It's been a while since the great
original "Class Tier List" discussion by @Kythra, and I was curious how much has changed in the 1.5 years that's passed.
Anyone want to take a stab at a new list? Here is the original one for reference:
Grouping info...
(SS)
S
A+
A
B
C
D
(E/F/G)
+ For those who ask about the letters from a tournament/competitive standpoint:
(SS) = Broken/Busted (Think Infernal with 251s and Frenzy) Not applied in this thread. Can use if you wish.
S = Dominant/Best Class. Consistently wins every matchup.
A+ = Somewhere between too strong and just right. Most people can pick it up and do decently well, and in the hands of a pro it's lethal.
A = Solo Viable. Wins most matchups.
B = Viable. Not consistent. Struggles with some classes.
C = Niche use. One tricks.
+ Not to say one tricks are bad, they usually go over and above to prove a point. But the class itself can't just be picked up and dominate the scene.
D = Unviable for competitive. Should not be used. And if someone loses to this tier/person, you/they usually learn the counterplay and never lose again.
(E/F/G) = Never seen. Not applied in this thread. Can use if you truly wish.
List...
S
---
Shaman
Monk
Sentinel
A+
---
Serpent
Priest
Paladin SnB
A
---
Apostate (On the fence here between A or A+)
Bard
Blademaster
Sylvan
Infernal DwB
Runewarden SnB
Runewarden DwB (Runeblades)
~Depthswalker (I dont know enough about the class yet. Maybe B tier if you cant change routes on the go)
B
---
Magi
Occultist
Alchemist
Infernal DwC (Everyone has anti-vivi and vivi-mindgaming coding
Paladin DwC
Runewarden 2H (Hugalaz says surprise but smex)
C
---
Jester (In its current state. Pre-suicide mouse changes was A or so)
Infernal 2H
Paladin 2H
Paladin DwB
Runewarden DwB
D
---
Druid
Infernal SnB
Comments
[ SnB PvP Guide | Link ]
SS (Broken/Busted)
Druid
S (Consistently wins most matchups)
- Infernal DWB
- Runie DWB
A+ (Lethal in the hands of pros)
- Monk
- Blademaster
- Infernal DWC
- Infernal 2H
- Magi
- Serpent
A (Solo viable)
- Alchemist
- S&B
- Sentinel
- Sylvan
- Paladin
B (not consistent, struggles)
- Depthswalker
- Occultist
- Apostate
- Shaman
C (one trick)
- Bard
- Jester
D (not competitive)
- Runie 2H
- Pally 2H
- Priest
Maybe if hydra bind is moved into normal balance from class balance, it will work better.
The bug is as follows, you can use 2nd head skills with 0 balance so long as your last action was a 1st head skill. This means you can hydra bite prefarar (which consumes balance) and then once you get balance back prepend your next attack with a 2nd head skill.
This is reminiscent of blademasters old delayed strike for free impale and allows you to start your setup with a 2nd Head attack for free without wasting any balance on a useless 1st head skill.
In practice, this lets you prone + double break on your first attack as a Druid, something they've been balanced around not having.
Hydra bite prefarar (strip deafness so roar works) -> wait for balance -> Hydra roar(prone)/Throw axe at left leg (break through parry)/hydra legclamp right -> throw axe at left arm -> hydra armclamp right/embrace.
1s window before you get proned and any reaction after the prone/double break won't matter. This is a much smaller window that hydra bind + roar gives and has no cooldown (unlike hydra bind).
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
If Infernal 2H didn't conflict with my int spec, int race and int arties, I would 100% mutliclass it again. It was very fun.
These tiers confuse me.
If something is "solo viable" to me, it must be "lethal in the hands of pros." Otherwise it's really not viable at all. Hard to see the need for both S and SS too.
Alchemist can't make it to A cos it's momentum, not prep.
Depthswalker is B, cos Atalkez's own monk can beat his own DW, and Penwize's own serpent can beat his own DW.
Yes Bard is at best C. Though my Bard can take on A/B, but I still rate it C, I know Bard's limitations.
Shaman is B cos of struggles, attempts and surviving before A+ and A does their stuffs.
Also, who's selling this system that will suddenly make me dangerous?
1 Hilarious
2 Pointless
3 Misleading
4 Unhelpful.
I see no benefit in such an arbitry list in a game where all classes are balanced with a structured and we'll maintained Classlead system. Sure, the Hydra skill sounds like it's needing to be looked at but its common knowledge that all classes have different strenghths and weaknesses against various other match ups. And thankfully so, too.
This list does to two things:
1 Appear to show a lack of combat understanding across the classes, which surprises me with Doch.
2 Set a very dangerous mindset for Newbies coming in who might see this and start taking it seriously.