0: arm eps/ept Mending, tree 1: resto arms 1.8: head eps/ept 3.6: leg delph/delph 5: resto legs 5.4: torso cur/pref 7.2: leg cur/pref 9: impale
Now assuming no mending after head break, and no curing latency, the time matchss evenly. This is also the most stock basic head break dsb I could thonk of, there are better ways.
Head break should also definitely break any mindlock a Monk has. As in, that would be a decent change and should happen
0: arm eps/ept Mending, tree 1: resto arms 1.8: head eps/ept 3.6: leg delph/delph 5: resto legs 5.4: torso cur/pref 7.2: leg cur/pref 9: impale
Now assuming no mending after head break, and no curing latency, the time matchss evenly. This is also the most stock basic head break dsb I could thonk of, there are better ways.
That implies that people prio legs. As I stated above, svo (by default) - as well as server side both Prioritize Head over Legs.
Let's pretend for a second it doesn't. If the Leg is cured before the impale, then they'll writhe.
The second leg restoration occurs at 9 seconds even, by your outline above.
Impaling at 9 seconds would be cool, but even if you impale before the restoration tick, Restoration will always tick immediately after, and so will the writhe command, writhing off a single leg break.
Oh, not to mention at any point in that window if they tumble, you're 100% hosed.
"You have to learn the rules of the game. And then you have to play better than anyone else."
0: arm eps/ept Mending, tree 1: resto arms 1.8: head eps/ept 3.6: leg delph/delph 5: resto legs 5.4: torso cur/pref 7.2: leg cur/pref 9: impale
Now assuming no mending after head break, and no curing latency, the time matchss evenly. This is also the most stock basic head break dsb I could thonk of, there are better ways.
That implies that people prio legs. As I stated above, svo (by default) - as well as server side both Prioritize Head over Legs.
If they prio head > everything then get creative, jesus
You can whine all you want about the obviously broken mechanic, but you're better off finding an alternative because classleads aren't open and there's no mention of them any time soon.
Unless you have enough tissues to last until then.
Simple fix: You can't mind throw if you're impaled. Done deal. Shouldn't require classleads to fix flaws in the game. Especially flaws with very simple solutions.
I still don't think it's as big of a deal as people make it out to be, though.
I know I'm late, but let's stop this here. Other than Runie with Gular - cock blocking themselves for the tumble chasing - there's no way for a Knight to stop Mind Throw.
I recently made a handy new "system" that puts me in "not paying attention" mode if I don't enter any commands for 30 seconds. Has already saved my life twice. The system makes a popup for a few seconds and makes a little "ding" sound if any any of the triggers fire (which include backstabs, snipes, and soulspears, thankfully), if I haven't done anything recently.
I recently made a handy new "system" that puts me in "not paying attention" mode if I don't enter any commands for 30 seconds. Has already saved my life twice. The system makes a popup for a few seconds and makes a little "ding" sound if any any of the triggers fire (which include backstabs, snipes, and soulspears, thankfully), if I haven't done anything recently.
Revolutionize? Lol. Tired of hearing that an affliction tracker is worth 500cr. Everyone who wants workable afflicting tracking with examples in implementing, pm me your email address. I will send tonight or tomorrow after work. Fo free. Donations welcome.
*shrug* Think what you want, every single user of my system loves it. I can also absolutely guarantee that your tracker doesn't come close to Godzilla. No offense, it's simply a fact.
I do find it amusing how little you choose to mask the fact that you're only insulting my system because it is mine, not because of its quality.
To be honest, I think it's a combination of the fact that it's you and the fact that it costs 500 cr. Just about anyone would get laughed at for selling something like that for 500 cr.
I was insulting your price, actually. If @jhui decided to sell one for 500cr, I would make fun of that one too. Is yours better? Probably. I am not a computer coder rl. Is mine free? Yes. Is the difference worth 500cr? Lol
*shrug* A lot of people have bought it, and a lot more people have been turned away. Personally, I'd rather have Godzilla than my veil, or my entire set of stat artefacts. It's simply far more valuable.
If you don't feel that way, then I'm not going to try to convince you or anyone otherwise.
