Probably going to start tumbling into runes/running whenever that's up.
Causality lasts for 1 hit (or 7s [maybe 5], I think, depending on what comes first), broheim. It just has the same message as clumsiness when you miss.
Depression does health/mana damage based on how many phobias or madness affs that you have, on a tick. Not a tick, does damage when you get phobia/madness affs, scaling with how many relevant affs you have when you get the aff.
Madness is... I think madness is increased focus time/cost? Increased focus time (4s? I think), and periodic mental affs (which count towards depression's damage). These two are what needs to be looked at, to be honest. The damage component gets stupidly high, stupidly fast.
Can you actually escape it though or you're definitely going to get teleported back?
Think I'll stop being greedy by trying to stack a 4th useless kelp aff (weariness) for a < % of DWs getting out of a focus lock and just go for a faster 2 stack kelp asthma/slickness rng given the clumsy miss rate
@Exelethril (and anybody else!) There's some code linked in my signature that will allow you to check the AB file for any ability via GMCP; a lot of these questions can be answered using that, so it's well worth taking the 60 seconds or less to set it up (it's a script object and an alias).
Depression does health/mana damage based on how many phobias or madness affs that you have, on a tick. Not a tick, does damage when you get phobia/madness affs, scaling with how many relevant affs you have when you get the aff.
Madness is... I think madness is increased focus time/cost? Increased focus time (4s? I think), and periodic mental affs (which count towards depression's damage). These two are what needs to be looked at, to be honest. The damage component gets stupidly high, stupidly fast.
Depression does damage when the symptom effects from phobias proc ("For each phobia or madness that the victim suffers from, they will suffer in both body and mind when the symptoms manifest themselves."), such as the self hit from masochism. It doesn't occur when you get a new affliction since none of them proc immediately.
Distort. How long it lasts scales downward with how much age you have.
The percentage chance to keep them in the room scales inversely with age ("resulting in it becoming progressively less potent the older you grow."), as far as I know it has no effect on duration.
If you also have clumsiness, could just be getting screwed by that. I think the AB file says (or at least implies) that it's only the next hit, but I may be wrong. Easy enough to test whether it's a guaranteed dodge on only the next hit, though.
Causality (Aeonics) Known: Yes ------------------------------------------------------------------------------- Syntax: CHRONO CAUSALITY [BOOST] Works on/against: Self Resource: 270 age Details: By tapping into the threads of causality, you can determine when and where an enemy shall strike. This will allow you to dodge any physical attack with absolute certainty, though no more than once. You may only do this sparingly.
If you boost this ability, you may tap into the threads of causality without incurring an equilibrium cost. -------------------------------------------------------------------------------
Bolded makes it sound like it's only supposed to be one attack. I've bugged it, will see what the response is.
Comments
@Ahmet : Oh is it only 1 hit and a guaranteed miss? That's not too bad then
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Madness is... I think madness is increased focus time/cost?
[ SnB PvP Guide | Link ]
Think I'll stop being greedy by trying to stack a 4th useless kelp aff (weariness) for a < % of DWs getting out of a focus lock and just go for a faster 2 stack kelp asthma/slickness rng given the clumsy miss rate
[ SnB PvP Guide | Link ]
Results of disembowel testing | Knight limb counter | GMCP AB files
got gud
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Wow that spoiler got fucked. Here it is unspoilered.
got gud
Results of disembowel testing | Knight limb counter | GMCP AB files
[ SnB PvP Guide | Link ]
got gud
[ SnB PvP Guide | Link ]
Results of disembowel testing | Knight limb counter | GMCP AB files
Causality (Aeonics) Known: Yes
-------------------------------------------------------------------------------
Syntax: CHRONO CAUSALITY [BOOST]
Works on/against: Self
Resource: 270 age
Details:
By tapping into the threads of causality, you can determine when and
where an enemy shall strike. This will allow you to dodge any physical
attack with absolute certainty, though no more than once. You may only
do this sparingly.
If you boost this ability, you may tap into the threads of causality
without incurring an equilibrium cost.
-------------------------------------------------------------------------------
Bolded makes it sound like it's only supposed to be one attack. I've bugged it, will see what the response is.
Results of disembowel testing | Knight limb counter | GMCP AB files
[ SnB PvP Guide | Link ]
got gud