Do you like theft in Achaea?

No comments necessary in the thread, please just vote yes or no!



  • ArchaeonArchaeon Ur mums house lol
  • RyxRyx North of Northreach
    "Yes, with revisions"
  • Yes, but it needs real consequences for thieves. 
  • Yes, but it's too easy for thieves to escape consequences
    Deucalion says, "Torinn is quite nice."
  • Item theft, I don’t like. There are things I do not want resetting because I want to be able to gift them later on. Makes me really hesitant about using them as rp props. That means they just hide in packs or safe rooms until I have need of a gift. Always found that a bit of a bummer. Gold, though? I do not mind. 
  • ShirszaeShirszae Santo Domingo
    edited August 2019
    No. No feasible consequence for the thief can balance the loss of a very important item for a character. 

    And you won't understand the cause of your grief...

    ...But you'll always follow the voices beneath.

  • I rarely thieve, but a world without theft is less interesting from a story perspective.

    Reaching down with a massive hand, Sartan lifts your head and draws a taloned finger across your throat, the wound closing as He does so.

  • I don't enjoy it personally, but I don't think it needs to be removed.
  • I feel like some people are saying the same thing but voted differently. "yes but it needs changes" "no, unless it changes"

     I think theft is interesting enough, that if it could be made better, I'd vote Yes. But since I am unsure if the changes can/will be implemented, and I dislike theft in its current iteration, I voted no.
  • If I had some recourse aside from shaking my fist angrily, and hoping my gold hoard is larger than whoever wants my stuff, then I'd find it an interesting mechanic.
  • SkyeSkye The Duchess Bellatere
    I'm only saying no because I would like the ability to sit in some very nice public, non-city places that have been built over the years without someone trying to gaffle my wallet. It's a beautiful world with opportunities for interactions, but it's kinda demotivating to do so when it comes with the clause, "You can sit outside until someone starts casing you, then you gotta go sit on guards for the rest of the day until it wears off".

  • Skye said:
    "You can sit outside until someone starts casing you, then you gotta go sit on guards for the rest of the day until it wears off".
    I don't actually understand this statement.  Are you under the impression that casing lets someone bypass selfishness, or take things you're currently wearing?  Casing doesn't really affect what you need to do to protect yourself from ordinary theft.  Someone can still steal your gold, sigils, letters, and keys (that aren't on keyrings) without casing you.  Casing gives you extra warning that they might be trying for something else, so you should keep an eye out and make extra sure you're keeping selfishness up (and not letting them drop it via hypnosis).  Or just, you know,  hire a mark to kill them after they case you so the cases go away.
  • Because Marks always act that quickly... Also why in the heck do keys not need casing. That seems like a horrible idea.
  • SkyeSkye The Duchess Bellatere
    edited August 2019
    Doesn't have to be casing either anyway. A normal person does the same for regular pickpocket attempt too. Unless you're saying you're content to sit around and let them try again. :/

  • edited August 2019
    I was robbed the other day by @Sothantos, because I wasn't paying attention to mobile defenses... I was lucky because I was able to buy everything back (since he's actually not a bad guy :D ), but I don't think there's a way to balance it so that the Thief has just as much at stake as the person who is carrying something.. for example an item that a now retired player gave to them. Such items are irreplaceable and would be very upsetting to lose. I would love it if I didn't have to just toss all that shit on the ship because of how insecure my inventory might be due to thievery :(

    I think the buy back system was a great step forward, though I think it would be a great idea (in my opinion), if maybe it was altered so that items had a gold value that thieves would get rewarded when they were dropped off at a fence. Having everything converted to gold (and able to be bought back at that gold price by the victim) would be a fair reward for the level of consequence they face. 
    The Divine voice of Twilight echoes in your head, "See that it is. I espy a tithe of potential in your mortal soul, Astarod Blackstone. Let us hope that it flourishes and does not falter as so many do."

    Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
  • We can dream for a world without theft, the sun would shine on that day as I wake with a smile on my face
  • I've had stuff stolen from me before and I'd be angry about it too, but at the same time it forces me to be attentive which is a feature I enjoy in the game. Trying to talk to people who are just afk or interacting with other who aren't really there can be a drag when interaction is part of the reason we all play. If there was no theft, I imagine this would consequently get worse over time, making it less fun for a number of players. Those who like to steal and get chased and those who enjoy interaction. Less fun means less players and Achaea is most fun when there are lots of people around. Lots of players means lots of focus from developers, means lots of creativity and better gameplay. Keep theft to keep Achaea full!
  • There's a variance in types of theft in the game, some of them I consider better than others, like I'm cool with plundering, the threat there is contained and the loss is specific, you know what you're getting into with sailing.

    PK based theft through forcing actions is a bit more restricted than it used to be, and I'm not really happy about the direction that went, but being able to interact with people's vials/pipes/weapons if they didn't take sufficient precautions were interesting alternatives as means to killing someone, like riftlocking, but more comprehensive.

    Pickpocket, (untargeted) dabbles mostly in that realm too, with some espionage stuff by being able to nab letters as well, and those are humgii trash once you've read them. Pickpocket (targeted) I'm not fond of, it's a reskinned version of shake which ended up deleted, and that was also entirely preventable by fisting anything important to you, by opening up more personal items you evoke the more emotional responses that people will have to being stolen from, shake was trash, this is too.

    Swiping items off the ground I'm also cool with, there's the ability to add defences to shops and property and take appropriate precautions, and merchandise is generic value. If you mess up, loss drives you to improve, I like the give and take on both ends, I think on a class level it's been restricted to serpent too much though, with theft being tied to forced actions before, there was a much broader scope of classes that could participate each with their own unique challenges.
  • RyxRyx North of Northreach
    I might be on my own in this but there have been two instances in the 10+ years I've played where I've quit for a pretty significant period of time because I had either a very large amount of money stolen and on the other I had journals with several important literary works I had poured dozens of hours into. 
    There was a really active guy in my House for the last two months that seemed to be a big thief target, because he was very very vocal about how much he'd lose and how he wanted us to kill the thief. He recently spontaneously retired without so much as a peep. When I asked, no one seemed to know about it. I've been wondering if this might've been a factor in his decision.  :/
  • edited August 2019

    If it was gold only, then yes. As it is currently, nope.
  • Asmodron said:

    Been meaning to post about this for a few days now.

    The reasons I stand against theft (with what I see [appears to be] a majority of the [forum using]  playerbase [who also chose to answer this poll - albeit in a way that they would answer no but mean yes, or vice versa, as well as by those who flatly answered]) is simply because not only does it provide a benefit to just the thief in the equation...but it also dilutes the experience of playing Achaea for the players. How?


    Also, I don't like theft, but I answered yes because I think it does add to the game overall.  It adds a very real sense of impending danger, discourages idling/afk, almost forces interaction, and if you get robbed and call Profit every name in the book, you likely won't get your shit back so it teaches a bit of that too.

    There is a trend lately with everyone here wanted the entire game changed to their preference, and/or just bitching loud enough that admin change things so you don't have to deal with it.  I understand gameplay varies by person and is a shifting dynamic but the shouting vocal minority has a longer track record of making things shittier than better.

  • edited August 2019
    It's not really a minority though. 

    2/3 of nearly 100 people who answered the poll have said they do not like theft, at the very least not in its current incarnation. You can try and spin that how you like but the point stands that it is you who is in the minority of people that enjoy how theft currently impacts the game
  • maybe if we use the electoral college, the thieves would win
This discussion has been closed.