Does collar increase damage for Pariah, I was thinking about getting one, but the scroll doesn't list anything relevant to Pariah (assuming because new).
Does collar increase damage for Pariah, I was thinking about getting one, but the scroll doesn't list anything relevant to Pariah (assuming because new).
It does for PvE (Trace/Wrack). Doesn't have any effect on PvP damage.
Well, it might actually have an impact on wrack, I'd have to test that but it shouldn't have any impact on sting, which is your main PvP damage.
I doubt we'll see damage increases in pve, maybe not even in pvp to be honest. With level 3 int/collar, my pariah bashing feels really nice. 2h is still faster because of maya and being able to chain one-shots with matic, but I bash in pariah over dragon or firelord now. It is definitely competitive imo.
On the pvp side, I've flat out damage killed a few people now. I'll keep a log for next time it happens, though I'm unsure if it's something I'm doing or something they're doing (or not doing).
I've been bashing underworld, annwyn, and tree with pariah, but I stay away from sidhe. The magic resist sucks.
I hope Pariah doesn't get a swarm damage increase. The damage is more than fine, I'd even argue it could be toned down a little.
I'm betting PVE damage increases, artie knife that may or may not be the same as the damage increasers, probably crypt enhancements like more rooms/guardians, a way to generate certain bug types ala grove sunlight.
I think as soon as systems like SVO get updated with the appropriate prios, and people learn how to hinder it, it's going to be an automatic win for all but a handful of classes. There's a lot of potential for it but there are also some major, major issues (that have all been listed here already) that still need patched up.
I know Mak said he'll be looking into it but the lack of LoS and general raid utility is a big deal-breaker, as is the lack of meaningful damage capability (wrack can be ok but only with like 20+ int and L3 collar).
Right know in raids the way to go seems to be to just spam heartbeat fissure on primary targets or just spam wrack repeatedly like you're bashing Lodi wildcats.
Kinda let down by the first tablet too. It does very little, and the little it does, it does for enemy Pariahs as well at the expense of your tablet/ritual, and afaik know has multiple counters, like water (needs confirmed).
Like if you're a Pariah and the enemy team has 2 Pariahs you'd literally be hurting your team by using it, especially on friendly territory as you're giving them free uninhibited travel to any player in the area (which you already had and they did not).
Also kinda meh considering that the only benefit it gives you was built into the class on release but removed (being able to Eternity/Wave combo, etc).
It bears mentioning that DW has the same ability, basically, but with no consumable, no cooldown, and arguably a lot more uses - and nobody can steal the ability from you.
The first tablet feels pretty powerful from my, admittedly small, experiments. The fact that it's natural desert means you can accursed wave all the time, and this makes you really good at breaking up groups or isolating people for kills when combined with accursed arise.
Pariah kinda reminds me of assassin style characters in various mobas in terms of playstyle, although it has some access to decent aoe as well with sacrifice, though you have to be willing to use it.
The first tablet feels pretty powerful from my, admittedly small, experiments. The fact that it's natural desert means you can accursed wave all the time, and this makes you really good at breaking up groups or isolating people for kills when combined with accursed arise.
Pariah kinda reminds me of assassin style characters in various mobas in terms of playstyle, although it has some access to decent aoe as well with sacrifice, though you have to be willing to use it.
How much damage does sacrifice do?
And you won't understand the cause of your grief...
The first tablet feels pretty powerful from my, admittedly small, experiments. The fact that it's natural desert means you can accursed wave all the time, and this makes you really good at breaking up groups or isolating people for kills when combined with accursed arise.
Pariah kinda reminds me of assassin style characters in various mobas in terms of playstyle, although it has some access to decent aoe as well with sacrifice, though you have to be willing to use it.
How much damage does sacrifice do?
10-15%. Which is actually, not bad, especially when you consider the ability to drop Mycalium (or other plagues) on everyone in retardation. It's pretty fast too, so outside of the fact you'd burn through your bugs its not a bad spam AoE skill for those strats.
