Welcome to the Achaea Forums! Please be sure to read the Forum Rules.

The Next Achaea Class

168101112

Comments

  • JukilianJukilian Member Posts: 1,579 @ - Epic Achaean
    My comment about stuff from other games was as a result of a trend that (IIRC) has appeared several times in this thread, which was admittedly sparked by the stuff from just recently.

    As for attitude, I see a difference between "wtf is darkness" and "can you elaborate on what that would look like?". One sounds more abrasive than the other. I don't think of you as an enemy at all.

    But yeah, I agree with what was said earlier that the Astrology stuff seems much more like something an Alchemist would use.

    Darkness theme could lead to a number of different avenues, just like Night. I'll post a bigger thing on it when I have more time.
    AlaskarAchimrst
  • JukilianJukilian Member Posts: 1,579 @ - Epic Achaean

    Darkness could include a variety of different things such as the manipulation of shadows (wherever there is light, there are shadows). I could see Shroud potentially being an ability to include for the class.

    As for offensive, I'm not entirely sure what that would look like. If you go with the aforementioned idea that this kind of class could utilise a Scythe (I can't remember who first mentioned it, otherwise I'd tag them), that would be an interesting mix. Stealth, shadow, scythes. Or maybe sickles. Or maybe both. Who knows!

  • BlujixapugBlujixapug Member Posts: 1,833 @@ - Legendary Achaean
    Jukilian said:
    I kind of like the idea of being able to manipulate shadows - perhaps a different flavour of stealth class that is distinct from Serpents.

    Edit: Extra thoughts...
    Instead of having boring old Hide, when in a darkened room they are invisible and move undetected (countered by lifevision). Also have the Night ability, to unnaturally make an area dark so that they can move undetected (when they aren't too fussed on stealth) h could also be cool as a way to intimidate people. Someone been bothering you? Imagine you're out hunting or just minding your own business in your city, and you start to notice the area around you is becoming unnaturally dark for some reason.

    How many people are out there hiding in the dark? When will they strike? Will they? Who have I wronged? Is there a contact out on me? I'm going to touch shield just in case.

    Dude yes. Hide In Plain Sight. Sneak attack every round for +10d6.


    image
    JukilianAchimrstNimAerek
  • AsmodronAsmodron Member Posts: 2,900 @@ - Legendary Achaean
    edited May 2014

    Achimrst said:
    Jukilian said:
    Stemming from the House Renaissance thread...

    Something based on Darkness/Night would be cool.

    Stemming from the same thread I am wondering wtf people think Darkness/Night is, and in what way it can be an ability? Other than the Necromancy/Occultism ability called Night which just makes it dark.


    How is this a hard question? Have you never played any other fantasy MMO or heck even fantasy tactical game and seen the 'dark and/or evil' concepts? There are loads upon loads.


    Heck, drawing from one of our sister Muds, Midkemia-Online, there is entire kit devoted to utilizing and worship of shadows and darkness (sorry for incoming scrolling):


    Shadoweaving:

    Ability Description
    Shadowsense Discern the quantity of shadows you control.
    The Lord's Cloak Wear the perfidious mark of Lord Kalkin.
    Forgotten Pocket Construct a place of holding inside your vestments.
    Hidden Whispers Speak through the darkness to those nearby.
    Greater Heal A potent prayer of greater healing.
    Shadow Passage Bring forth a path to beguile those who walk it.
    Phatasm Spin a shadow-wrought illusion.
    Torturous Whip Honeyed words are but one solution.
    Shadow Theft Possession is nine tenths of the law.
    Living Shade Bring forth a creature from the Realm of Shadows.
    Projection Cast your mind into a distant shadow.
    Mimic Your shadow can speak volumes to the studious.
    Grotesque Visage Distort your disguise to disgusting proportions.
    Deceit In the wrong hands, a confession is more than words.
    Shadowlance Throw a shadowlance at a distant target.
    Silentcall A silent prayer to coax the darkness.
    Marionette Puppet a loyal creature to do your bidding.
    Liebound Stalker Send forth your Shade after its prey.
    Eclipse Blanket the sky in an impenetrable eclipse.
    Masquerade Weave another layer of intricacies into your disguise.
    Twilight Road Walk the path towards the Realm of Shadows.
    Desperate Prayer A desperate plea for healing from the Lord of Shadows.
    Scarab Curse Beseech the swarm to place their curse and burrow deep.
    Storm of Shadows Become the focus of a ferocious and powerful storm.
    Night's Horror The darkness will become your victim's worst nightmare.
    Shadeskin Wear the skin of your Shade.
    Oubliette Trap an unsuspecting fool in a prison of darkness.


