There's something in that big black void on the left on my Paladin profile, but I haven't decided what to put there on my Depthswalker one yet.
What I have in generally the same space. health and mana are just set off assess/contemplate and updated on moss eats as well. The rest is just aff %s and whether or not I have shadow.
Haven't changed mine much at all really since I last posted it. Might rewrite some things when I get my new screen soon. Still showing tzantza etc because it defaults to Shaman if I'm not fighting.
@Kogan percents requires an aff tracker. I tried to make one of those. I am now even closer to insanity, no fuckin thank you
Well madness and retribution are easy ones. You know when you give them. And there is a 3rd person line when both are cured. So they're either 100% or 0%.
^(\w+) gives a sigh of relief\.$ <- retribution cured
^Lucidity returns to the eyes of (\w+)\.$ <- madness cured.
So if these happen between prompts where they eat plumbum or cuprum/tree you know its 0%. If you know they have it and you don't see those. You know its 100%. Alternatively if you don't care for tracking then these are still solid highlights to throw in.
Top left is for my pet so it doesn't spam my chat. Catches enters/exits, says to pet, & emotes to pet. Below that you have what I shared earlier, my current targets, and which of those targets are in my room currently. Chatbox at bottom. Map with a few buttons for quick travels/zoom buttons to get around it being within a container. And then the mp3 stuff Ive been working on under that. Still some space to use in bottom right I haven't decided on yet, along with me being able to move things around to create a little more on the left side.
Finally got around to learning Geyser. And because of that I redid my whole UI. Spent about two days on it between all the coding from scratch and tying it into my system.
There are still a few things I want to add/code in. Biggest things are the black box to the left is going to be a self affliction/defence tracker display. Next thing is going to be seperating denizens from the room inventory list and swapping the two boxes there. Up top with the buttons I am going to add some curing priority switching.And probably a few other things
With a lot of help from the forums I have this GUI going. Apart from the YATCO chat panel I wrote everything myself (and even that panel uses my gmcp router rather than the triggers that it came with).
Left side is balance and rage trackers. The room miniconsole highlights my target and cycles through the targets on a hotkey:
Next on my GUI scripting agenda is animated timers on the balance and rage labels. The gauges have this nasty habit of displaying as full when their current value is zero which is getting in my way. I still have some space to work with, I think a limb counter, defense tracker, and target humour/affliction tracker will fill the emptiness when they're finished. I'd also like to find space for a calendar/clock widget somewhere and maybe an experience bar.
I also need to write up some of my own combat scripts and wean myself of the kconfig basher
can the text entry bar be moved? It is tempting to put the entry field where my vitals bars are, and my vitals gauges beneath it.
I use single prompt. I think I'm pretty good. Having to read every other line would give me an aneurysm. I also display the single prompt in a place i watch and also have additional UI elements to display its contents easier than trying to read the prompt.
Maybe this is not the right thread, but the opinions are so strong that I feel I need to know. What are these reasons, why is single prompt so bad?
I do just about anything I can to slow down the scrolling to minimize my chances of missing something important. The balance and rage indicators and the chat panel were also part of that effort, to get as much noise out of the scroll window as I could. I suppose I could ditch the prompt completely now that I have the vitals gauges and balance labels, but I got so used to seeing it.
Most people like normal prompt to see changes in health/mana/etc in numbers, and for timestamps. It also makes looking over logs MUCH easier because we can see that these X lines came in simultaneously (between prompts) or for determining specifics about a certain section of a fight, between two timestamps for instance.
Comments
Been wanting to overhaul it with new graphic elements and such, but I just can't get Mudlet to do borders the way I want them.
There's something in that big black void on the left on my Paladin profile, but I haven't decided what to put there on my Depthswalker one yet.
Tecton-Today at 6:17 PM
What I have in generally the same space. health and mana are just set off assess/contemplate and updated on moss eats as well. The rest is just aff %s and whether or not I have shadow.
percents requires an aff tracker.
I tried to make one of those.
I am now even closer to insanity, no fuckin thank you
Tecton-Today at 6:17 PM
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
^(\w+) gives a sigh of relief\.$ <- retribution cured
^Lucidity returns to the eyes of (\w+)\.$ <- madness cured.
So if these happen between prompts where they eat plumbum or cuprum/tree you know its 0%. If you know they have it and you don't see those. You know its 100%. Alternatively if you don't care for tracking then these are still solid highlights to throw in.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Results of disembowel testing | Knight limb counter | GMCP AB files
Youtube-in-client!
There are still a few things I want to add/code in. Biggest things are the black box to the left is going to be a self affliction/defence tracker display. Next thing is going to be seperating denizens from the room inventory list and swapping the two boxes there. Up top with the buttons I am going to add some curing priority switching.And probably a few other things
Svof
Mudlet Discord join up
Left side is balance and rage trackers. The room miniconsole highlights my target and cycles through the targets on a hotkey:
Next on my GUI scripting agenda is animated timers on the balance and rage labels. The gauges have this nasty habit of displaying as full when their current value is zero which is getting in my way. I still have some space to work with, I think a limb counter, defense tracker, and target humour/affliction tracker will fill the emptiness when they're finished. I'd also like to find space for a calendar/clock widget somewhere and maybe an experience bar.
I also need to write up some of my own combat scripts and wean myself of the kconfig basher
can the text entry bar be moved? It is tempting to put the entry field where my vitals bars are, and my vitals gauges beneath it.
Tecton-Today at 6:17 PM
There's a number of good reasons not to use it, and like... No good reason to use it.
I do just about anything I can to slow down the scrolling to minimize my chances of missing something important. The balance and rage indicators and the chat panel were also part of that effort, to get as much noise out of the scroll window as I could. I suppose I could ditch the prompt completely now that I have the vitals gauges and balance labels, but I got so used to seeing it.