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I don't think Pariah is any worse than a lot of other classes in groups, and we're still waiting on more tablets. The first tablet is pretty nice, and considering the difficulty to get it I imagine its on the low-end of the power spectrum.
Mycalium and deathsickness are both game changers. Sting is good damage, especially with epitaph. Leech is insane. Dust is great. Eclipse is nice.
There is probably a lot of things you want to do in groups that you don't want to do in 1v1, so predictably there will be a bit of a gap between Pariah's in group effectiveness. (Tracking jar blood and saving jar blood on vital opponents; using trace/sting instead of sting/trace).
Just because it might not compete with DW, or DwC Runie or Waterlord doesn't mean its going to be bad, because most classes cannot.
Non-sarcastically, how is death sickness a game changer? How is Mycalium a game changer, for that matter? I'd think Sandfever is a lot more useful in both 1v1 as well as groups.
Non-sarcastically, how is death sickness a game changer? How is Mycalium a game changer, for that matter? I'd think Sandfever is a lot more useful in both 1v1 as well as groups.
Nice rites/harmonics/vibe setup you got there. Be a shame if it got turned on your entire group with a balance knock.
If you infect your entire team with death sickness and then go for locks, you're probably going to have a good time, especially if the enemy team does a damage strat.
Deathsickness on your team completely negates a very dominate strategy in aeon. Reversely deathsickness passed onto your enemy pushes the optimal strategy from burst damage strats to lock strats.
Mycelium is big because it negates allied status. That is big because it counters things like vodun/puppetry summon, allied alchemist displace. Its very good against entrenched teams, as it turns vibes/harmonics/rites/room hinder/infestation/deathaura/etc on the enemy team. That's also what makes it great in retardation, as it removes the enemy only perk of tailsweep and hailstorm strats.
These are the very definition of game changers because if used right they, they counter popular and powerful strategies that had poor counters if any until now.
Deathsickness on your team completely negates a very dominate strategy in aeon. Reversely deathsickness passed onto your enemy pushes the optimal strategy from burst damage strats to lock strats.
The irony of this hypothetical and frankly obscure use case is that you don't actually have to be in Pariah during the raid itself to do any of it. Even if I really wanted to screw over myself and the rest of my own team by using deathsickness, I would just set it up then switch to a class that's dramatically more useful in a fight - ideally without keeping deathsickness myself since. There's also the argument that you have to definitely fuck over your team (and the notably Pariah since you have to die 5 times to to give it to 5 allies) to maybe fuck over your opponents. Definitely > Maybe.
What happens when you form up and execute your suicide / deathsickness strategy for a raid and they just leave? They've basically killed everyone in your party be simply posturing.
re: Mycalium, I think this argument would convince me if it wasn't cured by eating a single herb. It won't affect most people (those who don't have rites/vibes etc in room) and those people who do will just prio it. The only way to stop them from instantly curing it would be to assign additional people to stack afflictions on them so they're curing other things (primarily paralysis, since Pariah can't deliver consistently on its own) - and if the only use case for this requires multiple people attacking a single target to work, it's hard to argue that it's a game-changer as there are plenty of ways to kill a magi or a bard if you have multiple people attacking them simultaneously.
Deathsickness on your team completely negates a very dominate strategy in aeon. Reversely deathsickness passed onto your enemy pushes the optimal strategy from burst damage strats to lock strats.
The irony of this hypothetical and frankly obscure use case is that you don't actually have to be in Pariah during the raid itself to do any of it. Even if I really wanted to screw over myself and the rest of my own team by using deathsickness, I would just set it up then switch to a class that's dramatically more useful in a fight - ideally without keeping deathsickness myself since. There's also the argument that you have to definitely fuck over your team (and the notably Pariah since you have to die 5 times to to give it to 5 allies) to maybe fuck over your opponents. Definitely > Maybe.
