5%) (apply mending to arms|sip health)
You take out some salve and quickly rub it on your arms.
The bones in your left arm mend.
You take a drink from a stygian vial.
The elixir heals and soothes you. (0.286s)
(ex) 3671h|54%, 5940m|88%, 100w%, 99e%, (cdrh)- [ll1] (+1150h, 17.2%)
Anything from one to nine commands are done instantly, as if it was the first command. Any more than that get all done instantly, but as if it was the second command. This is significant speed savings all in all already, and is a big boon to those who have better ping with Svo than serverside due to their proximity to Chicago.
Elist sorter
The Elist sorter has gained fixes and improvements. It now handles MORE's, gags the vials list, and shows the total amount of sips available! Sample view:
Vial Fluid Sips Months
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
(p) (ex) 4600h|93%, 4366m|92%, 100w%, 100e%, (cd)-
(svo): Elixirs:
2 an elixir of mana (358s)
2 an elixir of health (258s)
2 an elixir of venom (342s)
2 an elixir of frost (391s)
(svo): Salves:
2 a salve of restoration (242s)
2 a caloric salve (400s)
2 a salve of mass (232s)
2 an epidermal salve (235s)
2 a salve of mending (391s)
(svo): Empties:
3 empty (0s) 2 decaying soon
(svo): Venoms:
1 the venom kalmia (200s) 1 short
(change desired amounts)
(dispose of decays)
(append refill request, need 1 refills)
You can still see the complete list of vials by doing ELIST.
Additionally, command batching was integrated into it, so refilling vials is now instantaneous:
(p) (ex) 4775h|103%, 3831m|80%, 100w%, 100e%, (d)-
You carefully turn a small spigot on a copper-banded oak tun and refill an oaken vial with an elixir of mana, paying 275 gold.
You carefully turn a small spigot on a copper-banded oak tun and refill a stygian vial with an elixir of venom, paying 275 gold.
You carefully turn a small spigot on a copper-banded oak tun and refill a stygian vial with a caloric salve, paying 275 gold.
You carefully turn a small spigot on a copper-banded oak tun and refill a stygian vial with an epidermal salve, paying 275 gold.
(p) (ex) 4775h|103%, 3831m|80%, 100w%, 100e%, (d)-
As well as consolidating vials:
You pour an epidermal salve from an oaken vial, emptying it, into a stygian vial.
You drop an oaken vial.
You pour an elixir of mana from an oaken vial into a stygian vial, filling it up.
You pour an elixir of mana from an oaken vial, emptying it, into a stygian vial.
You drop an oaken vial.
inra
inra has been improved to stuff things away instantaneously as well, making it the same speed as the in-game inra alias, yet better since Svo's groups things:
(svo): Stuffing everything away...
(ex) 4600h|93%, 3838m|81%, 100w%, 100e%, (cd)-
You store 30 slippery elm, bringing the total in the rift to 633.
You store 3 alchemical gold, bringing the total in the rift to 3.
You store 43 red ink, bringing the total in the rift to 43.
You store 40 echinacea, bringing the total in the rift to 1936.
You store 10 potash, bringing the total in the rift to 1418.
(ex) 4600h|93%, 3838m|81%, 100w%, 100e%, (cd)-
Refiller
Another spammy script, the refiller, has been significantly sped up with command batching as well - and made less spammier: http://pastebin.com/VhUncDzs.
Now all this command batching for the system might be cool and all, but can you make use of it yourself? Yes you can! I've made it very trivial to do so as well. Just replace any send() or sendAll() use in your aliases with svo.sendc(), and it will work:
(ex) 4416h|90%, 4586m|96%, 100w%, 96e%, ()- You cease wielding a barbed, Mhaldorian morning star in your right hand. (ex) 4416h|90%, 4586m|96%, 100w%, 96e%, ()- You cease wielding a barbed, Mhaldorian morning star in your left hand. (ex) 4416h|90%, 4586m|96%, 100w%, 96e%, ()- You begin to wield a barbed, Mhaldorian morning star in your left hand. (ex) 4416h|90%, 4586m|96%, 100w%, 96e%, ()- You begin to wield a barbed, Mhaldorian morning star in your right hand. (ex) 4416h|90%, 4586m|96%, 100w%, 96e%, ()-
(ex) 4416h|90%, 4454m|94%, 99w%, 100e%, ()- You cease wielding a barbed, Mhaldorian morning star in your right hand. You cease wielding a barbed, Mhaldorian morning star in your left hand. You begin to wield a barbed, Mhaldorian morning star in your left hand. You begin to wield a barbed, Mhaldorian morning star in your right hand. (ex) 4416h|90%, 4454m|94%, 99w%, 100e%, ()-
Now you can do the fancy all-in-one stuff!
