I'm on tonight You know my calls don't lie And I am starting to feel you, monk Come on, let's go, real slow Don't you see, Mhaldy, ret es perfecto?
They know I am on tonight, my calls don't lie And I'm starting to target right Guard attraction, practically no fun, Don't you see, Mhaldy, magi is perfection? (@Sakira, @Sakira)
not sorry
The Divine voice of Twilight echoes in your head, "See that it is. I espy a tithe of potential in your mortal soul, Astarod Blackstone. Let us hope that it flourishes and does not falter as so many do."
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
I resisted the urge to get dragged in earlier when my name was mentioned, but I feel like piping in now that I've had time to form my own opinions. I've only skimmed a few posts so don't anyone go taking anything I say as a direct attack or something.
As a non-com, some of the comments seem so silly to me, don't get me wrong, it's tedious and I'd rather be doing other things but it's amusing to hear die-hard combatants talk about combat with the same misery that non-coms feel when forced to solve problems with violence instead of RP.
"We're not enjoying being at war for all of these inconvenient reasons!" - It's... war. In the real world, war is a last resort, not meant to be fun or enjoyable for any side. I don't think it's admin priority to make you enjoy something that is meant to be... a miserable experience. I've been playing this game since I was twelve and one thing it has always had is a very heavy favoritism for combatants. Non-coms are frequently looked down on or dismissed and good luck getting consistent Divine attention/RP. Since I've come back I have witnessed this attitude toward Cyrene quite a bit.
But I digress, war was meant to occupy and challenge you - and it has been for over a month! When you're not losing yourself in the game you're on the forums going back and forth over every detail. Hooked!
This system is 'The Great Equalizer': it doesn't matter how artifacted you are, it doesn't matter if you have a lot of people... if you can't find the will to slog through, adapt, be creative and get better at working together you don't win. If there weren't a long time frame artifacts and numbers would matter so much more, to the point where one group could quickly overwhelm and win. -At which point, how is it realistically different from any other group combat scenario?
It's extremely interesting to have seen this whole thing progress. As a non-com I've been thoroughly enjoying myself, everything is lively, there is plenty to do, lot's of RP, chances to act in supportive endeavors... While there are a few bad apples, attacking without thinking, for the most part it hasn't been so bad and if you're creative and want to be involved it doesn't matter what skill level you have or where you prefer to spend your time; your initiative and creativity are the only limiting factors to participation.
The biggest problem I can see is that the incentives were weighted very differently for the opposing sides. I can't speak to the RP that has stemmed out of this for Targossas but I have been thoroughly impressed with the way Mhaldor has rooted all of their efforts in their RP. As someone mentioned earlier, Sartan has a huge role in that. It also helps that Mhaldor was the one 'victimized' and challenged to defend themselves and their "honour"; therefore having a righteous revenge RP to support morale, the perfect catalyst for zealots. Add to that the fact that Mhaldorians have genuine and possibly lasting consequences for failing their Master and that the Seven Truths very literally are all about growth through hardship and being made stronger through combat and there is no surprise to me what-so-ever that this has turned out the way it has so far. Especially hearing all of the complaints from Targossian players here about how there is no IC consequence for them so the whole thing is 'blah' win or lose.
I don't begrudge anyone their feelings on the matter. I can only surmise that when it comes to calling for war you should make sure that you have a very solid and enduring basis for wanting to put yourself through this; I don't think 'we have diametrically opposed belief systems' is enough to see you through the grind.
I see the abject misery of war to be an opportunity for non-coms, myself. If you don't like the grueling pace of war chances are you'll commit your indiscretions more covertly, attempt more RP and creative conflict resolution and rely more on diplomacy. -And as I've said, I've been having a blast.
