Cooldown: 2.50 seconds of equilibrium Resource: 50 mana Details: This ability will allow you to instill your victim's aura with various afflictions. You may select from: lethargy, clumsiness, haemophilia, healthleech, sensitivity, darkshade.
It's a misunderstanding of combat to see it as requiring that focusable pre-lock. I almost never pre-stupidity'd as bard and I locked plenty of alchemists. RNG cures are RNG cures. It's only a chance of a lock break. You can just let them salt once and stupidity after. That's why the affs are more difficult to stick for random cure abilities now.
No. It's no worse than hallelujah or shrugging and, if anything, dealing with those is far worse imo because serpent and bard have faster offenses. The suggestion was actually just rejected this past classlead round.
Not in my opinion. Resetting affs as a concept is entirely different against serpent compared to alchemist, though, which may be what you mean. Against serpent, if you survive until pinshot has faded and aren't just about locked at that point, you're good to go. But I think it's more difficult to defend/cure up before that point than against alchemist.
Resetting is also not as relevant to whether they can cure passively or not. You need to race against their offense to get a kill while their passive curing is ticking. Once you're going defensive and just trying to reset the fight, you don't care about their passives anymore.
I prefer the kind where your pick of class is stereotyped, for example:
Alchemist: Confused newbie wondering when they can shoot fire out of their hands and summon walls out of the ground OR A mysterious unknowable entity, cannot be sure they're even human any more. Has seen things you wouldn't believe. DO NOT TRUST THIS PLAYER.
Jester: Unbearable wretch of a person/Fairly decent person who looked at the names of the abilities and decided "Yes, I want to play this" OR pre-nerf Demon wrapped in human skin from recent victim, looked at the mechanics of the abilities and said "Yes, I want to play this". Post-nerf is most likely player in need of a hug.
MONK: Hunting class most in need of a hug. Don't feel too bad for them they had it good for a very long time.
Comments
No hate, I fight mostly as alchie because it's so damn easy to manual and do well.
Syntax:
INSTILL <target> WITH <affliction>
Works on/against:
Adventurers
Cooldown:
2.50 seconds of equilibrium
Resource:
50 mana
Details:
This ability will allow you to instill your victim's aura with various afflictions. You may select
from: lethargy, clumsiness, haemophilia, healthleech, sensitivity, darkshade.
Did they buff BM?
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
[ SnB PvP Guide | Link ]
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Resetting is also not as relevant to whether they can cure passively or not. You need to race against their offense to get a kill while their passive curing is ticking. Once you're going defensive and just trying to reset the fight, you don't care about their passives anymore.
Alchemist: Confused newbie wondering when they can shoot fire out of their hands and summon walls out of the ground OR A mysterious unknowable entity, cannot be sure they're even human any more. Has seen things you wouldn't believe. DO NOT TRUST THIS PLAYER.
Jester: Unbearable wretch of a person/Fairly decent person who looked at the names of the abilities and decided "Yes, I want to play this" OR pre-nerf Demon wrapped in human skin from recent victim, looked at the mechanics of the abilities and said "Yes, I want to play this". Post-nerf is most likely player in need of a hug.
MONK: Hunting class most in need of a hug. Don't feel too bad for them they had it good for a very long time.
That sort of thing.