What happens when you form up and execute your suicide / deathsickness strategy for a raid and they just leave? They've basically killed everyone in your party be simply posturing.
re: Mycalium, I think this argument would convince me if it wasn't cured by eating a single herb. It won't affect most people (those who don't have rites/vibes etc in room) and those people who do will just prio it. The only way to stop them from instantly curing it would be to assign additional people to stack afflictions on them so they're curing other things (primarily paralysis, since Pariah can't deliver consistently on its own) - and if the only use case for this requires multiple people attacking a single target to work, it's hard to argue that it's a game-changer as there are plenty of ways to kill a magi or a bard if you have multiple people attacking them simultaneously.
Your arguments are really odd, and very misleading. Reminds me a lot of the one guy that though BBT/Bite was weak because it requires prone. It doesn't take into account how group combat actually plays out. But you clearly have an outcome set in your mind, and aren't willing to change it. That's fine.
You've had several Pariah's and ACC members alongside others who have likely tested this class, and even the dev that made it weigh in on its strengths and you keep downplaying them with ridiculous arguments to the tune of an affliction is useless because 'just eat goldenseal'. If you want to believe Pariah is a garbage half-released class with no uses, then go ahead.
Also not sure that a game mechanic that requires you to end the life of allied party members in order to give them a defence. It's a little immersion-breaking / meta-gamey to be teamkilling each other for any reason other than a sincere in-character desire for them to die.
Perhaps if the ability could simply be cast on mutual allies and/or with an 'AGREE' function (like Preaching) it'd be less silly in that way.
You see there once was this man named @Amranu And he used death sickness just to spite you You thought he was done But then he won Because he didn't get one kill, but two
You see there once was this man named @Amranu And he used death sickness just to spite you You thought he was done But then he won Because he didn't get one kill, but two
There once was an internet troll, who thought he was on a roll, because he got two, too bad he's too new, to realize that it's 2021 and you need to kill people in raids like 5 times for them to stay dead but he couldn't get the third one because he has deathsickness again from killing the guy he gave it to in the first place, because that's the the idiotic ability works, a--hole.
You see there once was this man named @Amranu And he used death sickness just to spite you You thought he was done But then he won Because he didn't get one kill, but two
There once was an internet troll, who thought he was on a roll, because he got two, too bad he's too new, to realize that it's 2021 and you need to kill people in raids like 5 times for them to stay dead but he couldn't get the third one because he has deathsickness again from killing the guy he gave it to in the first place, because that's the the idiotic ability works, a--hole.
I will have you know I’m an internet xoran.
Lizard people best people.
(Also dude, I have a strong feeling you think I have a massive hate boner for you. What’s really happening is your arguments are bad and/or you’re spreading false information while speaking with an authority you frankly don’t have. It feels like I’m trolling you because, well, you literally don’t listen to anything because apparently you’re the best serpent (and now Pariah) that Achaea has ever seen, so why bother spelling it out for you anymore?)
Comments
Well, it might actually have an impact on wrack, I'd have to test that but it shouldn't have any impact on sting, which is your main PvP damage.
On the pvp side, I've flat out damage killed a few people now. I'll keep a log for next time it happens, though I'm unsure if it's something I'm doing or something they're doing (or not doing).
I've been bashing underworld, annwyn, and tree with pariah, but I stay away from sidhe. The magic resist sucks.
I'm betting PVE damage increases, artie knife that may or may not be the same as the damage increasers, probably crypt enhancements like more rooms/guardians, a way to generate certain bug types ala grove sunlight.
I know Mak said he'll be looking into it but the lack of LoS and general raid utility is a big deal-breaker, as is the lack of meaningful damage capability (wrack can be ok but only with like 20+ int and L3 collar).
Right know in raids the way to go seems to be to just spam heartbeat fissure on primary targets or just spam wrack repeatedly like you're bashing Lodi wildcats.
Kinda let down by the first tablet too. It does very little, and the little it does, it does for enemy Pariahs as well at the expense of your tablet/ritual, and afaik know has multiple counters, like water (needs confirmed).
Like if you're a Pariah and the enemy team has 2 Pariahs you'd literally be hurting your team by using it, especially on friendly territory as you're giving them free uninhibited travel to any player in the area (which you already had and they did not).
Also kinda meh considering that the only benefit it gives you was built into the class on release but removed (being able to Eternity/Wave combo, etc).