(a) for diagnosing priority
The (a) for when you're in aeon or retardation has been improved with a feature combatants will find handy: you can now go back in a fight to see what possible actions to do was the system considering, or what was it doing at that moment.
Clicking on the (a) will show you the priorities (in order) the system was thinking of at the time - if you suspect them unsatisfactory, you can tweak your priorities to do better the next time.
New customprompt tags
New tags! @morph will show your current morph, and @servertimestamp will show the timestamp from the game, presumably from when the line was sent to you.
New system events
svo switched defence mode, svo defup changed, and svo keepup changed events have been added, helping you track when Svo's defence mode / defup / keepup / is changed.
Deflect
Weaponmastery deflect has been added for those who can make use of it!
Sent you an e-mail regarding some slow curing mode issues I had. Also, is SVO just curing slower with health now? I'm either suddenly squishier in dragon, or it's healing with sip/moss slower than it was before even though I'm using server to handle that, but I wonder if SVO would do anything to keep it healing at a slower pace?
I went with backslash. Only problem is that when you pass anything with a backslash as a variable to another function - I have send("queue add eqbal "..matches[2]) aliased to ^+(.+)$ - you need to have a double-backslash.
Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
This is a quick but partial update to the new Druid/Sentinel overhauls. Another update will follow soon completing more things, for now this is better than nothing!
Skirmish
The new Sentinel skillset, Skirmish, has been fully implemented and integrated with NameDB tracking as well as the 'svo limb hit' system event.
In-game command separator
svo.sendc() has been improved to use the in-game command separator if you've got one set - you can use vconfig commandseparator to set it for the system, or check CONFIG where Svo will pick the separator up from.
Note that svo.sendc() isn't limited to 10 commands as the separator is.
Knight limbcounter
The knight limbcounter has been fixed to echo properly when multiple limbs are being attacked at once, and properly account for multiple simultaneous limb breaks.
Changelog:
added Skirmish lines
added unconsciousness affliction
added vconfig commandseparator which tracks which command separator in-game are you using
deleted reflexes
fixed an issue with anti-illusion ignoring some lines batching caused
fixed basilisk gaze trigger
fixed knight limbcounter to handle different limbs being broken at once
fixed knight limbcounter's echoes to work properly with multiple limbs being hit at once
improved svo.sendc() to use the in-game command separator if you've got one set and there's ten or less commands
You can use qwic to look at qw and see any known Infamous that are about, or qwi to re-check everyone on QW and then show who is infamous. Of course, having a Gem of Cloaking hides you from this, for the time being. You can also use ndb infamous to show known Infamous people in the database.
NameDB: qwm
A new alias, qwm, shows which marks are about that are visible on QW.
Skirmishing: scout added
Scout defence has been added to the Skirmishing skillset, now available for defup/keepup (and when serverside comes, for toggling it serverside).
New inventory look
Inventory parsing has been updated to be able to sync once again how many herbs you've got out when you check 'i'.
Batch curing
Batch curing + AI has been fixed, where the AI would ignore some cures if a batched cure failed (ie, focus).
Changelog:
added preclot bleeding for Curses bleed curse
added scout defence for Skirmishing
batch curing: fixed AI ignoring cures when some fail
documented svo.removeafflevel(aff, amount, keep)
fixed general cures (Fool, restore, passives, etc) tracking for fracutres
Comments
This update improves on the knight features available in Svo.
Rage & fitness balances
Svo now tracks and obeys rage and fitness balances.
Rage & fitness curing curing strats
Custom curing strategies are available for use in rage and fitness, allowing you to precisely fine-tune when you'd like to use the abilities. See docs on how to set them up.
Note that in rage strats you don't need to check for whenever you've got a rage-able affliction, Svo checks it automatically for you.
Recover footing
Recover footing support is now in the system, do vconfig recoverfooting on if you've got the skill to enable its use.
Diagnose bashing triggers
Diagnose bashing triggers that were broken in the last update are now fixed.
15.2.2 update
15.2.2 update was skipped as it didn't contain the diagnose bashing triggers fix.
Changelog:
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https://ada-young.appspot.com/pastebin/d0c44be9
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Quick update for the list changes as per Announce #4280, which broke plist and elist, with a ton of other improvements thrown in.
List changes
plist and elist have been updated for the list changes and work again properly now.
New system event
A 'svo prio changed' event has been added, in preparation for Svo gaining a mode where it'll use augmented serverside curing (with full priority switching on the fly).
