No, because saying 'mechanics' and not elaborating in the least means you just posted to say nothing.
At any rate, the talk of Occultists today is no different from years ago when gremlins were superspeed, Pit was on viagra, AF (and bw) weren't actively strippable and etc. Nothing constructive is happening, so nothing to add to this discussion...
Yes, you're exactly right, I did everything as I said. I did post nothing - because this discussion is not being constructive, and people are taking sides for the same reasons (they share the sides). Nobody is willing to consider the dialogue from the opposite side - it's just back and forth sniping, nor take the time to completely analyse the situation, see the pro/cons, decide on what needs to be adjusted and on all skills involved and so on.
All I did was point that out! Nothing will come out of this at the current rate.
Eh. I don't really care for any mechanics that lead to one person doing one thing that uses balance (throwing orb) and another person doing another thing that also uses balance or eq (summoning ent) over and over until one person runs out (of pacts or sigils). It's kinda boring and I can't bother myself to fight that way.
However, comparing that to buffed cube sigils or using totems in a duel aren't really good comparisons. Cube sigils don't require the use of balance at all and that changes the mechanic entirely. Totems help kill people. Orb sigils don't.
Overall, I think some amount of restraint could be used, at the very least, against lower level, non-tri-trans combatants who are offering to duel when hardly anyone else does.
Problem with banishment 1v1 is that it cripples an already terrible 1v1 class. Occie 1v1 completely depends upon being artied and your enemy being outdoors, or your enemy making a terrible terrible mistake (the kind of mistake that becomes less and less common with every new generation of cure systems). Passively removing 1/3 of an already bad 1v1 class is severe overkill.
Occie 1v1 relies on heavy luck and/or your enemy messing up. Or waiting for them to run out of willpower/food. You could -easily- script something to tumble on behead or death tarots/possible death tarots, while staying in doors and afk vs an occultist. At least until you run out of will and food.
No, because saying 'mechanics' and not elaborating in the least means you just posted to say nothing.
At any rate, the talk of Occultists today is no different from years ago when gremlins were superspeed, Pit was on viagra, AF (and bw) weren't actively strippable and etc. Nothing constructive is happening, so nothing to add to this discussion...
Yes, you're exactly right, I did everything as I said. I did post nothing... [stuff].
All I did was point that out! Nothing will come out of this at the current rate.
That is why I was using the orb sigils. I just could not survive long enough without them to really do anything other than die. Someone helped me with a strategy to deal with the ents without the orbs, but I really did not mean to be lame or anything of that nature. I just did not want to die in 45 seconds. Sorry if you thought I was trying to be mean.
I think it's funny that people are justifying a purchasable item that's extraordinarily easy to obtain countering an entire skill set of a specific class.
Syntax: MOUNT <steed>
DISMOUNT
If you have the riding skill to ride a specific steed (or a steed of a similar level), you can mount
and dismount it, assuming it is loyal to you.
9.11 TEKURA
The art of Tekura was first developed more than 600 years ago, long before the
fall of the Selucarian Empire, and also long before the invention of horses
@Kellonius and Nellaundra: To be precise, Fervour allows a Paladin to summon each of the said rites while off balance. It will still consume the required equilibrium, though.
I don't want to hear any refugees complaining about being jumped by 50 Ashtani when it is just them defending. Also, look at that, they have earrings now.
With a powerful beat of wings, Kard arrives from out of nowhere.
I think it's funny that people are justifying a purchasable item that's extraordinarily easy to obtain countering an entire skill set of a specific class.
Syntax: MOUNT <steed>
DISMOUNT
If you have the riding skill to ride a specific steed (or a steed of a similar level), you can mount
and dismount it, assuming it is loyal to you.
9.11 TEKURA
The art of Tekura was first developed more than 600 years ago, long before the
fall of the Selucarian Empire, and also long before the invention of horses
I don't want to hear any refugees complaining about being jumped by 50 Ashtani when it is just them defending. Also, look at that, they have earrings now.
With a powerful beat of wings, Kard arrives from out of nowhere.
And I'm not sure if you're aware you can resummon banished entities much faster than I can kill a mount.
Neither one of these are total gamebreakers, but if you guys get to whine about having the enormous disadvantage of having a 4s equilibrium break in your offense, then I damn well get to complain about having to alter my target for 30 seconds to a minute to indefinitely.
And as an aside while I have everyone's attention:
(Market): You say, "Giving away numerous orb sigils for free. Ten per customer.
Uhm, so you expect to appear in the Isle and shoot meteors while we do nothing? lol and then you are surprised that we jump you..
Hehe +1 to the part of you taking Kard and me at the same time
I was only there for Terra and she knew that. About 90% of the time you guys are too boring to move outside your safe room, so yeah, most of the time I go there knowing it is a possibility to be ganked but 9 times out of 10 I'm only going to be able to stir one of you off your butts to come play. I'm not complaining and I don't mind when it does happen, I'm just making note that the 3v1s happen both ways.
As a side note, I'm pretty sure the Admins purposely put the safe room at the farthest possibly location in the world from the nearest cloud exit. My god that makes skirmishing with the refugees a bloody chore, every time I hit clouds I've got to make the decision whether or not it is worth continuing the fight and walking the 100 miles back to the island or if I would just rather go NW and afk while I play something else. Seriously, can we PLEASE get a temporary cloud exit closer to the island? /rant
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Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Eh. I don't really care for any mechanics that lead to one person doing one thing that uses balance (throwing orb) and another person doing another thing that also uses balance or eq (summoning ent) over and over until one person runs out (of pacts or sigils). It's kinda boring and I can't bother myself to fight that way.
However, comparing that to buffed cube sigils or using totems in a duel aren't really good comparisons. Cube sigils don't require the use of balance at all and that changes the mechanic entirely. Totems help kill people. Orb sigils don't.
Overall, I think some amount of restraint could be used, at the very least, against lower level, non-tri-trans combatants who are offering to duel when hardly anyone else does.
Party right, party hard,
Sing and dance, perfect bard.
Prefarar loop, accentato whore,Buy a new rapier, get nerfed some more.
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i'm a rebel
Svof
Mudlet Discord join up
Party right, party hard,
Sing and dance, perfect bard.
Prefarar loop, accentato whore,Buy a new rapier, get nerfed some more.
Uhm, so you expect to appear in the Isle and shoot meteors while we do nothing? lol and then you are surprised that we jump you..
That's your idea of bad? Man, I really need to log more often.
Either way, it's good to know you still don't understand anything.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
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