I was chatting up a friend from another IRE game and they were thinking about jumping over and they asked for my tier list. I realized how probably awful my tier list is from a biased serpent standpoint so I was curious about everyone else who thought about the current state of classes.
This is also 1v1 standpoint, we are not assuming group. +Though feel free to add a tier list for group combat if you want!
(SS)S
A+ABCD
(E/F/G)
+ For those who ask about the letters from a tournament/competitive standpoint:
(SS) = Broken/Busted (Think Infernal with 251s and Frenzy) Not applied in this thread. Can use if you wish.
S = Dominant/Best Class. Consistently wins every matchup.
A+ = Somewhere between too strong and just right. Most people can pick it up and do decently well, and in the hands of a pro it's lethal.
A = Solo Viable. Wins most matchups.
B = Viable. Not consistent. Struggles with some classes.
C = Niche use. One tricks.
+ Not to say one tricks are bad, they usually go over and above to prove a point. But the class itself can't just be picked up and dominate the scene.
D = Unviable for competitive. Should not be used. And if someone loses to this tier/person, you/they usually learn the counterplay and never lose again.
(E/F/G) = Never seen. Not applied in this thread. Can use if you truly wish.
Is how it works, for those unfamiliar. Some tier lists have A+ S+ SS SSS, but we're not exactly 90 classes deep and such. So throw in your personal tier list, biased or unbiased. Just be sure to mark which. Should also be interesting to see the more combatant heavy agree or disagree on where things are.
Classes:
Alchemist
Apostate
Bard
Blademaster
Depthswalker
Druid
Infernal (SnB, DWC, DWB, 2H)
Jester
Magi
Monk
Occultist
Paladin (SnB, DWC, DWB, 2H)
Priest
Runewarden (SnB, DWC, DWB, 2H)
Sentinel
Serpent
Shaman
Sylvan
Kythra's Tier List (I am assuming artefacted and automation/optimization because that's how I do) (
Unbiased the best I can as playing mainly pure aff classes)
S
---
Shaman
Monk
Sentinel
A+
---
Serpent
Priest
Paladin
SnB A---
Apostate (On the fence here between A or A+)
Bard
Blademaster
Sylvan
Infernal
DwB
Runewarden
SnBRunewarden
DwB (Runeblades)
~Depthswalker (I dont know enough about the class yet. Maybe B tier if you cant change routes on the go)
B---
Magi
Occultist
Alchemist
Infernal
DwC (Everyone has anti-vivi and vivi-mindgaming coding
Paladin
DwCRunewarden
2H (Hugalaz says surprise but smex)
C---
Jester (In its current state. Pre-suicide mouse changes was A or so)
Infernal
2H
Paladin
2HPaladin
DwB
Runewarden
DwBD---
Druid
Infernal
SnB
I encourage combatants and non-combatants to post their own tier lists, and get thoughtful discussion.
Posts like this help retirees, or people who visit our forums and get interested by tier lists. It's how I got into competitive Smash in any case. ^ ^;; (Go Amsa and moving Yoshi up two tiers!)
Note: As usual for most of my threads. You can agree to disagree, but please no shit talking. I can't exactly mod/remove posts, but I prefer the public postings to be a place newbies can look and see a more professional air/side of things. Thanks!
Comments
Would also add Dragon as a class, under C.
And yeah, I forgot about Dragon. I only ever seen Florentino and Khel fight in that class 1v1 seriously. Definitely C, though. Good call!
Runewarden DwB (Runeblades) -> Runewarden DwC (Runeblades)
I cannot help but disagree with this. Druid is most definitely not 'unviable' - As Makarios says, it's just not played. Anak---whatever his name is did very well with it. Reclaim (is that the quad break one? I forgot... Whatever that one is called) can be combo'd with their triple hydra attack, FYI.
Wouldn't say Infernal SnB is unreliable, either. Just because you can't Vivisect that doesn't mean you can't play it as SnB. There's still focus locking (which has a -chance- to be a truelock with maggots. Can these still give Impatience? idr not that it's needed anyway, focus locking is great as snb)
Personally...
