This is my gui, very thrown together I just put things where they fit when I install things. I'm thinking about putting borders or a background colour around everything to make things look like they belong.
The beginner works of my new GUI, to go along with the system I'm in the midst of coding from the ground up. Undecided just yet what I'll add at the bottom. System-related information when I get there, probably.
The beginner works of my new GUI, to go along with the system I'm in the midst of coding from the ground up. Undecided just yet what I'll add at the bottom. System-related information when I get there, probably.
Very nice, love the creative borders!
I've been working on a script to auto resize and reshape boarder art without requiring restarts or layering issues recently. Been pretty happy with the results:
2 Pictures. 1 Just my basic GUI when not in combat and hanging around battlements with my ashtan wallpaper and the other is a gif showing the border changing and zone wallpaper changing:
(Had to cut the gif short as you can see by the red spam Mhaldor raided while I was filming it lol)
All your GUIs are so cool Mine is bleh. I wanna rewrite it but I don't know how to make cool stuff like buttons or limb showey things or affliction trackers
Theoretically border resizing like that should be trivial with slices, but I haven't had much luck in getting the underlying Qt to do what it says it can do.
Pretty Basic Stuff Here , top right hand corner is blank, that is where the chat box used to be before I put it below the screen. I don't need a people tracker gui, cause you can see who is in the room above, TReX, tracks that and prints in out for you on the fly. Bottom left is enemy limb counter, top is self limb counter. Songbird geyser at top left is self explanatory, but I have bars that populate all down the left side just like the songbird for things like, enemy balances like tree, dragonheal, focus, herb, etc.. they remove from screen when done counting down. I think I may throw my harmonics tables in the top right hand corner so I can visually see what harmonics are in the room with me... hrm
I think I like where mine's at, now. No matter what I do, can't make the bars look less pixellated in images, though! Suffice it to say it looks a lot clearer on my screen.
Just finished adding some combat stuff to my GUI so I can type less!
Very happy with how my venom selector in the bottom right corner turned out. Color of the venom border is the cure, left click selects venom 1 (red) and right click selects venom 2 (blue). Next step is to setup the runelore/chivalry tabs, add support for automatic class changing, and add a switch to toggle between PVP loadout and PVE loadout (toggle will hide the limb/parry panels. If I need more room, I'll also hide the class skill panel).
@Tysandr the achaea screen is actually about 20 feet wide and 8 feet tall when you walk up to it. I want to put a large stone table in the middle with a map of achaea on it next. Was going for a "Mural hall of Achaea divine" sort of look. I'll try to do a gif to show it off better later
@Puxi Vive, I can play all Oculus exclusive games thanks to reVive app. Can't wait for vive pro wireless edition to release. I'm actually working on a mudlet GUI for actually playing Achaea in VR well. Lots of touchable huge buttons with images so I can just swing my arms around to fight lol
Comments
Like this!
3840 x 2160 resolution, 40" monitor
This is my gui, very thrown together I just put things where they fit when I install things. I'm thinking about putting borders or a background colour around everything to make things look like they belong.
Undecided just yet what I'll add at the bottom. System-related information when I get there, probably.
I've been working on a script to auto resize and reshape boarder art without requiring restarts or layering issues recently. Been pretty happy with the results:
2 Pictures. 1 Just my basic GUI when not in combat and hanging around battlements with my ashtan wallpaper and the other is a gif showing the border changing and zone wallpaper changing:
(Had to cut the gif short as you can see by the red spam Mhaldor raided while I was filming it lol)
zGUI 4.0 - A Free GUI for Mudlet 4.10+
Mine is bleh. I wanna rewrite it but I don't know how to make cool stuff like buttons or limb showey things or affliction trackers
Tecton-Today at 6:17 PM
Svof
Mudlet Discord join up
zGUI 4.0 - A Free GUI for Mudlet 4.10+
Pretty Basic Stuff Here , top right hand corner is blank, that is where the chat box used to be before I put it below the screen. I don't need a people tracker gui, cause you can see who is in the room above, TReX, tracks that and prints in out for you on the fly. Bottom left is enemy limb counter, top is self limb counter. Songbird geyser at top left is self explanatory, but I have bars that populate all down the left side just like the songbird for things like, enemy balances like tree, dragonheal, focus, herb, etc.. they remove from screen when done counting down. I think I may throw my harmonics tables in the top right hand corner so I can visually see what harmonics are in the room with me... hrm
When I finish coding my system I'll likely recode the whole thing, but it works for now.
Tecton-Today at 6:17 PM
Updated The GUI Image.
So awesome, though. Awesome work, guys
Orbs are bal/eq.
Very happy with how my venom selector in the bottom right corner turned out. Color of the venom border is the cure, left click selects venom 1 (red) and right click selects venom 2 (blue). Next step is to setup the runelore/chivalry tabs, add support for automatic class changing, and add a switch to toggle between PVP loadout and PVE loadout (toggle will hide the limb/parry panels. If I need more room, I'll also hide the class skill panel).
[spoiler]
I mean why would you have this... Yuck. [/spoiler]
Seamlessly linked between Windows/Mac via Dropbox. Should probably make the input bar translucent too.
zGUI 4.0 - A Free GUI for Mudlet 4.10+
zGUI 4.0 - A Free GUI for Mudlet 4.10+
zGUI 4.0 - A Free GUI for Mudlet 4.10+