As for long lasting consequences, re-examine your expectations for a second. There's no -real- way to build long term consequences into a system like this. Every time there is a war something some volunteer worked hard on is destroyed forever? Does the code have to be ever adapting so that the permanent changes aren't the same every single time? It just doesn't make sense to think that -mechanics- will ever be the thing that makes a difference in your wish to effect the world around you. Every change that has ever happened or will ever happen is the result of a grand scale story arc. -It's RP based and from what I have seen almost every damn Divine in the game has thrown their hand in. Clearly the admin some people in this thread have been disparaging are full on engaging with you to try and make this a grand experience. They can't control everything, it can't constantly be their idea or we'll all get earfuls from ungrateful players complaining about that too.
My point is, if you want to feel something at the end of this, CREATE the RP yourself. Bring your ideas to the Divine and take some initiative, they are people too and watching players be miserable isn't fun for them. (Except maybe Sartan) Come up with something titillating and I'm certain, given a bit of time, an admin would be happy to jump on the occasional good idea. It's -your- responsibility to invest yourself, you will only get out what you put in. If you have already checked out there's not a damn thing any mechanic fiddling or Divine intervention can do for you.
Now, I hate forums, nothing good ever comes out of 'em. I'm going back to play war.
All this rubbish you guys say about you wanting everyone to have fun, fight against odds, etc. It's all shit, just admit it instead of coming to the forums and saying any different. You just want to smash ppl, which is fine, but don't be a hypocrite about it plz.
lol yea pretty much, i'd rather have some decency and honesty about it tho. getting expectations up for a decent fight only to... not get it is just plain boring
Any time you say, 'We have to...' or 'We're forced to because X...', take a moment a really ask yourself if you REALLY have to, or if you just want to win.
Both sides want to win, both sides enjoy smashing each other. Both sides also enjoy even fights. There's individuals who deeply prefer one or the other, on both sides. Not sure who's pretending? I don't think there's a single person involved in this war who hasn't once piled on the other team. I don't see anything wrong with taking opportunities you normally wouldn't, during a war.
Both sides want to win, both sides enjoy smashing each other. Both sides also enjoy even fights. There's individuals who deeply prefer one or the other, on both sides. Not sure who's pretending? I don't think there's a single person involved in this war who hasn't once piled on the other team. I don't see anything wrong with taking opportunities you normally wouldn't, during a war.
i think you, stheno, and reyson are pretty hypocritical, and that your actions in game vs what you say on the forums are two different things. like i said, i'm past the issue of caring about because there's no point but i think it's worth pointing out to people when their actions and words are different, in case they don't see it themselves.
Both sides want to win, both sides enjoy smashing each other. Both sides also enjoy even fights. There's individuals who deeply prefer one or the other, on both sides. Not sure who's pretending? I don't think there's a single person involved in this war who hasn't once piled on the other team. I don't see anything wrong with taking opportunities you normally wouldn't, during a war.
To be honest, I haven't noticed anything new or different about your tactics in comparison to prior to when the war started. You pretty much do the same thing with Crixos and who ever else decides to join each day that you have done for the past several years that I've been around for thus far.
That's what I meant. Group of 2 or 3 hangs around smudging totems to bait a fight, usually Crixos, Akri, Entaro, or Crixos, Akri, Reyson. Maybe a "fair" fight occurs and defenders die then the rest of the group joins or we engage and the rest of the group joins at that time. Either way dead.
You know that baiting a fight by smudging/defiling/guard bashing and then bringing everyone on once you have a sanction is the way both sides have fought the war since day one, right?
I get that you don't like it because it happens to be you that catches the worst of it, but the tactics have been exactly the same for both teams.
I get that you don't like it because it happens to be you that catches the worst of it, but the tactics have been exactly the same for both teams.
I don't feel like I catch the worst of anything other than that one occasion that I was particularly salty, I just think that it's novices and even mid-tier combatants on both sides that end up being shafted in most situations.
I have no expectations that you won't bring your whole cwho and you shouldn't have any expectations I won't. It's an IC war not a series of honourable fights.
While it's ideal for me as a player that fights should be challenging/interesting, sometimes in a war you need to send a message or set out for a stomp. I have no OOC expectations that you'll want to engage during these times and you have every right not to.
