No you’re right that’s the point. If you spam mending/stand/shield you can beat the kill outright. It takes doing that though, and is a flaw in the timing of earth lord attacks. Need to be .1s slower to close the window.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Is there any good reason to keep the rotting remains talisman once completed? I have tried to figure out how to integrate it into my offense 1v1 but because it hits everyone in the room and I don't know what it's going to hit with I'm not sure what advantage I get from it.
I think I can trade it in for 80 bound credits - is this true even if the pieces are "Q"? If so, do you guys think it is a good idea to trade it in and put the lessons into my class skills or towards a different artie?
It decreases by piece used. If you use 3 Promotional and 1 Quest, it will tradein for 3/4 of the full promotional tradein. If you used all Q, it won’t have a tradein.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
The remains are useful but they can’t just be fired and forgotten. Everyone gets affed at the same time, so it depends on how you react to that +1 aff and your class.
Are there any threads discussing basic combat as Earth Lord? I saw a recent post Chubbs made and some responses but I'm probably too unskilled to decipher it. I would love more of a simple, straightforward intro to the class.
Also, any suggestions for traits to take for it? You can't do nimble with the class, so I was thinking +1 STR for fighting/bashing and Lucky for bashing. Would Sawbones maybe be helpful since it is so based on limb breaks?
Elemental Lords all use int for bashing damage, and collar also boosts it- something to keep in mind! Sawbones is probably not needed too, since it uses static limb break numbers like dragon does.
Elemental Lords all use int for bashing damage, and collar also boosts it- something to keep in mind! Sawbones is probably not needed too, since it uses static limb break numbers like dragon does.
Fire Lady here. Would collar + ember both increase bashing damage?
Elemental Lords all use int for bashing damage, and collar also boosts it- something to keep in mind! Sawbones is probably not needed too, since it uses static limb break numbers like dragon does.
Fire Lady here. Would collar + ember both increase bashing damage?
Correct. Collar, intelligence and the incandescent_might artefact will all have an effect on your flamewhip damage against denizens.
Elemental Lords all use int for bashing damage, and collar also boosts it- something to keep in mind! Sawbones is probably not needed too, since it uses static limb break numbers like dragon does.
Fire Lady here. Would collar + ember both increase bashing damage?
Correct. Collar, intelligence and the incandescent_might artefact will all have an effect on your flamewhip damage against denizens.
Yep, and that's true for any Elemental Lord, as per the announce- they all got put on int/collar scaling. I don't remember which announce, but it's in the Elemental Lord bashing changes one.
Just to make sure, since I got a reply back on my bug that seems odd- it is 100% intended that clumsiness blocks a Psion's entire round?
Practice mode:
Striking like coiled lightning, your hand flashes out and lays open the throat of Nephiny with a translucent dagger in a spray of crimson. Your blow strikes Nephiny but is robbed of much of its impact by your faulty technique.
vs
Striking like coiled lightning, your hand flashes out and lays open the throat of Nephiny with a translucent dagger in a spray of crimson. [Nephiny]: Health: 5992/5992 Mana: 5513/5513 (Gained asthma) Your body and mind continue to harmonise: you are 20 percent of the way to full transcendence. Lightning explodes from your blade as you hack into Nephiny, her body locking up as the current rips through her. [Nephiny]: Health: 5053/5992 Mana: 5513/5513 (Gained paralysis)
And then some attacks, when they fail, don't give ANY line for the hit, and just display the fail message:
Your blow strikes Nephiny but is robbed of much of its impact by your faulty technique.
vs
You lash at Nephiny with a translucent lash, directing the fundamental weave of her body to begin unwinding. [Nephiny]: Health: 5977/5992 Mana: 5513/5513 (Gained unweavingbody) Your body and mind are in perfect harmony; transcendence is yours. Lightning explodes from your weapon as it smashes into Nephiny, her body locking up in agony as it rips through her. [Nephiny]: Health: 5038/5992 Mana: 5513/5513 (Gained paralysis)
It has a 33% chance to stop the weave. Prepare goes through.
Prepare does not go through, look at the log. That's practice mode in the arena, any aff pops up a line- test for yourself? Maybe I'm bugged somehow, not the skill.
