Talismans are special kinds of items whose pieces must be first gathered in order to create them. The completed Talisman then grants permanent or temporary power to the owner. For instance, if a Dragon completes the Black Dragon Talisman, that adventurer will now be able to choose to change into that type of Dragon as well as whatever colour of Dragon she had chosen previously. The basic command for dealing with Talismans is TALISMAN. Typing that on its own will show you the syntax for the various Talisman commands. Pieces ------ Each Talisman is composed of two or more Pieces of a particular level. Each Piece you acquire has a level to it, from 1 to 20. Two Pieces of the same level may be combined into a Piece of one level higher. For instance, two level 3 pieces will create a level 4 piece, and similarly, you can break a level 4 piece apart into two level 3 pieces. Pieces, like most Talismans, are not normal items - you can't give them, wield them, put them in your backpack, drop them, or so on. All interaction with them is done through the base Talisman command. You can acquire Pieces in two ways: buying from/trading with other players, or by killing denizens that have a chance of dropping Pieces. However, there is no way to know which denizens have a chance to drop which kinds of pieces by just looking at them. Only experience and the wisdom of your fellow adventurers can help you there. TALISMAN PIECES - Shows you what Pieces you have. TALISMAN COMBINE <piece_keyword> <piece_level> - Lets you combine two identical pieces into one of a higher level. TALISMAN SPLIT <piece_keyword> <piece_level> - Splits a piece into two pieces a level lower than it. TALIMAN TRADE PIECE <piece_keyword> <piece_level> TO <adventurer> FOR <piece_keyword|amount|nothing> [piece_level] <GOLD> That last one deserves a bit of explanation. The beginning should be clear enough, but the end of the command may be a little confusing. You can trade FOR BLACKDRAGONCLAW 3 to trade for a level 3 Black Dragon Claw, or you could trade FOR 1000 GOLD or you could trade FOR NOTHING to just give it away. Talismans --------- TALISMAN LIST will show you a list of Completed Talismans, Incomplete Talismans, Talisman Sets (more on that later), and any completed Talismans that are physically in your inventory. TALISMAN INFO <talisman keyword> will show you information about a particular Talisman, including the Piece requirements to complete it. TALISMAN COMPLETE <talisman> will let you complete a Talisman if you have the correct Pieces and, in many cases, if you are in the correct room. It's up to you to decipher where you must be to complete a Talisman if a particular room for completion is required. Completing a Talisman will do one of two things: It will either create an item in your inventory (a physical Talisman item) or it will simply grant you a permanent power. TALISMAN POWERS will show you the Talisman-derived powers you have. In the case of a Talisman that produces a physical item in your inventory, you'll find that you either have a passive power available to you as long as it's in your inventory, or that you'll have to USE <Talisman item in your inventory>. Talisman Sets ------------- Most, but not all, Talismans are part of Sets. A Set of Talismans is a thematically-related group of them, and completing all the Talismans in that set will yield you yet another Talisman. Once you've completed at least one of each Talisman in a Set, you can TALISMAN ACTIVATE <set>, which will grant you whatever reward there is for completing that Set. For instance, completing the Dragon set of Talismans (the first set to be released) will allow someone who is already level 99 to Dragonform much much more quickly than previously, will change their room look description, and will allow them to select from five new enter/exit messages for their Dragonformed character.
Comments
I'm still soaking it all in, but just wow.
This looks freaking awesome.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
- Can you activate multiple talismans at once? If so, do the bonuses stack?
- How many different bonuses are there? Or is it only dragonform faster and change colour?
- How many talismans make up a set?
- First five decide on messages? Hmm, how about a referendum within the Gare clan? I'd like to have a say without a greathunt rush.
- Can physical talismans be lent out/given to others with that power, if so, will it only work for other dragons?
- Do physical talismans decay?
- Can physical talismans be pickpocketed?
As other sets get put in, they'll get attached to loot tables we'll create for other mobs in other areas and of other level ranges. Dragon Talismans are for use by people level 99 and up though, so only the powerful mobs will drop them.
We're going to be putting in Talismans that are, for instance, one-time use artefacts, so don't require a lot of Pieces, but will let people collect little short-term bonuses for themselves while they bash.
It would be annoying to deal with people who simply walk in and take talisman pieces when you kill things, since by the nature of bashing you'll always be off balance immediately after killing a mob.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
- Nothing on Meropis?
- When will more areas be added?
- Are the drops only from humanoid denizens?
I am slightly less interested now I see those initial areas, depending on which denizens actually drop these talismans. I only hunt in one of those areas, and even then not all denizens.
oh they're dragon only.
That could be terrible, if the standards for player-written pets and item customisations, and the generally permissive approval system is anything to go by. Also the "get it first!" encouragement to call in sick and grind it out is a little off-putting.
I don't like that either, because picking your dragon colour has always been a Big Decision, rather than merely a "which one do I want first" choice on a gotta-catch-em-all mission.
But still, collectibles~~ 8->
To get a single level 20 Talisman requires 1,048,576 pieces. Based on the initial post, the most you can get from any one kill is '8' if you get a level 3 one.
Denizen Kills
Slain : 59778
Levels : 6079222
Avg Level: 101
I'm level 103. Unless there's a massive overhaul to the numbers, I don't think this is going to be happening this side of oh...say, 2018? And that assumes one person is going for them, now imagine the 300 active dragons going for pieces. I'm not sure I like this new system at all, it basically turns those specific zones in cluster f-s that won't end for RL years.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
First and most importantly, do these pieces drop to the ground like gold/shards/etc, or are they automatically picked up like corpses?
Secondly, is it at all possible for non-Dragons to obtain these Talismans (even if they can't use them)?
Some comments:
The current list of areas is very small (and we have a large dragon population). Moreover, two of those areas are open PK, one is very painful without a group (though possible), and the other three are considerably questionable for people who follow Good. Mind you, the innocence re-definition loosens things up, but that still doesn't mean "kill whatever sentience you want". I've personally never hunted Prin, Istarion, or Vertani, partly out of respect for (stick factions/reasons in here), and the latter two because they were deemed protected for so long. So it's iffy to suddenly have justification to hunt things I avoided in the past, but that leaves very little options.
Lastly, I personally think it would be much more interesting and unique to, instead of detracting from the current colours of dragons by opening up all of them to be able to be picked (and thus colour becomes that much less special), and instead include some Talismans-only new colour options. I know this presents much more thought and work, but it's perhaps something that can be changed in the future, to make this overall set better in the longrun.
Still very excited about the new shiny toys!
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
The other thing to consider is that this is just the first set of Talismans. Eventually, the plan is for Talisman Piece drops to be extended throughout most non-newbie areas. The more Talismans / Talisman Sets we introduce, the more prevalent they'll become drop-wise. It's a really big job though, and is only going to happen over time.
Non-Dragons can obtain these, yep, but won't be able to do anything with them unless they're level 99+.
Ahh, no, you're misunderstanding. A single level 7 piece is 128 level 1 pieces, but a single Talisman might require, say, six level 7 pieces and one level 3 piece.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Non-Dragons can obtain these, yep, but won't be able to do anything with them unless they're level 99+.
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I completely understand and agree these should drop from hard, Dragony denizens.
Doesn't mitigate the fact that this is more difficult for the factions who practices morals while hunting (mostly Targo and a good chunk of Cyrene). :-/ Maybe open up a place or two in Meropis? Perhaps look into some additional bashing grounds to add? I dunno.
It just seems a bit unbalanced when the dragon population is huge already, and then it gets limited down more from the very few areas available.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.