    Heck if given a week I could even probably produce an entire Darkness themed class on my own :P. It's no biggy.
    AchimrstBluefSylvance
  • WeiWei Monterey, CaliforniaMember Posts: 139 ✭✭✭ - Distinguished

    This stealthy, scythe-wielding, darkness manipulating, night-assassin class (with henceforth shall be known as Reaper) sounds like an awesome idea. I want it to happen, now, so Hashan can have that factional class it so desperately desires.

    Also, when trade skills are separated, Alchemist plus a new skill could be a good factional class to tie in with @Ourania‌'s whole deal. She represents not only the moon (space stuff!), but also change (alchemy is all about that).

    Let's just suddenly have a factional class for each of the Triad! :D

    I'm only half-kidding with that, although I have no idea what the third class would be.

    AchimrstSylvance
  • AchimrstAchimrst NatureMember Posts: 3,608 @@ - Legendary Achaean
    Wei said:

    This stealthy, scythe-wielding, darkness manipulating, night-assassin class (with henceforth shall be known as Reaper) sounds like an awesome idea. I want it to happen, now, so Hashan can have that factional class it so desperately desires.

    Also, when trade skills are separated, Alchemist plus a new skill could be a good factional class to tie in with @Ourania‌'s whole deal. She represents not only the moon (space stuff!), but also change (alchemy is all about that).

    Let's just suddenly have a factional class for each of the Triad! :D

    I'm only half-kidding with that, although I have no idea what the third class would be.

    Probably Shaman....



    WeiAsmodron
  • BluefBluef DelosMember Posts: 2,176 @@ - Legendary Achaean
    edited May 2014
    Idk if anyone mentioned this yet because I refuse to read back 8 pages (sorry, it's been a long day), but I wish we had an outrider class very similar to those in Imperian. The big difference that I'd like to see Achaea institute for it though would be that it would be required NOT to be tied to any city or House, so it would essentially be a rogue class. Flavor-wise class members could specialize in a region (desert, tundra, or jungle) in order to get unique loyal (similar to different snakes for serpents but something regionally specific). 

    I know there is absolutely now administrative support for this at the moment, but I think it could become quite popular as a class and could lead to some wonderful clan/High Clan roleplay apart from the toils of unity, and cohesion and all that other city-related crap that frays my roleplay nerves. 

    Cesarina
  • JukilianJukilian Member Posts: 1,579 @ - Epic Achaean
    @Wei‌
    Now that I think more on it, Scythes seem to near to Thoth's realm of death (he uses one), as does the placeholder name of Reaper.
  • WeiWei Monterey, CaliforniaMember Posts: 139 ✭✭✭ - Distinguished
    Jukilian said:
    Now that I think more on it, Scythes seem to near to Thoth's realm of death (he uses one), as does the placeholder name of Reaper.

    Well... back to the drawing board, then. Is there a different style of weapon they should use, or should they be a spell-caster type (I think we'd be better off using Alchemists for that, actually). Perhaps some kind of awesome, stealthy, Dark Knight?

    Jukilian
  • TrevizeTrevize Member Posts: 1,517 @ - Epic Achaean
    edited May 2014
    Names are made up (badly) on the spot, but you get the idea:

    Nightblades - spellblade type class using night magic

    Shadow: shadow ent - your shadow comes alive (like angels/baalz)
    Nightbow: archery using a bow but not arrows in in-room (melee) situations (shoot bolts of shadow) with maybe just a few limited ranged abilities
    Darkstar: think tarot, but spells prepared and 'stored' in a black gem. rub the gem for a spell, a second later it's ready and you can cast it.
    Current scripts: GoldTracker 1.2, mData 1.1
    Site: https://github.com/trevize-achaea/scripts/releases
    Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
    Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
  • JukilianJukilian Member Posts: 1,579 @ - Epic Achaean
    I like those ideas.

    Have their weapons actually be "night blades", ie blades made of shadow and have their own unique fighting style. Maybe super quick low damage, with special effects (while trying to remain uniquely different to Dirk dstabbing)

    Make the bows unique to standard bows would be great, and instead of venoms you imbue the bolts with magical effects or something.
  • AchimrstAchimrst NatureMember Posts: 3,608 @@ - Legendary Achaean
    Trevize said:
    Names are made up (badly) on the spot, but you get the idea:

    Nightblades - spellblade type class using night magic

    Shadow: shadow ent - your shadow comes alive (like angels/baalz)
    Nightbow: archery using a bow but not arrows in in-room (melee) situations (shoot bolts of shadow) with maybe just a few limited ranged abilities
    Darkstar: think tarot, but spells prepared and 'stored' in a black gem. rub the gem for a spell, a second later it's ready and you can cast it.

    I like the Shadow ent idea, something like a Homunculus that is invulnerable to being hit and just afflicts someone on command, or even chokes them or something.

