The fastest I've been with daggers was around 0.7, but with runed rapiers I was throwing at something like 0.3. That was fun to witness. Average is slightly quicker than 1 second though.
With nimble, knife thrower, and juggle, I'm getting a .5 second throw balance on daggers that are around 197-205 speed. with any above 220 I'm seeing as low as .3 seconds
What would be more flavorable being a sentinel and able to use darkbows/cool looking morphs or be a blademaster that can only use his blade and shindo?
What would be more flavorable being a sentinel and able to use darkbows/cool looking morphs or be a blademaster that can only use his blade and shindo?
...A Blademaster who only uses his blade and Shindo (no striking) won't have access to a good portion of Shindo, and will be entirely unable to kill almost anyone.
What would be more flavorable being a sentinel and able to use darkbows/cool looking morphs or be a blademaster that can only use his blade and shindo?
...A Blademaster who only uses his blade and Shindo (no striking) won't have access to a good portion of Shindo, and will be entirely unable to kill almost anyone.
Would be better to have only Striking. Then you can at least deathstrike AFK people!
What would be more flavorable being a sentinel and able to use darkbows/cool looking morphs or be a blademaster that can only use his blade and shindo?
...A Blademaster who only uses his blade and Shindo (no striking) won't have access to a good portion of Shindo, and will be entirely unable to kill almost anyone.
Would be better to have only Striking. Then you can at least deathstrike AFK people or people who have bad Voidfist curing if you have good timing!
What would be more flavorable being a sentinel and able to use darkbows/cool looking morphs or be a blademaster that can only use his blade and shindo?
You'd have to invest 350 credits for an artifact bow, by the by.
EDIT: Clarification - Since Sentinels don't have access to archery normally. If you're looking for ranged ability, you can throw boomerang handaxes though.
Does anyone know how acciaccatura affects the limb damage done by bards?
I'm pretty sure it doesn't. Acciaccatura is basically like Epseth/Epteth targetted at whatever limb you target.
From announce 2806: - ACCIACCATURA tunesmithing will now add a slight increase in limb damage per jab.
Welp. That's irritating. I'd only just gotten the limbcounter to estimate breakpoints accurately as it was.
I've started collecting numbers about combinations of jabs and acciaccatura jabs to break limbs on assorted health totals. I can post the data if anyone with experience in reverse engineering limb damage formulae wants to have a crack at it.
Basically, yeah. Reverse-engineering the necessary values from results given is just about the only way to do it.
Given a large enough sample size and enough time to narrow things down, they can get pretty reliable, at least. Heck, you can get to 'acceptable' reliability pretty fast - mine only took about, two months? Maybe a bit longer. I forget how many samples, but not all that many I don't think, and I'd say it's 90% reliable.
Of course, I'd vastly prefer if this wasn't even necessary and we could just see the formulae for ourselves, but...
The monk blocks (bodyblock, evade, pinch) all seem like very powerful skills but their mana/wp drain seems to be prohibitively large to use them for long, protracted fights. When should these abilities be used?
Use pinch when you notice the blademaster you're fighting is using retaliationstrike, and you have them on fairly low health, then watch them cry when you combo, pinchblock on retaliationstrike, and bbt.
Retaliatory abilities synergise with pinch - got it. Does the avoidance bonus given by Evade count towards denizen damage as well, even with no avoidance training?
I tend to doubt it, but not sure. The pinchblock comment was at least somewhat tongue-in-cheek; getting hit with it like that has just been my only experience with it. I do know that the probability of it firing is dependent on on the attacker's health level, getting more likely as they get lower, which is why I included the bit about having them at fairly low health already.
1. Does a given webbomb stack with hangedman? Pretty sure it does.
2. What does runaway do. Same as gallop (while riding a giraffe), but stupider-looking.
3. What does giraffe do again? It works like fluidswim, and lets you runaway and step into trees. Not sure what other benefits it gives, or what differences there are between being mounted on a giraffe and being mounted normally.
5. How long does juggling last?
Until you run out of endurance or stop juggling.
6. The hell is Props. It's how you get balloons, blackjacks, itchpowder, and mickeys.
Staffstrike air can target limbs now, but does it do the same amount of limb damage as the other staffstrikes (4 hit break)? If not, does it at least do a reliable amount like 3 earths 2 airs will break every time?
Air takes 9 on average (this being anything below dragon range of health) iirc. It usually breaks on the 4th hit if you prep with a different type of staffstrike except against people with health equivalent to dragons where it'll take 3 of a different type plus 2 of air.
As a Xoran Ward Runie, is it more beneficial to go with improved physique for offense over robust for more health?
@Kalvin I am by no means good at combat but since Runies already have a lot of damage increasing abilities: jera, fury, and mastery, it would be better to go for tankiness. My vote goes for Robust and the con specialisation, if you haven't chosen one already.
Since runies are already tanky with fullplate, jera, algiz, berkana and uruz, it would be better to go for damage. My vote goes for improved physique and the strength specialisation.
Basically what Kalvon said. You already have excellent straight tanking with the increased max health, regeneration and resistances, along with the ability to freeze to slow down balance or stick clumsiness or weariness through focus stacking, mountjump over gular (eventually) and wunjo/nairat. Damage shouldn't be a problem to you.
Go for Strength. It increases your damage output as well as significantly increasing your chances of killing with disembowel (which scales nicely with strength). You know it makes sense.
Comments
Question: Is backstab balance/eq cost affected by dirk speed? Would I recover balance faster with an artie one?
@iocun
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
So a Thoth's Fang is the best for backstab, and forged daggers tend to be better than forged dirks because they have higher speed.
→My Mudlet Scripts
...A Blademaster who only uses his blade and Shindo (no striking) won't have access to a good portion of Shindo, and will be entirely unable to kill almost anyone.
→My Mudlet Scripts
- ACCIACCATURA tunesmithing will now add a slight increase in limb damage per jab.
Welp. That's irritating. I'd only just gotten the limbcounter to estimate breakpoints accurately as it was.
Given a large enough sample size and enough time to narrow things down, they can get pretty reliable, at least. Heck, you can get to 'acceptable' reliability pretty fast - mine only took about, two months? Maybe a bit longer. I forget how many samples, but not all that many I don't think, and I'd say it's 90% reliable.
Of course, I'd vastly prefer if this wasn't even necessary and we could just see the formulae for ourselves, but...