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Quick Combat Questions

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  • MizikMizik Member Posts: 2,096 @@ - Legendary Achaean
    edited March 6
    For Magi burn stacks, when you get burning (1) to burning (2), does gmcp output burning (1) as cured or is it stacked on?
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  • AntoniusAntonius Member Posts: 4,834 @@ - Legendary Achaean
    Pretty sure you get two separate GMCP messages, Add "burning(2)" and Remove "burning(1)".
  • RiellRiell Member Posts: 209 ✭✭✭ - Distinguished
    Is it just my testing, or does Emulation Rupture's bleeding boost wildly vary in strength?  It doesn't seem to be consistent at all, which makes it difficult to track :(
  • TorrentTorrent Member Posts: 136 ✭✭✭ - Distinguished
    Riell said:
    Is it just my testing, or does Emulation Rupture's bleeding boost wildly vary in strength?  It doesn't seem to be consistent at all, which makes it difficult to track :(
    Yeah it doesn't seem very reliable at times. Happens to me as well. Though a lot of Psion abilities are meant to be random, not sure if that is also meant to be.
  • PyoriPyori Member Posts: 1,596 @ - Epic Achaean
    Something to keep in mind is that the attack you use to proc it also influences it.

  • PenwizePenwize Member Posts: 1,517 @@ - Legendary Achaean
    Yeah, my testing has it as random too, and only about +20-30 bleeding on everything other than prone deathblow.   I'm not actually sure what the use case for rupture is, with its long eq time I can't see any time when using it would be better than just using a weaving attack.  Except as part of an opener I guess, for that tiny bit extra mana momentum.
    Riell
  • RiellRiell Member Posts: 209 ✭✭✭ - Distinguished
    Penwize said:
    Yeah, my testing has it as random too, and only about +20-30 bleeding on everything other than prone deathblow.   I'm not actually sure what the use case for rupture is, with its long eq time I can't see any time when using it would be better than just using a weaving attack.  Except as part of an opener I guess, for that tiny bit extra mana momentum.
    Yea, that’s abouy where I am with it. Even when using it on prone deathblow, there’s no real point unless you’re going for like a cheese bleed death or something
  • ArchaeonArchaeon Member Posts: 257 ✭✭✭ - Distinguished
    edited March 12
    nevermind i'm a dummy
  • VenderVender Member Posts: 288 ✭✭✭✭ - Eminent
    I'm confused. As Tekura monk, it takes 9 hits to a limb to damage one but only 8 hits to the torso to break it on a target with 6310 max hp. Does SDK do more damage than other kicks or something?
    it's frustration that creates desire
    not the other way around
    unless you let it
    baby, I'll let it
  • LavandaLavanda Member Posts: 24 ✭✭ - Stalwart
    Vender said:
    I'm confused. As Tekura monk, it takes 9 hits to a limb to damage one but only 8 hits to the torso to break it on a target with 6310 max hp. Does SDK do more damage than other kicks or something?
    Monk attacks don't do flat 1 or 2 damage, but rather oddly specific amounts which vary depending on which limb you're hitting. I'm no expert, but purely as an example, a hit might do 0.98 limb damage instead of 1. If I remember right, SDK does indeed do the most limb damage of all of tekura's kicks, besides axe kick on a prone target obviously. Unfortunately I don't have any of these precise values written down, but surely others do.
  • ArmaliArmali Member, Secret Squirrel Posts: 1,236 ✭✭✭✭✭ - Grand Achaean
    That is hilariously obtuse. I wonder if it's tied in some way to the actual damage formula, since, at least in Aetolia, sdk did the most health damage out of all the kicks and it was one of the oldest unchanged class designs so I wouldn't be surprised if it was similar.
  • PenwizePenwize Member Posts: 1,517 @@ - Legendary Achaean
    SDK does more limb damage than other kicks, UCP does more limb damage than other punches.

    Limb damage is a closely guarded trade secret, so I can't explain any more without violating my NDA.
    Maccabeus
  • KeorinKeorin Member Posts: 740 @ - Epic Achaean
    edited May 4
    So, psion now has a built in momentum reset window, I guess?

    For a class that seems to have generally slower momentum options, having a window for a limb class to wait for and run seems odd, to me.
  • GilliamGilliam Member Posts: 67 ✭✭✭ - Distinguished
    Keorin said:
    So, psion now has a built in momentum reset window, I guess?

    For a class that seems to have generally slower momentum options, having a window for a limb class to wait for and run seems odd, to me.
    I don't think it was the best way to balance the ability but it is something you can work around with leg breaks or entangle or all the various prones. I'd personally have preferred either losing the adjacent or lowering the proc chance but it's not as though it's not workable. The way the cooldown currently functions seems like it's probably a bug tho but that's not really related.
  • KeorinKeorin Member Posts: 740 @ - Epic Achaean
    Does arti lash level effect flay speed, at all?
  • MizikMizik Member Posts: 2,096 @@ - Legendary Achaean
    No. Only dex affects flay.

    Lash stats only affect weaponry attacks and garrote.
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  • DathrunDathrun Member Posts: 8
    What all classes “require” artifacs? I put require in quotes because I have trouble believing they were made to need artifacts.
  • PyoriPyori Member Posts: 1,596 @ - Epic Achaean
    edited 7:14AM
    Every class can kill just fine without artifacts. Dual-cutting might be one of the only tricky ones, really. A lot of the times it really depends on who/what you're fighting. Gonna be hard to force people to sip as a 2-hander for instance, if they're super artifacted and you have nothing.

    There are a handful like Sylvan/Occultist whose kill windows and margin of error increase rather noticeably with artifacts, though (Diadem, primarily). Would have said Priest until recently when they got changed.

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