The situation I think you're reacting to, you had a 2/7 (probably 2/4 of people who fight) cwho with two chameleons, against a total cwho of 3. You were also in the city of Mhaldor. If it didn't spillover into the city, I'm happy to fight it without a cwho. I can't complain when I was unexpectedly rushed by 2x my groupsize on clouds either!
Of course, I expect people (and myself) to want as well as to have 'fair' fights after we return to normalcy but during a war when you can globally sanction, hide tanks (and as random sanctions can be of some importance such as when you went 4-0 in duels recently, Archaeon), you unfortunately shouldn't have these expectations unless it's been agreed to oocly/icly to beforehand. Which I consider one of the problems with these global sanctions. It escalates too fast and why there was only frenetic fighting when both sides had no active tanks (earlier in the war).
Regarding Kaios' point, I don't remember any specific examples of that happening before. I see a cwho, I bring the force that I think is necessary for it. Maybe I'm overestimating you or underestimating myself - human error of course plays a part. With how little conflict there is in Achaea these days, people baying for PvP is inevitable and I'm not willing to deny people from joining in after they see deathsights. I've never had people in reserve to join in on demand. If I think you'll re-engage, people (myself included) are usually ok to sit out. If you want to rant about general conflicts, there are different threads.
@Archaeon I wanted to 1v1 you when I called for Aegoth to help but then I saw you were in Jester and I will freely admit I'd rather curbstomp every jester possible than ever 1v1. Soloing an aeon jester is about as much fun as removing your own limb with your teeth. So sorry for bringing in a buddy, but... delete jester.
I've had decent experiences with the regular PK crowd from Mhaldor so far. Most of the sanctimonious bullshit is from people who don't do group combat regularly.
Making a blanket statement of something being enough RP cause for PK in the ACC, but not announcing it to the other 99% of the game, is not great. Especially when it blatantly goes against "soldiers are not open PK" message that's been repeated time and again.
If decisions are made in the ACC, where only a handful of avid PKers can see it, please make this information readily known to the rest of the general public.
Making a blanket statement of something being enough RP cause for PK in the ACC, but not announcing it to the other 99% of the game, is not great. Especially when it blatantly goes against "soldiers are not open PK" message that's been repeated time and again.
If decisions are made in the ACC, where only a handful of avid PKers can see it, please make this information readily known to the rest of the general public.
There was also a post about how guard infamy was upped because they were removing guard pk cause. I forget which number, but this was distinctly mentioned.
The Divine voice of Twilight echoes in your head, "See that it is. I espy a tithe of potential in your mortal soul, Astarod Blackstone. Let us hope that it flourishes and does not falter as so many do."
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
You can lay all the blame on Daeir. Once he killed our letter succubus, the gloves came off.
I think it's more escalation than hypocrisy. People's thoughts and feelings evolve over 25 days of constant conflict. This is when you see what the other side is capable of and what they're willing to do, and good faith arguments tend to dissolve like tears in the rain, while the rules of engagement have only been roughed up a bit. I don't care that Targs have started hunting Mhaldorians outside PK rules, because we did the same when infamy was stingy as hell. You can complain about it, but I'd rather trust my own RP cause than the "issued!" response that gets in the middle of a war. Someone like Proficy might care more and beat you up!
Complaints have been pretty consistent from different people, because they're inevitably brushing up against the same things they don't like over a long time period. And we all like/dislike different things, or have a different tolerance for what is fair or compelling. Once you involve another city, Mhaldor usually gets mad. "War crimes for me, but not for thee" isn't gonna work. Everyone has access to the same tactics, barring factional classes.
What annoys me is the denial of consequence. Is it a stomp or an unsatisfying stalemate? It has to be one or the other, and numbers don't lie.
There have been plenty of fun fights I don't want to forget. Good versus Evil will always be a theme I like, even if we're just fighting over who gets to punch Chaos.
Reaching down with a massive hand, Sartan lifts your head and draws a taloned finger across your throat, the wound closing as He does so.
Any time you say, 'We have to...' or 'We're forced to because X...', take a moment a really ask yourself if you REALLY have to, or if you just want to win.
