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And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Reaching down with a massive hand, Sartan lifts your head and draws a taloned finger across your throat, the wound closing as He does so.
"You can sit outside until someone starts casing you, then you gotta go sit on guards for the rest of the day until it wears off".
I've had stuff stolen from me before and I'd be angry about it too, but at the same time it forces me to be attentive which is a feature I enjoy in the game. Trying to talk to people who are just afk or interacting with other who aren't really there can be a drag when interaction is part of the reason we all play. If there was no theft, I imagine this would consequently get worse over time, making it less fun for a number of players. Those who like to steal and get chased and those who enjoy interaction. Less fun means less players and Achaea is most fun when there are lots of people around. Lots of players means lots of focus from developers, means lots of creativity and better gameplay. Keep theft to keep Achaea full!
I might be on my own in this but there have been two instances in the 10+ years I've played where I've quit for a pretty significant period of time because I had either a very large amount of money stolen and on the other I had journals with several important literary works I had poured dozens of hours into.
Been meaning to post about this for a few days now.The reasons I stand against theft (with what I see [appears to be] a majority of the [forum using] playerbase [who also chose to answer this poll - albeit in a way that they would answer no but mean yes, or vice versa, as well as by those who flatly answered]) is simply because not only does it provide a benefit to just the thief in the equation...but it also dilutes the experience of playing Achaea for the players. How?