It has a 33% chance to stop the weave. Prepare goes through.
Prepare does not go through, look at the log. That's practice mode in the arena, any aff pops up a line- test for yourself? Maybe I'm bugged somehow, not the skill.
Just FYI: I've noticed that practice mode doesn't always show all affs/curing. I always thought I was gagging lines (STFU Archaeon) but went back and wasn't. Disclaimer: This may have been fixed because I really only used practice mode when I was building my system to do a bit of testing/try to build in some stat samples.
It has a 33% chance to stop the weave. Prepare goes through.
Prepare does not go through, look at the log. That's practice mode in the arena, any aff pops up a line- test for yourself? Maybe I'm bugged somehow, not the skill.
Just FYI: I've noticed that practice mode doesn't always show all affs/curing. I always thought I was gagging lines (STFU Archaeon) but went back and wasn't. Disclaimer: This may have been fixed because I really only used practice mode when I was building my system to do a bit of testing/try to build in some stat samples.
They weren't curing the secondary affs either, they just never landed. I can test again outside the arena though.
You prepare to alter future creations to possess the disruption modification.
You weave a translucent dagger into being, its ethereal form firming to corporeality in your hands.
Striking like coiled lightning, your hand flashes out and lays open the throat of Ryleigha with a
translucent dagger in a spray of crimson.
Your blow strikes Ryleigha but is robbed of much of its impact by your faulty technique.
You say, "Ah, perfect."
You ask, "Diagnose?"
You say, "No afflictions, correct?"
Ryleigha says in a soothing, mellifluous voice, "Only blind and deaf."
It's not just @kog, I saw this testing some stuff with Oblive, too. Usually the weave fails and the prepare goes through, but there's a clear chance that neither does. Gunna have to sit down and test what the exact percentage is, though.
I'm getting this 100% of the time, over an admittedly short number of tests. Certain attacks- Deathblow, for example- always show the hit line THEN the faulty technique line. Certain attacks- Unweave, for example- just show the faulty technique line.
Alright, whatever's up is weirder than I realised. It looks like it changed recently, somehow.
This is what I was getting a month ago from a clumsy hit, from one of my logs:
You weave a translucent dagger into being, its ethereal form firming to corporeality in your hands. Striking like coiled lightning, your hand flashes out and lays open the throat of Lorei with a translucent dagger in a spray of crimson. Your blow strikes Lorei but is robbed of much of its impact by your faulty technique. Your body and mind continue to harmonise: you are 20 percent of the way to full transcendence. Lightning explodes from your blade as you hack into Lorei, her body locking up as the current rips through her.
And a clumsy hit with deathblow/disrupt today:
Striking like coiled lightning, your hand flashes out and lays open the throat of Nephiny with a translucent dagger in a spray of crimson. Your blow strikes Nephiny but is robbed of much of its impact by your faulty technique.
No prepare, and no transcendence progress. So sometime in the last month it changed. There's nothing in classleads, looks like, so I'm presuming this is a bug.
Alright, whatever's up is weirder than I realised. It looks like it changed recently, somehow.
This is what I was getting a month ago from a clumsy hit, from one of my logs:
You weave a translucent dagger into being, its ethereal form firming to corporeality in your hands. Striking like coiled lightning, your hand flashes out and lays open the throat of Lorei with a translucent dagger in a spray of crimson. Your blow strikes Lorei but is robbed of much of its impact by your faulty technique. Your body and mind continue to harmonise: you are 20 percent of the way to full transcendence. Lightning explodes from your blade as you hack into Lorei, her body locking up as the current rips through her.
And a clumsy hit with deathblow/disrupt today:
Striking like coiled lightning, your hand flashes out and lays open the throat of Nephiny with a translucent dagger in a spray of crimson. Your blow strikes Nephiny but is robbed of much of its impact by your faulty technique.
No prepare, and no transcendence progress. So sometime in the last month it changed. There's nothing in classleads, looks like, so I'm presuming this is a bug.