Lol
Iaxus said: Soloing an aeon jester is about as much fun as removing your own limb with your teeth.
Comments
You know my calls don't lie
And I am starting to feel you, monk
Come on, let's go, real slow
Don't you see, Mhaldy, ret es perfecto?
They know I am on tonight, my calls don't lie
And I'm starting to target right
Guard attraction, practically no fun,
Don't you see, Mhaldy, magi is perfection? (@Sakira, @Sakira)
not sorry
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
As a non-com, some of the comments seem so silly to me, don't get me wrong, it's tedious and I'd rather be doing other things but it's amusing to hear die-hard combatants talk about combat with the same misery that non-coms feel when forced to solve problems with violence instead of RP.
"We're not enjoying being at war for all of these inconvenient reasons!" - It's... war. In the real world, war is a last resort, not meant to be fun or enjoyable for any side. I don't think it's admin priority to make you enjoy something that is meant to be... a miserable experience. I've been playing this game since I was twelve and one thing it has always had is a very heavy favoritism for combatants. Non-coms are frequently looked down on or dismissed and good luck getting consistent Divine attention/RP. Since I've come back I have witnessed this attitude toward Cyrene quite a bit.
But I digress, war was meant to occupy and challenge you - and it has been for over a month! When you're not losing yourself in the game you're on the forums going back and forth over every detail. Hooked!
This system is 'The Great Equalizer': it doesn't matter how artifacted you are, it doesn't matter if you have a lot of people... if you can't find the will to slog through, adapt, be creative and get better at working together you don't win. If there weren't a long time frame artifacts and numbers would matter so much more, to the point where one group could quickly overwhelm and win. -At which point, how is it realistically different from any other group combat scenario?
It's extremely interesting to have seen this whole thing progress. As a non-com I've been thoroughly enjoying myself, everything is lively, there is plenty to do, lot's of RP, chances to act in supportive endeavors... While there are a few bad apples, attacking without thinking, for the most part it hasn't been so bad and if you're creative and want to be involved it doesn't matter what skill level you have or where you prefer to spend your time; your initiative and creativity are the only limiting factors to participation.
The biggest problem I can see is that the incentives were weighted very differently for the opposing sides. I can't speak to the RP that has stemmed out of this for Targossas but I have been thoroughly impressed with the way Mhaldor has rooted all of their efforts in their RP. As someone mentioned earlier, Sartan has a huge role in that. It also helps that Mhaldor was the one 'victimized' and challenged to defend themselves and their "honour"; therefore having a righteous revenge RP to support morale, the perfect catalyst for zealots. Add to that the fact that Mhaldorians have genuine and possibly lasting consequences for failing their Master and that the Seven Truths very literally are all about growth through hardship and being made stronger through combat and there is no surprise to me what-so-ever that this has turned out the way it has so far. Especially hearing all of the complaints from Targossian players here about how there is no IC consequence for them so the whole thing is 'blah' win or lose.
I don't begrudge anyone their feelings on the matter. I can only surmise that when it comes to calling for war you should make sure that you have a very solid and enduring basis for wanting to put yourself through this; I don't think 'we have diametrically opposed belief systems' is enough to see you through the grind.
I see the abject misery of war to be an opportunity for non-coms, myself. If you don't like the grueling pace of war chances are you'll commit your indiscretions more covertly, attempt more RP and creative conflict resolution and rely more on diplomacy. -And as I've said, I've been having a blast.
As for long lasting consequences, re-examine your expectations for a second. There's no -real- way to build long term consequences into a system like this. Every time there is a war something some volunteer worked hard on is destroyed forever? Does the code have to be ever adapting so that the permanent changes aren't the same every single time? It just doesn't make sense to think that -mechanics- will ever be the thing that makes a difference in your wish to effect the world around you. Every change that has ever happened or will ever happen is the result of a grand scale story arc. -It's RP based and from what I have seen almost every damn Divine in the game has thrown their hand in. Clearly the admin some people in this thread have been disparaging are full on engaging with you to try and make this a grand experience. They can't control everything, it can't constantly be their idea or we'll all get earfuls from ungrateful players complaining about that too.