New toggle, pvd
A new toggle has been added, pvd, which toggles between paralysis and darkshade. Useful when you're getting stacked with paralysis or darkshade and need to prefer one or the other quickly. This joins existing toggles - pva (paralysis & asthma) and avs (slickness & impatience).
Adding your own toggles is trivial, for example this is how the pvd toggle works:
Star sigils
Enchanter has been updated to allow enchantment of star sigils.
New function for custom strats
svo.havefractures() has been added, which returns true if you've got any of the fractures afflictions.
Refiller
The refiller will now correctly detect Transcendent for Concoctions now, alongside Remedies already.
Efficiency
vconfig recovery has been renamed to vconfig efficiency due to the change in the games skills.
Aggressive stance tracking
Aggressive stance tracking has been added, so Svo will now realise when it needs to count for double the affs.
Note that this has issues outstanding in the game, you can only see when someone stanced - but whenever the stance went off on you or not can be not so obvious.
Changelog:
Svof
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15.2.5 update!
This is a quick update to make elist and vlist work with the pagination that was introduced.
Changelog
Svof
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I really want to make a curing system, but a quick glance at your changelog just makes me quiver in fear. I would never want to have to update things so frequently and in such quantity.
Out of curiosity, why did you do this:
- optimised svo not to do any affliction priotisation at combat-time if serverside is on
Personally I would much, much, much rather this continue to function. Perhaps this could be a setting?Edit: I mean, I know that it was for optimization - my question was more along the lines of "Is this really worth the minute increase in performance?"
Svof
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oooh
(the system will be making use of the setalias trick to send all prio change commands in the end)
Svof
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okay, that was trivial to add.
The system maintains two curing sets, normal and slowcuring - so when you get aeon/retardation, swapping to the other priorities is super-fast with a simple 'curingset switch slowcuring'. Not sure if serverside handles defences in aeon/retard, but that'd still be useful for afflictions.
Svof
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Before
svo.sendc()
:You cease wielding a barbed, Mhaldorian morning star in your right hand.
(ex) 4416h|90%, 4586m|96%, 100w%, 96e%, ()-
You cease wielding a barbed, Mhaldorian morning star in your left hand.
(ex) 4416h|90%, 4586m|96%, 100w%, 96e%, ()-
You begin to wield a barbed, Mhaldorian morning star in your left hand.
(ex) 4416h|90%, 4586m|96%, 100w%, 96e%, ()-
You begin to wield a barbed, Mhaldorian morning star in your right hand.
(ex) 4416h|90%, 4586m|96%, 100w%, 96e%, ()-
After
svo.sendc()
:You cease wielding a barbed, Mhaldorian morning star in your right hand.
You cease wielding a barbed, Mhaldorian morning star in your left hand.
You begin to wield a barbed, Mhaldorian morning star in your left hand.
You begin to wield a barbed, Mhaldorian morning star in your right hand.
(ex) 4416h|90%, 4454m|94%, 99w%, 100e%, ()-
Nice & easy
Svof
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Though in that particular example, you could simply do send("wield " .. s1 .. " " .. s2, false) for the same result, since the game now handles unwielding items where necessary to wield others. You'd only need to send all of the commands yourself if you use containers, and therefore need to handle LASH/UNLASH/DRAW/SHEATHE/etc.
@Vadimuses: How's that coded, out of curiosity? When does it know to send the commands to the game versus adding them to whatever table Svo uses to track them?
Results of disembowel testing | Knight limb counter | GMCP AB files
It could also just use a single alias with a lot of wildcards and gag the "Wildcard out of range" message you get when you don't use enough arguments.
Svof
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Svof
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Svof
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superspeed for svo curing / defences when there's much to do.
Svof
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15.3.1 update!
New update! Brings faster curing, updated the Elist sorter for pagination, and more!
Faster curing
While I'm working on complete serverside management by Svo off on the side, I've sped up Svo's curing using the new serverside aliases which allow you to batch things. You might've seen them in action already - people doing many things at once without a prompt. This is it!
The option is called vconfig batch and it's enabled by default. It looks pretty great:
Anything from one to nine commands are done instantly, as if it was the first command. Any more than that get all done instantly, but as if it was the second command. This is significant speed savings all in all already, and is a big boon to those who have better ping with Svo than serverside due to their proximity to Chicago.
Elist sorter
The Elist sorter has gained fixes and improvements. It now handles MORE's, gags the vials list, and shows the total amount of sips available! Sample view:
You can still see the complete list of vials by doing ELIST.
