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Mudlet questions & answers!

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  • JacenJacen Posts: 2,302Member @@ - Legendary Achaean
    You can't put the mapper inside a container as of Mudlet 3.0
    image
  • AustereAustere TennesseePosts: 2,187Member @@ - Legendary Achaean
    Jacen said:
    You can't put the mapper inside a container as of Mudlet 3.0
    Oh, any idea how I could make this work?
  • JacenJacen Posts: 2,302Member @@ - Legendary Achaean
    Not that I know of. The mapper can't be in or on top of any other Geyser element, so short of making 4 labels for 4 sides, you can't add any CSS formatting or image backgrounds to it
    image
  • KeneanungKeneanung Posts: 584Member ✭✭✭✭ - Eminent
    It's not only Geyser, but Vyzor as well (not sure how many use that though)
  • JacenJacen Posts: 2,302Member @@ - Legendary Achaean
    @Vadimuses could speak to it more than I can, but I think it's a problem with the newer Qt version that 3.0 uses.
    image
  • VadimusesVadimuses Posts: 1,077Member @ - Epic Achaean
    Yeah, it is a Qt5 thing of widget Z-ordering. Haven't done much investigation on that topic yet, if anyone wants to have a go.
  • RohaiRohai Posts: 451Member ✭✭✭✭✭ - Grand Achaean
    Hello Mudlet Wizards,

    Does anyone know what might be causing text to not show up in Mudlet? The main console input of the game is fine, but the labels around my GUI don't show up, and most frustratingly, the text in my scripts/aliases/triggers is missing:



    Any advice would be greatly appreciated!

    Thanks.
  • KeneanungKeneanung Posts: 584Member ✭✭✭✭ - Eminent
    Maybe the font(s) used by mudlet are not installed? Which mudlet version is that?
  • RohaiRohai Posts: 451Member ✭✭✭✭✭ - Grand Achaean
    Mudlet 2.1. I tried to look into the font settings, but this happened:


  • VadimusesVadimuses Posts: 1,077Member @ - Epic Achaean
    That's pretty cool. I've no idea how did you manage that, as this is a deeper problem than Mudlet itself. Do you get any issues using Skype or Mumble like this?
  • RohaiRohai Posts: 451Member ✭✭✭✭✭ - Grand Achaean
    Haha right? It actually got even cooler. I changed the font and restarted my computer, and my script window and labels went back to normal, but my game text was all jumbled:

    It started looking normal again after a few minutes.
    Praxides
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