My point is, if you want to feel something at the end of this, CREATE the RP yourself. Bring your ideas to the Divine and take some initiative, they are people too and watching players be miserable isn't fun for them. (Except maybe Sartan) Come up with something titillating and I'm certain, given a bit of time, an admin would be happy to jump on the occasional good idea. It's -your- responsibility to invest yourself, you will only get out what you put in. If you have already checked out there's not a damn thing any mechanic fiddling or Divine intervention can do for you.
Now, I hate forums, nothing good ever comes out of 'em. I'm going back to play war.
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.
To be honest, I haven't noticed anything new or different about your tactics in comparison to prior to when the war started. You pretty much do the same thing with Crixos and who ever else decides to join each day that you have done for the past several years that I've been around for thus far.
I get that you don't like it because it happens to be you that catches the worst of it, but the tactics have been exactly the same for both teams.
I don't feel like I catch the worst of anything other than that one occasion that I was particularly salty, I just think that it's novices and even mid-tier combatants on both sides that end up being shafted in most situations.
While it's ideal for me as a player that fights should be challenging/interesting, sometimes in a war you need to send a message or set out for a stomp. I have no OOC expectations that you'll want to engage during these times and you have every right not to.
The situation I think you're reacting to, you had a 2/7 (probably 2/4 of people who fight) cwho with two chameleons, against a total cwho of 3. You were also in the city of Mhaldor. If it didn't spillover into the city, I'm happy to fight it without a cwho.
I can't complain when I was unexpectedly rushed by 2x my groupsize on clouds either!
Of course, I expect people (and myself) to want as well as to have 'fair' fights after we return to normalcy but during a war when you can globally sanction, hide tanks (and as random sanctions can be of some importance such as when you went 4-0 in duels recently, Archaeon), you unfortunately shouldn't have these expectations unless it's been agreed to oocly/icly to beforehand. Which I consider one of the problems with these global sanctions. It escalates too fast and why there was only frenetic fighting when both sides had no active tanks (earlier in the war).
Regarding Kaios' point, I don't remember any specific examples of that happening before. I see a cwho, I bring the force that I think is necessary for it. Maybe I'm overestimating you or underestimating myself - human error of course plays a part. With how little conflict there is in Achaea these days, people baying for PvP is inevitable and I'm not willing to deny people from joining in after they see deathsights. I've never had people in reserve to join in on demand.
If I think you'll re-engage, people (myself included) are usually ok to sit out. If you want to rant about general conflicts, there are different threads.
If decisions are made in the ACC, where only a handful of avid PKers can see it, please make this information readily known to the rest of the general public.
@Ictinus
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
I think it's more escalation than hypocrisy. People's thoughts and feelings evolve over 25 days of constant conflict. This is when you see what the other side is capable of and what they're willing to do, and good faith arguments tend to dissolve like tears in the rain, while the rules of engagement have only been roughed up a bit. I don't care that Targs have started hunting Mhaldorians outside PK rules, because we did the same when infamy was stingy as hell. You can complain about it, but I'd rather trust my own RP cause than the "issued!" response that gets in the middle of a war. Someone like Proficy might care more and beat you up!
Complaints have been pretty consistent from different people, because they're inevitably brushing up against the same things they don't like over a long time period. And we all like/dislike different things, or have a different tolerance for what is fair or compelling. Once you involve another city, Mhaldor usually gets mad. "War crimes for me, but not for thee" isn't gonna work. Everyone has access to the same tactics, barring factional classes.
What annoys me is the denial of consequence. Is it a stomp or an unsatisfying stalemate? It has to be one or the other, and numbers don't lie.
There have been plenty of fun fights I don't want to forget. Good versus Evil will always be a theme I like, even if we're just fighting over who gets to punch Chaos.
Reaching down with a massive hand, Sartan lifts your head and draws a taloned finger across your throat, the wound closing as He does so.
Don't knock it til you try it lil homey.