Haven't gotten around to playing with the combat side of it, but between finding hilarious bugs (literal and software), the hunting is squishy yet decent.
Without accounting for the Epitaph speed boost, it's about 318 per second using the Mindshell method of max stat/collar. Considering there's no artie damage boost yet, Epitaph speeds you up to a maximum of eight chains (I think, number might be off), Fissure razes while damaging, and your defense also scales on int, it'll probably be the first class on release with tolerable bashing.
Won't dethrone Serpent/2H by any means, but will probably be Bard/Shaman levels of speed.
Haven't gotten around to playing with the combat side of it, but between finding hilarious bugs (literal and software), the hunting is squishy yet decent.
Without accounting for the Epitaph speed boost, it's about 318 per second using the Mindshell method of max stat/collar. Considering there's no artie damage boost yet, Epitaph speeds you up to a maximum of eight chains (I think, number might be off), Fissure razes while damaging, and your defense also scales on int, it'll probably be the first class on release with tolerable bashing.
Won't dethrone Serpent/2H by any means, but will probably be Bard/Shaman levels of speed.
When you say no artie damage boost, do you mean no impact from Collar / Int scaling, or just that there's no class-specific artie?
Also - I should hope the DPS is quite high considering it's a very squishy class.
Lastly - wondering a bit about WP. Your method wounds pretty WP intensive (indeed, like Shaman).
I have to say, this class is simply awesome. After a few hours of fiddling around, I'm quite excited to see what can be done with it in combat as well as in raids, but just from a thematic / experience perspective it's super unique and fun. Reminds me of younger days dabbling in Shaman or Priest for the first time.
I do think there could be a little more guidance on how to do the things you need to do at first though. I searched high and low but in the end the only way to get help was to just ask around on OOC channels - and even then I had to suicide 3 times to do it. Maybe there's a better way, but it sure as hell isn't clear what it is.
I also think there must be a way to relocate crypts, either by destroying it or just summoning it to a new location. I didn't realize, when I made it, that it was a permanent thing - as this is also never stated anywhere. I figured it worked like Groves - which it absolutely does not. If there's already a way to do this, please share .
I was extremely confused when reading the ABs but after actually using the abilities somewhat it makes a lot more sense. The files have so much flavor text without actually saying what they do that I was lost. Reading the * point(s) before the rest of each ability is probably a good idea.
Edit: At least when it comes to Memorium and Pestilence.
I've started doing the bullet point breakdowns on newer stuff just because trying to tie mechanical stuff into the flavour text in the abfiles is a nightmare, and a lot of the time its easier just to be able to glance at the bullet points and know what the ability does when you don't really care about the details. Plus, it lets the abfiles be more themed which is a big bonus.
You can't move crypts at the moment, though this isn't particularly difficult from an implementation angle - just has some moving pieces. We will likely offer it down the line, just not for now (it will always be more restricted than groves, we'll probably offer everyone a free move then add a credit cost on it because we don't want them moving constantly, but this is just my initial instinct - we've not discussed it).
We might need to make the charnel unlocking process a bit more newbie friendly, its definitely hard mode at the moment. Something we'll talk about.
Suicide runs for Charnel are amazing. Though maybe you could have like a wandering nomad NPC give the rudimentary accursed ritual, like a quest, walking them through it. Since the ritual does denote an apprentice aiding you.
Honestly it was fun helping Citymates embraced being accursed(Are we undead...who knows, I think maybe kinda)
Overall I have had fun picking apart this class and playing around with it, I am not sure how damage scaling works (Shield obviously is INT) but like, I am assuming it will get boosting artefacts like Psion's mirrors, since its a bit unique in that regard. Also -thank you- for the crypt demolish command, even though my crypt is beautiful I like this as an option.
I am waiting to see what kind of implications embracing the accursed form holds in world events, etcetera.