Your bug report (detail: It looks like some Weaving attacks (deathblow
for example) show a successful 'hit' line when clumsiness procs,
followed by 'Your blow strikes Naoko but is robbed of much of its impact
by your faulty technique.' while not delivering the prepared affliction
either. However, using weave unweave naoko mind does not show a
successful 'hit' line when it lands, only showing 'Your blow strikes
Naoko but is robbed of much of its impact by your faulty technique.'
while also not delivering the prepared affliction.) - has been removed
because it is not a bug (usually meaning that this is the way things are
intended to be). Please accept our apologies for any inconvenience or
misunderstanding that may be involved.
Which is why I asked originally- maybe I was unclear in my writeup, and should have been more explicit that it does not give EITHER affliction, or effect...?
Well, I'm not sure if unweaves not showing the normal hit line is a bug or not. That's not new. From a month ago, here's how a clumsy hit looked on an unweave:
Alias "weaveattack" will now execute: "stand//weave prepare laceration/weave unweave Lorei body/" 5183h, 4864m, 24165e, 19547w exckdb---s00:51:00.74-- Your queues are already empty. [System]: Added WEAVEATTACK to your eqbal queue. [System]: Running queued eqbal command: WEAVEATTACK You are not fallen or kneeling. You prepare to alter future creations to possess the laceration modification. Your blow strikes Lorei but is robbed of much of its impact by your faulty technique. Your body and mind are in perfect harmony; transcendence is yours. The spikes adorning your lash tear bloody furrows in the flesh of Lorei. 5183h, 4864m, 24165e, 19547w eckdb---s00:51:00.81--
So we still weren't getting the normal hit line, but you were getting transcendence + prepare, still. Now, a failed unweave just looks like:
You weave a translucent lash into being, its ethereal form firming to corporeality in your hands. Your blow strikes Nephiny but is robbed of much of its impact by your faulty technique. (p) 5810h(100%) 5439m(100%) 100%w 100%e [80] e|cdbk|0/0|0/0|2/0|4 [cl]23:20:1
Fire Lady question: Spoiled the mechanics for no reason.
I've determined that placing the brand is 3 stacks. Flaring it is 2. Sipping reduces 1. Caps at 7. SO, Latency at 6-7 stacks is a thrice-flared brand. That should remove frost for 10s, reduce next sip, and reform brand.
It does not.
What I've been doing is storing brand stacks to a variable, and when it == 7 on bal, I throw the latency. Simply refuses to proc the thrice-flared effect. This is the same snippet that worked before a brief dormancy, but it's just not doing the thing.
Am I missing anything?
if brand == 7 and lttwant == 1 and inc == 1 then
print(brand)
send("queue addclear eqbal ignite latency "..target)
end
lttwant is just the toggle for whether I want to latency, and inc is my incombat toggle.
Fire Lady question: Spoiled the mechanics for no reason.
I've determined that placing the brand is 3 stacks. Flaring it is 2. Sipping reduces 1. Caps at 7.
SO, Latency at 6-7 stacks is a thrice-flared brand. That should remove frost for 10s, reduce next sip, and reform brand. It does not. What I've been doing is storing brand stacks to a variable, and when it == 7 on bal, I throw the latency. Simply refuses to proc the thrice-flared effect. This is the same snippet that worked before a brief dormancy, but it's just not doing the thing. Am I missing anything? if brand == 7 and lttwant == 1 and inc == 1 then<br> print(brand)<br> send("queue addclear eqbal ignite latency "..target)<br> end<br>lttwant is just the toggle for whether I want to latency, and inc is my incombat toggle.
YoU jUsT hAvE tO sMaRt SwAp PrIoS, oR hArD hInDeR.
I can't remember which thread had the 'head breaks and muddle are broken' talk that got shut down, but what a hilarious 180 this class has taken, if this isn't a bug.
YoU jUsT hAvE tO sMaRt SwAp PrIoS, oR hArD hInDeR.
I can't remember which thread had the 'head breaks and muddle are broken' talk that got shut down, but what a hilarious 180 this class has taken, if this isn't a bug.