I was insulting your price, actually. If @jhui decided to sell one for 500cr, I would make fun of that one too. Is yours better? Probably. I am not a computer coder rl. Is mine free? Yes. Is the difference worth 500cr? Lol
I based the price on 3 things: 1) It took me a massive amount of time to create the system. Roughly five times longer than it took me to bash to dragon. I value my time. 2) The price includes a massive amount of support and dialogue with each user. 3) 500cr makes the price restrictive which intentionally bottlenecks the number of users. This is good because: a. As mentioned, each user requires a lot of support. b. I don't want a lot of people out there using Godzilla. The intrinsic value of the system is higher with a smaller user base.
The system is not available to everyone. If that wasn't the case, I might be able to lower the price. The work involved in the system is comparable to projects like SVO, but unlike SVO, is not being purchased by hundreds of people. That also drives the price (and value) of the system up.
Another thing you're failing to realize is that to many people 500cr simply isn't that big of a price tag. It's less than my phone bill, and I don't even look at that.
(The Midnight Crew): Carmell says, "Xinna you might want to figure out what the hell attackign means. Dropping rites not having you enemied isn't attacking."
. . .
(The Midnight Crew): You say, "HELP COMMON SENSE."
(The Midnight Crew): Carmell says, "Help don't be an asshat."
(The Midnight Crew): Carmell says, "Oh sorry you can't do that."
Comments
Mending, tree
1: resto arms
1.8: head eps/ept
3.6: leg delph/delph
5: resto legs
5.4: torso cur/pref
7.2: leg cur/pref
9: impale
Now assuming no mending after head break, and no curing latency, the time matchss evenly. This is also the most stock basic head break dsb I could thonk of, there are better ways.
Head break should also definitely break any mindlock a Monk has. As in, that would be a decent change and should happen
Let's pretend for a second it doesn't. If the Leg is cured before the impale, then they'll writhe.
The second leg restoration occurs at 9 seconds even, by your outline above.
Impaling at 9 seconds would be cool, but even if you impale before the restoration tick, Restoration will always tick immediately after, and so will the writhe command, writhing off a single leg break.
Oh, not to mention at any point in that window if they tumble, you're 100% hosed.
"You have to learn the rules of the game. And then you have to play better than anyone else."
-Albert Einstein
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
It's like hustling in bars.
"You have to learn the rules of the game. And then you have to play better than anyone else."
-Albert Einstein
Unless you have enough tissues to last until then.
I still don't think it's as big of a deal as people make it out to be, though.
Fucking Numb. The anti-knight.
I do find it amusing how little you choose to mask the fact that you're only insulting my system because it is mine, not because of its quality.
To be honest, I think it's a combination of the fact that it's you and the fact that it costs 500 cr. Just about anyone would get laughed at for selling something like that for 500 cr.
On topic, a combat log:
https://ada-young.appspot.com/pastebin/37472d07
If you don't feel that way, then I'm not going to try to convince you or anyone otherwise.
I based the price on 3 things:
1) It took me a massive amount of time to create the system. Roughly five times longer than it took me to bash to dragon. I value my time.
2) The price includes a massive amount of support and dialogue with each user.
3) 500cr makes the price restrictive which intentionally bottlenecks the number of users. This is good because:
a. As mentioned, each user requires a lot of support.
b. I don't want a lot of people out there using Godzilla. The intrinsic value of the system is higher with a smaller user base.
The system is not available to everyone. If that wasn't the case, I might be able to lower the price. The work involved in the system is comparable to projects like SVO, but unlike SVO, is not being purchased by hundreds of people. That also drives the price (and value) of the system up.
Another thing you're failing to realize is that to many people 500cr simply isn't that big of a price tag. It's less than my phone bill, and I don't even look at that.
Disclaimer: my affliction tracking will not auto win for you. You actually have to play the game to be a winner.
Edit: or do I flag. I forget.
https://ada-young.appspot.com/pastebin/f82f5616
The followup:
(The Midnight Crew): Carmell says, "Xinna you might want to figure out what the hell attackign means. Dropping rites not having you enemied isn't attacking."
. . .
(The Midnight Crew): You say, "HELP COMMON SENSE."
(The Midnight Crew): Carmell says, "Help don't be an asshat."
(The Midnight Crew): Carmell says, "Oh sorry you can't do that."