Additionally, command batching was integrated into it, so refilling vials is now instantaneous:
As well as consolidating vials:
inra
inra has been improved to stuff things away instantaneously as well, making it the same speed as the in-game inra alias, yet better since Svo's groups things:
Refiller
Another spammy script, the refiller, has been significantly sped up with command batching as well - and made less spammier: http://pastebin.com/VhUncDzs.
Svof
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svo.sendc()
Now all this command batching for the system might be cool and all, but can you make use of it yourself? Yes you can! I've made it very trivial to do so as well. Just replace any send() or sendAll() use in your aliases with svo.sendc(), and it will work:
Before
svo.sendc()
:(ex) 4416h|90%, 4586m|96%, 100w%, 96e%, ()-
You cease wielding a barbed, Mhaldorian morning star in your right hand.
(ex) 4416h|90%, 4586m|96%, 100w%, 96e%, ()-
You cease wielding a barbed, Mhaldorian morning star in your left hand.
(ex) 4416h|90%, 4586m|96%, 100w%, 96e%, ()-
You begin to wield a barbed, Mhaldorian morning star in your left hand.
(ex) 4416h|90%, 4586m|96%, 100w%, 96e%, ()-
You begin to wield a barbed, Mhaldorian morning star in your right hand.
(ex) 4416h|90%, 4586m|96%, 100w%, 96e%, ()-
After
svo.sendc()
:(ex) 4416h|90%, 4454m|94%, 99w%, 100e%, ()-
You cease wielding a barbed, Mhaldorian morning star in your right hand.
You cease wielding a barbed, Mhaldorian morning star in your left hand.
You begin to wield a barbed, Mhaldorian morning star in your left hand.
You begin to wield a barbed, Mhaldorian morning star in your right hand.
(ex) 4416h|90%, 4454m|94%, 99w%, 100e%, ()-
Now you can do the fancy all-in-one stuff!
(a) for diagnosing priority
The (a) for when you're in aeon or retardation has been improved with a feature combatants will find handy: you can now go back in a fight to see what possible actions to do was the system considering, or what was it doing at that moment.
Clicking on the (a) will show you the priorities (in order) the system was thinking of at the time - if you suspect them unsatisfactory, you can tweak your priorities to do better the next time.
New customprompt tags
New tags! @morph will show your current morph, and @servertimestamp will show the timestamp from the game, presumably from when the line was sent to you.
New system events
svo switched defence mode, svo defup changed, and svo keepup changed events have been added, helping you track when Svo's defence mode / defup / keepup / is changed.
Deflect
Weaponmastery deflect has been added for those who can make use of it!
Changelog:
Svof
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Svof
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A quick update onto the previous one to fix aeon / retardation curing!
Changelog:
Svof
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A quick update - with doubledo and batch options enabled, things would go awry after you've been hit with stupidity and be looping. This fixes that.
Svof
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Now you have to redo all that to use the ingame command separator!
I just used / as mine though because it worked well with the system alias. Can't paste weblinks anymore though.
I've set mine at `, we'll see how that'll go.
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This is a quick but partial update to the new Druid/Sentinel overhauls. Another update will follow soon completing more things, for now this is better than nothing!
Skirmish
The new Sentinel skillset, Skirmish, has been fully implemented and integrated with NameDB tracking as well as the 'svo limb hit' system event.
In-game command separator
svo.sendc() has been improved to use the in-game command separator if you've got one set - you can use vconfig commandseparator to set it for the system, or check CONFIG where Svo will pick the separator up from.
Note that svo.sendc() isn't limited to 10 commands as the separator is.
Knight limbcounter
The knight limbcounter has been fixed to echo properly when multiple limbs are being attacked at once, and properly account for multiple simultaneous limb breaks.
Changelog:
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This is a second update to finish off the Sentinel / Druid overhaul.
Changelog:
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Fixes & new things!
NameDB: Infamous tracking
NameDB now tracks Infamous people!
You can use qwic to look at qw and see any known Infamous that are about, or qwi to re-check everyone on QW and then show who is infamous. Of course, having a Gem of Cloaking hides you from this, for the time being. You can also use ndb infamous to show known Infamous people in the database.
NameDB: qwm
A new alias, qwm, shows which marks are about that are visible on QW.
Skirmishing: scout added
Scout defence has been added to the Skirmishing skillset, now available for defup/keepup (and when serverside comes, for toggling it serverside).
New inventory look
Inventory parsing has been updated to be able to sync once again how many herbs you've got out when you check 'i'.
Batch curing
Batch curing + AI has been fixed, where the AI would ignore some cures if a batched cure failed (ie, focus).
Changelog:
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