KUDOS to the entire garden team for this class and the people who tested it. - Also, Customisable ritual knifes please, my RP bones are aching.
In my imagination, tablets are consumable spells that only work once and let you do some neat stuff in your Reliquary (which so far doesn't seem to have a visible purpose). I would imagine it's a specialization thing, kindof like transmogrify or maybe special or random status effects. Who knows!
I was told that they would spawn randomly out "in the world". I spent around 10 minutes running around everywhere I could think of, and didn't see any, though. Maybe they're not out yet - or maybe there's some special sauce I'm missing.
All of the tablets are available. Its not really fair to say they spawn randomly, more they spawn consistently under given criteria, but we want to let people find them organically.
Comments
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.
Without accounting for the Epitaph speed boost, it's about 318 per second using the Mindshell method of max stat/collar. Considering there's no artie damage boost yet, Epitaph speeds you up to a maximum of eight chains (I think, number might be off), Fissure razes while damaging, and your defense also scales on int, it'll probably be the first class on release with tolerable bashing.
Won't dethrone Serpent/2H by any means, but will probably be Bard/Shaman levels of speed.
When you say no artie damage boost, do you mean no impact from Collar / Int scaling, or just that there's no class-specific artie?
Also - I should hope the DPS is quite high considering it's a very squishy class.
Lastly - wondering a bit about WP. Your method wounds pretty WP intensive (indeed, like Shaman).
Edit: Oh, Trace Shield scales with Int. It's on.
Wonder what damage types it covers. Seems to read as "all damage".
Willpower wasn't an issue but I have trans Philosophy and level 2 willpower regen.
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.
I do think there could be a little more guidance on how to do the things you need to do at first though. I searched high and low but in the end the only way to get help was to just ask around on OOC channels - and even then I had to suicide 3 times to do it. Maybe there's a better way, but it sure as hell isn't clear what it is.
I also think there must be a way to relocate crypts, either by destroying it or just summoning it to a new location. I didn't realize, when I made it, that it was a permanent thing - as this is also never stated anywhere. I figured it worked like Groves - which it absolutely does not. If there's already a way to do this, please share .
Edit: At least when it comes to Memorium and Pestilence.
Yeah, I had a laugh at the:
Well done to whoever A ) wrote this, and B ) let it go live as is.
You can't move crypts at the moment, though this isn't particularly difficult from an implementation angle - just has some moving pieces. We will likely offer it down the line, just not for now (it will always be more restricted than groves, we'll probably offer everyone a free move then add a credit cost on it because we don't want them moving constantly, but this is just my initial instinct - we've not discussed it).
We might need to make the charnel unlocking process a bit more newbie friendly, its definitely hard mode at the moment. Something we'll talk about.
Since the ritual does denote an apprentice aiding you.
Honestly it was fun helping Citymates embraced being accursed(Are we undead...who knows, I think maybe kinda)
Overall I have had fun picking apart this class and playing around with it, I am not sure how damage scaling works (Shield obviously is INT) but like, I am assuming it will get boosting artefacts like Psion's mirrors, since its a bit unique in that regard. Also -thank you- for the crypt demolish command, even though my crypt is beautiful I like this as an option.
I am waiting to see what kind of implications embracing the accursed form holds in world events, etcetera.
KUDOS to the entire garden team for this class and the people who tested it. - Also, Customisable ritual knifes please, my RP bones are aching.
The Achaean Population Today
I was told that they would spawn randomly out "in the world". I spent around 10 minutes running around everywhere I could think of, and didn't see any, though. Maybe they're not out yet - or maybe there's some special sauce I'm missing.
- CRYPT RELOCATE has been added - see the CRYPT abfile for details.
Serpent/Scorpion arrow is backwards, unless in-game text (below) is actually wrong (totally possible).
The Scorpion flows into The Serpent.
bleeding for 65526 health.
You bleed 0 health.
You are:
bleeding for 90 health.
Integer overflow baby