Argument was being made from a poor standpoint, anyway. One who was arguing it can't be hindered by affs, is one who doesn't actually use affs (aside from breaks; tekura monk). Nobody else was really arguing that, so it's not really a 180.
can anyone tell me why DW's raze is paired with a prone? I don't get it. Like SnB/DWC can raze and paralyse to keep the affliction momentum going but if DW razes and prones, the target can just stand back up right? It's not like it's a prep class that can take advantage of broken legs. I have no idea what i'm missing here
nevermind. I forgot this got clarified to me a few days ago. ignore me.
Comments
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
I think I can trade it in for 80 bound credits - is this true even if the pieces are "Q"? If so, do you guys think it is a good idea to trade it in and put the lessons into my class skills or towards a different artie?
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Also, any suggestions for traits to take for it? You can't do nimble with the class, so I was thinking +1 STR for fighting/bashing and Lucky for bashing. Would Sawbones maybe be helpful since it is so based on limb breaks?
Yep, and that's true for any Elemental Lord, as per the announce- they all got put on int/collar scaling. I don't remember which announce, but it's in the Elemental Lord bashing changes one.
translucent dagger in a spray of crimson.
Your blow strikes Nephiny but is robbed of much of its impact by your faulty technique.
vs
translucent dagger in a spray of crimson.
[Nephiny]: Health: 5992/5992 Mana: 5513/5513 (Gained asthma)
Your body and mind continue to harmonise: you are 20 percent of the way to full transcendence.
Lightning explodes from your blade as you hack into Nephiny, her body locking up as the current rips
through her.
[Nephiny]: Health: 5053/5992 Mana: 5513/5513 (Gained paralysis)
unwinding.
[Nephiny]: Health: 5977/5992 Mana: 5513/5513 (Gained unweavingbody)
Your body and mind are in perfect harmony; transcendence is yours.
Lightning explodes from your weapon as it smashes into Nephiny, her body locking up in agony as it
rips through her.
[Nephiny]: Health: 5038/5992 Mana: 5513/5513 (Gained paralysis)
Just FYI: I've noticed that practice mode doesn't always show all affs/curing. I always thought I was gagging lines (STFU Archaeon) but went back and wasn't. Disclaimer: This may have been fixed because I really only used practice mode when I was building my system to do a bit of testing/try to build in some stat samples.
They weren't curing the secondary affs either, they just never landed. I can test again outside the arena though.
Striking like coiled lightning, your hand flashes out and lays open the throat of Lorei with a translucent dagger in a spray of crimson.
Your blow strikes Lorei but is robbed of much of its impact by your faulty technique.
Your body and mind continue to harmonise: you are 20 percent of the way to full transcendence.
Lightning explodes from your blade as you hack into Lorei, her body locking up as the current rips through her.
translucent dagger in a spray of crimson.
Your blow strikes Nephiny but is robbed of much of its impact by your faulty technique.
Which is why I asked originally- maybe I was unclear in my writeup, and should have been more explicit that it does not give EITHER affliction, or effect...?
5183h, 4864m, 24165e, 19547w exckdb---s00:51:00.74--
Your queues are already empty.
[System]: Added WEAVEATTACK to your eqbal queue.
[System]: Running queued eqbal command: WEAVEATTACK
You are not fallen or kneeling.
You prepare to alter future creations to possess the laceration modification.
Your blow strikes Lorei but is robbed of much of its impact by your faulty technique.
Your body and mind are in perfect harmony; transcendence is yours.
The spikes adorning your lash tear bloody furrows in the flesh of Lorei.
5183h, 4864m, 24165e, 19547w eckdb---s00:51:00.81--
Your blow strikes Nephiny but is robbed of much of its impact by your faulty technique.
(p) 5810h(100%) 5439m(100%) 100%w 100%e [80] e|cdbk|0/0|0/0|2/0|4 [cl]23:20:1
SO, Latency at 6-7 stacks is a thrice-flared brand. That should remove frost for 10s, reduce next sip, and reform brand.
What I've been doing is storing brand stacks to a variable, and when it == 7 on bal, I throw the latency. Simply refuses to proc the thrice-flared effect. This is the same snippet that worked before a brief dormancy, but it's just not doing the thing.
Am I missing anything?
lttwant is just the toggle for whether I want to latency, and inc is my incombat toggle.
nevermind. I forgot this got clarified to me a few days ago. ignore me.