Monk's definitely S (potentially even s+) when played right. Considering you said artifacted/optimised, there's not really a matchup it should ever lose, barring colossal mistakes.
S: Alchemist, Druid (maybe high A. Not nearly as easy to defend against as people think), Sentinel.
A+/low S?: Bard, Jester (think outside the box), Shaman.
A/almost A+: Depthswalker (so many possibilities), Occultist (so many unused tricks), Priest? (haven't played around with it since like october), Serpent, Sylvan.
A: Apostate, SnB/DwC (regardless of class).
Lump the rest together in no real order.
Quick final edit, in case the argument is proposed: Basically anything is 'counterable' if you want to put theory into play. Theory and practical application are two completely different things, however.
It also can only be done like this.
Swing staff (prone), hydra bind, hydra leg clamp left, throw axe at right leg.
-regain balances-
hydra arm clamp right, take axe, throw axe at left arm, reclaim x.
Super fast, but the hydra bind or proning is a tell-tale sign, and I pre-apply before this point. And if they try to counter with arm breaks, then see above.
Maybe C, pushing B, then? I don't ever see it being S rank, damage and Forestal Vivisect are both easy to avoid in a full auto v auto. Maybe it's untapped but after Ank owned me, he couldn't get me a second time. Miriew can't get me either.
I'll await an S rank Druid though, with anticipation!
And what makes RW DwC so big in my opinion is the rune blades + pith. 20% mana drain plus extra bleed to clot. Ouch.
There's also the fact that the classes are quite simple and linear if you want to go for the basic kill route (pummel or incinerate). To go beyond that, strats that require more finesse such as retardation or optimized druid limb prep/break take a fair amount of work to develop. That step probably puts people off.
If you can find a way to enjoy the classes enough to stick with them, they're hugely powerful. I find Magi to be a great compliment to Sentinel in terms of combat style.
Precache a lot of kelp/bloodroot, and hope for some RNG. You won't get riftlocked... No guarantee you'll live, if they adapt into a Brokenstar, tho.
But reclaim does damage now? Before if it simply failed if the requirements weren't met. It never did any damage. That was mostly bees and maul. Is this new? :O
Also, the insta is called 'embrace' not 'reclaim'.
Dirty forestals and your fancy lingo speak.
But a really good Druid is damn scary. Rom was kicking a fair bit of ass as one for a while, if I remember rightly. Even an average Druid can be a support monster in group fights (Hail Hydra Bind!).
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
Out of all the classes I've played, probably the only one I would actively say needs a script to maintain any form of offense.
Every other class is pretty easy to manual, as you don't need to worry about 6 variations of presummoned entities and managing to enrage the right one, dismiss the right one, summon the right one for the next attack. You essentially have to have a script to manage that for you, which kind of sucks.
Also, I wouldn't rate anything a D. Infernal snb is a B, even though worse than DWC. Druid is at least a C, but I don't have enough experience to know if higher than that.
Priest isn't as consistent as pally, so probably only an A. Nothing to do with the earth disrupt changes though, which were arguably a buff if you use them right (the whole set of changes that happened at that time, including in changes). Just struggles with slow prep.
Gets very big without a script to manage the entities. Whether you choose to automate the entity selection or not is a separate argument.
Regex is your friend.
wdpw -> wolf enrage/doublestrike paralysis/wolf summon, raaw -> raven enrage/axe asthma/summon wolf. Etc; might've been six letter combinations, you'd have to ask him.
I'll concede that scripts help Sentinel if your typing accuracy/speed is not quick, or you just generally don't want to memorise that many different letter combinations. Generally the more you fight, the more of a feel you get for it, and typically know the flow of your strategies to the point where the script isn't actually needed. I used a bunch for Shaman, because of how many different combos there are and how fast Shaman's bal is, then I started to not really need them.
Monks are close to S at optimal they're just hard af to kill sometimes. I thank god, though for all
the people who saw Jhui play monk and said "I can do that!" Then cane out and sparred. Most monks can be beaten blindfolded it's the top tier ones that are scary but i guess that's most classes
Results of disembowel testing | Knight limb counter | GMCP AB files