And Targossians aren't restricted by morals when it comes to hunting now. Only ally towns aren't hunted
Yea you'd think that from the public stuff that was posted, but we're still banned from several of those places that drop them. (vertani, Istarion, possibly Sirocco, can't get a straight answer on that, pretty sure Prin too). I wouldn't mind seeing the Quisalis Den added to the list, The master assassins/named denizens down there seem tough enough to make the cut.
Not sure how i feel for more reward for single player grind. I understand adding more endgame content for various people, and I am sure some people enjoy the whole collectables idea, but I'd like to throw in some ideas to expand on it.
+ Objective based hunting that benefits your house (Icons were okay, but it's impossible to sustain an Icon if you are in a city that is not entirely combat focused vs Mhaldor, Ashtan, Targossas, Eleusis)
+ Objective based hunting rewards for your city. City specific Dragon types/descriptions/messages would be nice, for example : "Chaos Dragon", "Wraith Dragon" etc.
While i like the premise, I get a horrid feeling whenever Achaea gains things that are even more single player, and I feel it would make the game stronger if more endgame content was community based, especially where hunting/bashing and the level grind is concerned. It would give more reasons for more interactions and also hopefully integrate people better.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Not sure how i feel for more reward for single player grind. I understand adding more endgame content for various people, and I am sure some people enjoy the whole collectables idea, but I'd like to throw in some ideas to expand on it.
I vaguely agree that Achaea could use new and more diverse content in several areas (PVE, org-based conflict). But I am not going to complain about this new content being added because it's happening first. Things take time and not everything can happen at once.
Not sure how i feel for more reward for single player grind. I understand adding more endgame content for various people, and I am sure some people enjoy the whole collectables idea, but I'd like to throw in some ideas to expand on it.
I vaguely agree that Achaea could use new and more diverse content in several areas (PVE, org-based conflict). But I am not going to complain about this new content being added because it's happening first. Things take time and not everything can happen at once.
Not complaining about the content, i will be rushing to join in when i get some time off work, but more wishing there was more assurances of the points i made, as a lot of these and upcoming changes to hunting seem to reward people and not orgs.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
I personally do not agree that this content is only generating single player grinding. Sure, many people are constantly hunting solo, (and even I do it at some point), but it's also creating some conflict and enabling a few groups. Just last month we had a group of five dragons tearing through Ur'Vampires/Deathknights/Annwyn/Zsarachnor, as we found out it was more beneficial to us to do this together, and I had more fun of it than mostly any other time I hunted in groups.
Not to mention all of group skirmishes that have been had in PK places because of it. If anything, there's been more group generated content for me than individual grinding.
sea dragons and/or redfin tuna (open seas) the Mahk (Wegava) the Leviathan (North vashnars) the swamp wyvern (Dun Swamp) Ogre baron (Dun) That tough thief guy in the eastern Daoric Plains (Meropis) the kraken (Riparium) Each city's guardians (you know, encourage conflict and stuff) That tough thingy in Quartz Peak Wyrm Lord (seconded, ouchy) Tenwat warden The bat guardian lady in Morindar Derryk, Geh'shya (Bella's)
I think the general consensus is to move away from encouraging raiders to raid empty cities.
In that group, we had a dragon who each wanted a different color. Trade as you get the pieces, problem solved!
The rewards are still beneficial to the individual who owns the pieces. I am sure in 4-5 years time there will be hundreds of elder dragons sharing the rewards with everyone.
I am going to see where they go with the tweaks and lower level changes and also waiting for the artefacts that will inevitably come along with this update before i give a full review of what i think as a player.
That said, I have confidence in Tecton and Sarapis to have a good long term plan in mind. This is definitely something cool and different which benefits the act of grinding, but the current goal of what has been released feels very isolating if that makes sense.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Just adding my five cents to some of the previous discussion.
The current list is pretty terrible for the Targ faction. It would be great if some of the other places thrown up earlier in the topic were looked at, like therans, quisalis, huge squid, tenwat etc
If Vertani are on there, you could add pretty much any other bashing area. Off the top of my head, I'd add Quisalis den, Azdun catacombs, Aalen squid, as well as solo things like Khulhedra, Caligino, leviathan, Lachesis(?), etc.
Just adding my five cents to some of the previous discussion.
The current list is pretty terrible for the Targ faction. It would be great if some of the other places thrown up earlier in the topic were looked at, like therans, quisalis, huge squid, tenwat etc
Comments
Not sure how i feel for more reward for single player grind. I understand adding more endgame content for various people, and I am sure some people enjoy the whole collectables idea, but I'd like to throw in some ideas to expand on it.
+ Objective based hunting that benefits your house (Icons were okay, but it's impossible to sustain an Icon if you are in a city that is not entirely combat focused vs Mhaldor, Ashtan, Targossas, Eleusis)
+ Objective based hunting rewards for your city. City specific Dragon types/descriptions/messages would be nice, for example : "Chaos Dragon", "Wraith Dragon" etc.
While i like the premise, I get a horrid feeling whenever Achaea gains things that are even more single player, and I feel it would make the game stronger if more endgame content was community based, especially where hunting/bashing and the level grind is concerned. It would give more reasons for more interactions and also hopefully integrate people better.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Would like my point taken seriously though.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Not complaining about the content, i will be rushing to join in when i get some time off work, but more wishing there was more assurances of the points i made, as a lot of these and upcoming changes to hunting seem to reward people and not orgs.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
<a href='http://client.achaea.com?eid=ach809620794'><imgsrc='http://www.achaea.com/banner/chryenth.jpg' /></a>
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
I am going to see where they go with the tweaks and lower level changes and also waiting for the artefacts that will inevitably come along with this update before i give a full review of what i think as a player.
That said, I have confidence in Tecton and Sarapis to have a good long term plan in mind. This is definitely something cool and different which benefits the act of grinding, but the current goal of what has been released feels very isolating if that makes sense.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
- Talisman that changes race appearance (but keeps current race setup. Example atavian that has "tsol'aa" in description).
- Ability to access new unique races. Examples: Sidhe/Unsidhe, Tsol'dasi, Goblin.
- Talisman that can be inked on as if a tattoo spot. Will have same effects.
- Talisman that will convert into a unique mini-pet. Can not be customized like a custom pet.
- Talisman that will allow the switching between 2 classes by keeping 1 saved within (shhh let it happen o.o).