Bloodleech steadily increases bleeding while preventing clotting. Humbug lowers sip healing. Storm does do direct damage. Gremlin knocks me off balance, which is dangerous when you are trying hangedman+behead. Sycophant steals mana, which I need a lot of when bloodleech is destroyed. You are right in saying they do not do direct damage, but I am not sure you really get the point of me destroying them. It was not to try to be 'lame', it was so I would not die to them.
I am not really confrontational at all and I really do not like arguing, I guess I just wanted to post that in hopes that you would show a little restraint next time. But I kind of shy away from arguments like this, so um. If you really need to be lame like that I guess it is okay, I will likely just try to avoid you though. I am not the kind of person to retaliate and it sort of sucks when it feels like someone is taking advantage of me not wanting to join in ganks and always being willing to duel.
Gremlin only knocks off balance for a short amount of time, so it's hardly dangerous against a possible behead (especially for a knight, where having balance doesn't matter in that regard). Sycophant drains a negligible amount of mana, and only half the time. Out of the seven different types of entities you orbed, only three affect your ability to tank. That's all fine and good, I wouldn't have minded you orbing leech, storm, and humbug. You started orbing all of the other ones though, especially the minion so that banishment rite starts taking care of the rest. I'm not going to sit and watch you waste my pacts.
If you really need to be lame like that I guess it is okay... someone is taking advantage of me not wanting to join in ganks and always being willing to duel.
I don't understand the argument that it's okay to use a lame mechanic like whoring orb sigils, but it's not okay to use a lame mechanic like empressing into a totem. That seems like an arbitrary line in the sand. Also, you asked me for the duel, not the other way around.
Well what else can I do? You bring someone to try to radiance me in the subdivision, then you bring Earionduil when you come to kill Ada and I, I made it really obvious I would always be willing to duel you, and... well, nevermind. I do not really think this is worth it, so I am going to step away. I am really not the confrontational type. If you feel like you have to win at all costs, that is your decision.
Really this would all be made irrelevant by a simple fix. Entities should not be orbable while a minion is in the room, and the minion itself should never be orbable.
Really this would all be made irrelevant by a simple fix. Entities should not be orbable while a minion is in the room, and the minion itself should never be orbable.
Not sure if bad idea, or terrible idea.
It's not really that bad of an idea. You are still able to kill entities. It would just make it more difficult to wipe out all of someones ents quickly, a lot of which the success of the class can depend on. It wouldn't effect orbing area wide doppie use either.
Gremlin only knocks off balance for a short amount of time, so it's hardly dangerous against a possible behead (especially for a knight, where having balance doesn't matter in that regard). Sycophant drains a negligible amount of mana, and only half the time. Out of the seven different types of entities you orbed, only three affect your ability to tank. That's all fine and good, I wouldn't have minded you orbing leech, storm, and humbug. You started orbing all of the other ones though, especially the minion so that banishment rite starts taking care of the rest. I'm not going to sit and watch you waste my pacts.
If you really need to be lame like that I guess it is okay... someone is taking advantage of me not wanting to join in ganks and always being willing to duel.
I don't understand the argument that it's okay to use a lame mechanic like whoring orb sigils, but it's not okay to use a lame mechanic like empressing into a totem. That seems like an arbitrary line in the sand. Also, you asked me for the duel, not the other way around.
With the smiley I'm not sure if your serious or not, but that's the one of the biggest loads of shit I have read, a weaker opponent orb's your ents and empressing into a totem is the same, you might as well have got a runie to team her outright.
With the smiley I'm not sure if your serious or not, but that's the one of the biggest loads of shit I have read, a weaker opponent orb's your ents and empressing into a totem is the same, you might as well have got a runie to team her outright.
With the smiley I'm not sure if your serious or not, but that's the one of the biggest loads of shit I have read, a weaker opponent orb's your ents and empressing into a totem is the same, you might as well have got a runie to team her outright.
One lame mechanic begets another.
6 dsls is about 12s of balance. If you bother to dsl/smite (if its a priest) the minion that long (and it will just immediately resummoned which is what, 4s eq?) that's 8 seconds of bloodleech (which has to be killed) plus tarots/other ents just stacking the bleed on you. Can nearly get a full death tarot card prepped off one minion. Anything that takes longer than it takes to resummon a minion negates banishment.
Orbing entities is not even remotely close to empressing into a totem and you need your head check if you seriously consider it the same.
Last thing, the quality Achaean duels in general have been on a downward spiral. People need to use to Challenge X to the death arena feature.
I really did not mean to start any trouble or anything of that nature, I guess I just felt like it was lame to the point of not having any answer other than being just as lame. That is something I simply do not want to do, it would not be fun for me or for the other players involved and it would only create a vicious cycle.
The point that is being missed is that Occultists -should- have the option to use all their skills. Banishment is a broken mechanic, and if anything the minion would be getting tankier since it is so central to having domination.
What is acceptable about the mechanic behind banishment? Banishment has its place in raids. There is absolutely no excuse for it in a 1v1 scenario.
I was about to posit a most eloquent response to your questions, @Akia, one that would make Kaevan golfclap in appreciation, then I stumbled upon the revelation that a single word will suffice:
I am not sure I understand that argument; using orb sigils so I do not die seems very different from using a city's totem to secure a death tarot. The sigils were a defensive tool, while the totem was used as an offensive weapon. They seem pretty clearly different, am I missing something?
@Mizik I was unaware that was unfair, but how do I survive if the ents end up causing a death within 3 or 4 minutes?
So, random thought, and I admit that I'm no genius with balancing things etc. But lets say we delete orb sigils and minion entities entirely. Change banishment so that it will only banish 1-2 specific entities (specified by the riter when they put it down). This would give devotionists an advantage without completely negating an entire skillset, but would force them to have to pick and choose which entities they don't want to deal with.
Just for shits and giggles, allow Golgotha as a possible banishment target to block pit (maybe not use up the pact if it's blocked since that's a lot of karma)
Comments
i'm a rebel
i'm a rebel
i'm a rebel
What is acceptable about the mechanic behind banishment? Banishment has its place in raids. There is absolutely no excuse for it in a 1v1 scenario.
i'm a rebel
i'm a rebel