    Nightbow was meh for me.

    Darkstar sounds fun.

  • TrevizeTrevize Member Posts: 1,517 @ - Epic Achaean
    Achimrst said:
    I like the Shadow ent idea, something like a Homunculus that is invulnerable to being hit and just afflicts someone on command, or even chokes them or something.

    Nightbow was meh for me.

    Darkstar sounds fun.

    I was kinda iffy on nightbow, but the idea is taking something already in game (bows) and using it as a basis for melee spells rather than ranged physical combat - completely switch it up, make something original out of something already existing.

    I didn't put this in there, but the concept for the class would be a blade of obsidian that is required for the class. you wouldn't need it for novice skills, but past that you'd need to imbue it and keep it on you (sort of like blademaster swords or songblessed rapiers).

    Current scripts: GoldTracker 1.2, mData 1.1
    Site: https://github.com/trevize-achaea/scripts/releases
    Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
    Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
  • AchimrstAchimrst NatureMember Posts: 3,608 @@ - Legendary Achaean
    Wei said:

    I want a Dark Knight because Batman.

    If we want to go full batman with a dark knight, we need batarangs.


    Kayeil
  • JukilianJukilian Member Posts: 1,579 @ - Epic Achaean
    A weapon that I just recently thought of that'd be cool for a dark class is to use a pair of Crescent blades made of Shadow. Would be cool to have a different type of dual wielding class.
  • MithridatesMithridates Member Posts: 1,956 @ - Epic Achaean
    No more dual wielding pls
    Achimrst
  • WeiWei Monterey, CaliforniaMember Posts: 139 ✭✭✭ - Distinguished
    Throwable crescent blades? Also grappling hooks?

  • AchimrstAchimrst NatureMember Posts: 3,608 @@ - Legendary Achaean
    edited May 2014
    Wei said:
    Throwable crescent blades? Also grappling hooks?

    grappling hooks.....Dark Knights can roll Atavian and fly or just get a ring artie.

    Edit: Third option, flying mounts.


  • JukilianJukilian Member Posts: 1,579 @ - Epic Achaean
    I was kind of thinking more along the lines of Crescent blades like what Diana uses in LoL.
    .. Not Batman's batarangs :P

    (Doubt image will show as I'm on my phone)
    http://i.imgur.com/1NKbu79.png
  • ElcryionElcryion Member Posts: 9

    I think there is more hope of aligning one of the current classes to Hashan (shaman, alchemist, etc.) than designing a whole new class.

  • JukilianJukilian Member Posts: 1,579 @ - Epic Achaean
    Alchemist maybe, but no harm on using one's imagination to think of what may be possible at some point in the future.
    Wei
  • KotaruKotaru Member Posts: 30 ✭✭✭ - Distinguished
    Something that was said in the House Renaissance thread gave me an idea: 'Spiritual but not religious'. Spirituality perhaps, and something akin to Devotion in that it's a more strongly helpful/defensive skill rather than offensive, plus Healing. Are there any classes other than Priest (and Paladins to a lesser extent) which can directly heal allies? Would one be welcome, or are people self-reliant in combat enough already?
  • NellaundraNellaundra Member Posts: 1,556 @@ - Legendary Achaean
    Groves has a few 'heal other' skills, and Tarot has Priestess? Hm. Aria as well in Voicecraft, and I can't think of any others off the top of my head.

    image
  • JukilianJukilian Member Posts: 1,579 @ - Epic Achaean
    Make a support class with these abilities:

    Give health and physical damage reduction
    Give mana to an ally or damage an enemy
    Room attack that damages all enemies for a small amount and reduce their damage reduction
    Heal all allies in the area

    Name it the Sorakan.

    But seriously, I think something that is more of a support role than attack would be interesting and certainly unique in Achaea. Not sure how viable it would be, though.
    Wei
  • ElcryionElcryion Member Posts: 9

    An 'area support' class sounds nice, but in reality it wouldn't really fly. See: Lusternia's melder classes (druid/mage); if you don't have one on your team, there's a 90% chance you lose. On the flip side, make them any weaker and they'll just be decorative features rather than combat-viable.

  • KotaruKotaru Member Posts: 30 ✭✭✭ - Distinguished

    But Priest already sorta does that, with Healing and dropping rites. It doesn't need to be entirely supportive, just something for people who wanna be that kind of helpful without being bound by the Bloodsworn.

  • AsmodronAsmodron Member Posts: 2,900 @@ - Legendary Achaean

    Could just rework an old and annoying to use mechanic, such as Vodun, into a more lively and flavorable kit, perhaps with the darkness/shadow theme more relevant in it, and then call it a hashan faction class.

Sign In to Comment.