It bears mentioning that DW has the same ability, basically, but with no consumable, no cooldown, and arguably a lot more uses - and nobody can steal the ability from you.
Pariah kinda reminds me of assassin style characters in various mobas in terms of playstyle, although it has some access to decent aoe as well with sacrifice, though you have to be willing to use it.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
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I don't think Pariah is any worse than a lot of other classes in groups, and we're still waiting on more tablets. The first tablet is pretty nice, and considering the difficulty to get it I imagine its on the low-end of the power spectrum.
Mycalium and deathsickness are both game changers. Sting is good damage, especially with epitaph. Leech is insane. Dust is great. Eclipse is nice.
There is probably a lot of things you want to do in groups that you don't want to do in 1v1, so predictably there will be a bit of a gap between Pariah's in group effectiveness. (Tracking jar blood and saving jar blood on vital opponents; using trace/sting instead of sting/trace).
Just because it might not compete with DW, or DwC Runie or Waterlord doesn't mean its going to be bad, because most classes cannot.
Mycelium is big because it negates allied status. That is big because it counters things like vodun/puppetry summon, allied alchemist displace. Its very good against entrenched teams, as it turns vibes/harmonics/rites/room hinder/infestation/deathaura/etc on the enemy team. That's also what makes it great in retardation, as it removes the enemy only perk of tailsweep and hailstorm strats.
These are the very definition of game changers because if used right they, they counter popular and powerful strategies that had poor counters if any until now.
The irony of this hypothetical and frankly obscure use case is that you don't actually have to be in Pariah during the raid itself to do any of it. Even if I really wanted to screw over myself and the rest of my own team by using deathsickness, I would just set it up then switch to a class that's dramatically more useful in a fight - ideally without keeping deathsickness myself since. There's also the argument that you have to definitely fuck over your team (and the notably Pariah since you have to die 5 times to to give it to 5 allies) to maybe fuck over your opponents. Definitely > Maybe.
What happens when you form up and execute your suicide / deathsickness strategy for a raid and they just leave? They've basically killed everyone in your party be simply posturing.
re: Mycalium, I think this argument would convince me if it wasn't cured by eating a single herb. It won't affect most people (those who don't have rites/vibes etc in room) and those people who do will just prio it. The only way to stop them from instantly curing it would be to assign additional people to stack afflictions on them so they're curing other things (primarily paralysis, since Pariah can't deliver consistently on its own) - and if the only use case for this requires multiple people attacking a single target to work, it's hard to argue that it's a game-changer as there are plenty of ways to kill a magi or a bard if you have multiple people attacking them simultaneously.
You've had several Pariah's and ACC members alongside others who have likely tested this class, and even the dev that made it weigh in on its strengths and you keep downplaying them with ridiculous arguments to the tune of an affliction is useless because 'just eat goldenseal'. If you want to believe Pariah is a garbage half-released class with no uses, then go ahead.
Perhaps if the ability could simply be cast on mutual allies and/or with an 'AGREE' function (like Preaching) it'd be less silly in that way.
You see there once was this man named @Amranu
And he used death sickness just to spite you
You thought he was done
But then he won
Because he didn't get one kill, but two
There once was an internet troll,
who thought he was on a roll,
because he got two, too bad he's too new,
to realize that it's 2021 and you need to kill people in raids like 5 times for them to stay dead but he couldn't get the third one because he has deathsickness again from killing the guy he gave it to in the first place, because that's the the idiotic ability works, a--hole.
Lizard people best people.
(Also dude, I have a strong feeling you think I have a massive hate boner for you. What’s really happening is your arguments are bad and/or you’re spreading false information while speaking with an authority you frankly don’t have. It feels like I’m trolling you because, well, you literally don’t listen to anything because apparently you’re the best serpent (and now Pariah) that Achaea has ever seen, so why bother spelling it out for you anymore?)
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.
Well, this is awkward.
Damn. What are your thoughts on deathsickness, then, Mister PK GOD?
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.
I’m just some scrub with no actual combat experience