@Vadimuses is that what you think is the best way, I want to actually log the entire output of my buffer (not in HTML) for record keeping purposes and actually was looking for a solution.
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(Whiners Anonymous): Alcaro says, "If I overdose on anything, though, it'll be a lack of anything."
(Whiners Anonymous): Alcaro says, "Isn't Morimbuul that Arab that was banished to beneath Mhaldor or something."
I was making a GUI in mudlet, and I was wondering if it was possible to place GIF or JPG format pictures in a mudlet GUI, and if so, how? I'm talking about the gifs like Zulah posted in this thread http://forums.achaea.com/discussion/1710/commissioned-guis/p2.
Is there a function in geyser or vyzor that allows this?
I was making a GUI in mudlet, and I was wondering if it was possible to place GIF or JPG format pictures in a mudlet GUI, and if so, how? I'm talking about the gifs like Zulah posted in this thread http://forums.achaea.com/discussion/1710/commissioned-guis/p2.
Is there a function in geyser or vyzor that allows this?
I was making a GUI in mudlet, and I was wondering if it was possible to place GIF or JPG format pictures in a mudlet GUI, and if so, how? I'm talking about the gifs like Zulah posted in this thread http://forums.achaea.com/discussion/1710/commissioned-guis/p2.
Is there a function in geyser or vyzor that allows this?
@Nizaris: Thank you for replying, I have already tried what you posted thus the initial question, but png's and gif's are not appearing in mudlet if they are animated. I just know it's possible, because @Zulah did it.
Hey, I discussed this some on ranting menace. So here's my issue:
I'm trying to learn to make gauges in geyser. I've had a lot of people say, just buy a gui from someone. I actually want to learn it and work on it on my own, though. So I read the Geyser manual on how to do it. I understand positioning, color and all that, I think. I just couldn't get the setValue bit to work.
Ok, so where I'm having issues is with Setvalue still, so, I used a function to make a call like it showed at the bottom of the tutorial you linked me too, capturing my max health and current health to a string then putting it into SetValue on geyser, but set value wants a number. That's where I'm having issues.
Ok, for some reason lately, anytime I work with large amounts of groupable items (specifcally primes, minerals and metals), mudlet freezes up/crashes on me. I'm able to hit reconnect to get back in the game, which leads to this:
chite", "attrib": "gre" } }ame": "a group o": "gre" } }9Char.Item: "inv", "item"g21nch59959",
"name": "a group of 5 pinches 1814239e" } }ame": "a group o": "gre" } }35v"4ion": "inv", "item": {
Is there a problem with Mudlet? I've tried logging in six times, and Mudlet crashed every time once the loginwas finished. I haven't changed anything in my settings. Using Mudlet and SVO. It was working fine earlier today.
Corrupt map, most likely. Navigate to your profile on your computer, which is usually inside of the .config file somewhere in My Computer, and delete the map folders/files, then reopen mudlet and let the map redownload. (Don't forget MCONFIG CROWDMAP ON, to have it updated)
I have a little programming background (mostly self-taught), but I've been trying to set up a GUI in Mudlet that resembles the HTML5 client, with some customisations. I have a feeling I know what the trouble is, here, but I wanted the opinions of those more experienced before I dive back in.
I've managed to create a left-hand-side container and split it into three sections. In the bottom one goes the mapper (which seems frozen (non-zooming) at all times, but that's another issue). In the middle and top go labels that are supposed to display stats and info retrieved from the game via gmcp. When I put placeholder words in the labels, they work fine. I have to put the text all in one line or subsequent ones overwrite previous ones. This becomes a problem when I want to bring in the gmcp data, because putting something like 'gmcp.Char.Stats.name' in the echo line prints exactly that, and if I split out into a second echo line, I only see the result of the previous line. So if I call name and then race, I only see the race.
I think the answer is to not use labels, but miniConsoles for this. I was happy when I got the label to do what I wanted, so I stubbornly stuck to using it (and I was running out of steam at that point anyway), but clearly that's not the best option. Are miniConsoles the way to go, or is there something else I'm doing wrong? Here's my code for the placeholders:
CharStatslabel = Geyser.Label:new({ x = "0%", y = "33%", width = 198, height = 150 }, left_container_mid)
...which looks fine and all, but doesn't work beyond the placeholder stage. The next step is obviously to get the real data in those boxes so it can be functional.
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I'm talking about the gifs like Zulah posted in this thread http://forums.achaea.com/discussion/1710/commissioned-guis/p2.
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
I'm trying to learn to make gauges in geyser. I've had a lot of people say, just buy a gui from someone. I actually want to learn it and work on it on my own, though. So I read the Geyser manual on how to do it. I understand positioning, color and all that, I think. I just couldn't get the setValue bit to work.
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hpbar = Geyser.Gauge:new({
name="hpbar",
x="50%", y="85%",
width="45%", height="5%",
})
hp_bar:setValue(tonumber(myhealth), tonumber(maxhealth))
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I have a little programming background (mostly self-taught), but I've been trying to set up a GUI in Mudlet that resembles the HTML5 client, with some customisations. I have a feeling I know what the trouble is, here, but I wanted the opinions of those more experienced before I dive back in.
I've managed to create a left-hand-side container and split it into three sections. In the bottom one goes the mapper (which seems frozen (non-zooming) at all times, but that's another issue). In the middle and top go labels that are supposed to display stats and info retrieved from the game via gmcp. When I put placeholder words in the labels, they work fine. I have to put the text all in one line or subsequent ones overwrite previous ones. This becomes a problem when I want to bring in the gmcp data, because putting something like 'gmcp.Char.Stats.name' in the echo line prints exactly that, and if I split out into a second echo line, I only see the result of the previous line. So if I call name and then race, I only see the race.
I think the answer is to not use labels, but miniConsoles for this. I was happy when I got the label to do what I wanted, so I stubbornly stuck to using it (and I was running out of steam at that point anyway), but clearly that's not the best option. Are miniConsoles the way to go, or is there something else I'm doing wrong? Here's my code for the placeholders:
Which results in this:
...which looks fine and all, but doesn't work beyond the placeholder stage. The next step is obviously to get the real data in those boxes so it can be functional.
"which seems frozen (non-zooming) at all times" - that likely means you have a transparent label on top of it.
Use <br> instead of \n for a new line in a label.
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Anyone happen to know why this keeps happening? - http://pastie.org/9136648
IThis message persists non-stop, checking inventory, outrifting plants and checking defenses doesn't fix it - Syntax: OUTRIFT [num|ALL] <ITEM>
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Which Svo version?
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Happened to me, dunno why. I just restarted mudlet and it worked.