One thing I've got from this thread is that I missed an opportunity to add chrono cross and chrono trigger to Aeonics. That's fairly tragic.
There's still time!
Seriouspost: You said Fire Lord took 40% of the Elemental Lord development time. What were the other time breakdowns?
About 23% for earth, 40% for fire, 23% for water, 16% for air. It gets a bit hazy between the other three, but those are general ballpark figures. It mostly came down to how hard each was to test, and how close to "right" they were on first pass. Air required relatively few major changes and was mostly minor tuning. They all took about the same length of time to actually code the initial version (fire and water might have taken slightly longer because there are some more complicated things going on in some cases). Fire went through a lot of different iterations, though. Like with any kind of combat skill implementation, the coding is the easy part and takes up a fairly small amount of the actual development time. Testing and inevitable rewrites are the real time sink.
Get rid of impale/impaleslash shenanigans. Change the insta to 4 out of 5 broken out of head/legs/arms (a "broken star"). Allow sword envenom. Delete voidfist. Make BM great again.
Curseward isn't a real problem for shaman because their aff delivery is better and they have vodun. It's only a problem for apostate because their 'raze' is as slow as their regular attack, and their regular attack is slower than most momentum classes by just a bit.
Get rid of impale/impaleslash shenanigans. Change the insta to 4 out of 5 broken out of head/legs/arms (a "broken star"). Allow sword envenom. Delete voidfist. Make BM great again.
I don't think @Atalkez will think any boost to BM is enough until missing/clumsy is addressed. He was pretty vehement about them, though I could be remembering incorrectly.
Get rid of impale/impaleslash shenanigans. Change the insta to 4 out of 5 broken out of head/legs/arms (a "broken star"). Allow sword envenom. Delete voidfist. Make BM great again.
I don't think @Atalkez will think any boost to BM is enough until missing/clumsy is addressed. He was pretty vehement about them, though I could be remembering incorrectly.
Nah I just bit the bullet on that.
Being unable to kill max mana artied people was my problem.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Speed up Deathstrike wind-up from Striking to be based on prone affliction status and the number of damaged limbs (level 2 and level 3) on the opponent for Blademasters. Should give them a slow-prep alternative to bleed + impale strats.
How fast should the deathstrike windup be based on number of broken limbs? Up to discretion of @Makarios. Could be near-instant like Devour from dragon on four damaged limbs (level 2 breaks) or 1 second (enough time to put up a shield or tumble away if your curing is decent).
That is not an ordinary star, my son.
That star is the tear of a warrior. A lost soul who has finished his
battles somewhere on this planet. A pitiful soul who could not find his
way to the lofty realm where the great spirit awaits us all.
No class that breaks two limbs in one quick-ish hit should get a kill condition like devour.
What about a full ulti-break for the quick-ish hit? Level 2 Head + level 2 Torso + level 2 Arms + Level 2 Legs? There's a lot of opportunity to balance it I think.
That is not an ordinary star, my son.
That star is the tear of a warrior. A lost soul who has finished his
battles somewhere on this planet. A pitiful soul who could not find his
way to the lofty realm where the great spirit awaits us all.
Get rid of impale/impaleslash shenanigans. Change the insta to 4 out of 5 broken out of head/legs/arms (a "broken star"). Allow sword envenom. Delete voidfist. Make BM great again.
I don't think @Atalkez will think any boost to BM is enough until missing/clumsy is addressed. He was pretty vehement about them, though I could be remembering incorrectly.
Nah I just bit the bullet on that.
Being unable to kill max mana artied people was my problem.
They could just fix this, then BM would be fine. Makarios has already stated bm isn't intended to be a "aff class" so you can pretty much can the idea of getting more aff-related things.
I agree they shouldn't really get anything based on limb breaks=channeled insta, when they break as fast as they do.
Get rid of impale/impaleslash shenanigans. Change the insta to 4 out of 5 broken out of head/legs/arms (a "broken star"). Allow sword envenom. Delete voidfist. Make BM great again.
I don't think @Atalkez will think any boost to BM is enough until missing/clumsy is addressed. He was pretty vehement about them, though I could be remembering incorrectly.
Nah I just bit the bullet on that.
Being unable to kill max mana artied people was my problem.
They could just fix this, then BM would be fine. Makarios has already stated bm isn't intended to be a "aff class" so you can pretty much can the idea of getting more aff-related things.
I agree they shouldn't really get anything based on limb breaks=channeled insta, when they break as fast as they do.
What about... landing Deathstrike on a mangled head and if they don't cure out of their mangled head after a certain timer, they will shout out, "Nani?!" before their head explodes?
Other than that, I have no idea what people want from BM besides implementing copy-cat Absolve ability #5.
Also is it impossible to rework deathstrike to be based on number of limbs broken at a certain level? Is there any way to make it balanced? Such as requiring mangled head + mangled torso? Or just six mangled limbs entirely? Or is BM so good at limb breaking that it can do a sextuple mangle-lock and do a quickened 2-3 second deathstrike that is impossible to tumble out of?
For those arguing that we should get away from impale entirely for Blademasters. Does that mean that we should have a complete rework? Turn TwoArts into Skirmishing 2.0 since everyone wants a non-faction Sentinel class?
That is not an ordinary star, my son.
That star is the tear of a warrior. A lost soul who has finished his
battles somewhere on this planet. A pitiful soul who could not find his
way to the lofty realm where the great spirit awaits us all.
Not sure how much of a nerf that really is. If you're automated or good enough then yes, you can take advantage of some lucky RNG with Epic/Limerick, but otherwise you don't enter a scrap counting on songbird to be a bro.
He is a coward who has to bring two friends as backup to jump people hunting.
Oh it was more of a “that’s a smart nerf” than a “lol bard gutted” nerf. Minor tweaks like that are a good way to ever so slightly adjust classes and I’m happy to see changes like that over sweeping class destructions
Comments
Seriouspost: You said Fire Lord took 40% of the Elemental Lord development time. What were the other time breakdowns?
About 23% for earth, 40% for fire, 23% for water, 16% for air. It gets a bit hazy between the other three, but those are general ballpark figures. It mostly came down to how hard each was to test, and how close to "right" they were on first pass. Air required relatively few major changes and was mostly minor tuning. They all took about the same length of time to actually code the initial version (fire and water might have taken slightly longer because there are some more complicated things going on in some cases). Fire went through a lot of different iterations, though. Like with any kind of combat skill implementation, the coding is the easy part and takes up a fairly small amount of the actual development time. Testing and inevitable rewrites are the real time sink.
Change strike to.. throat? Yeah. Kelp stacks!
(Just saw that anorexia is cured by focus. DAMN!)
Being unable to kill max mana artied people was my problem.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
How fast should the deathstrike windup be based on number of broken limbs? Up to discretion of @Makarios. Could be near-instant like Devour from dragon on four damaged limbs (level 2 breaks) or 1 second (enough time to put up a shield or tumble away if your curing is decent).
I agree they shouldn't really get anything based on limb breaks=channeled insta, when they break as fast as they do.
Other than that, I have no idea what people want from BM besides implementing copy-cat Absolve ability #5.
Also is it impossible to rework deathstrike to be based on number of limbs broken at a certain level? Is there any way to make it balanced? Such as requiring mangled head + mangled torso? Or just six mangled limbs entirely? Or is BM so good at limb breaking that it can do a sextuple mangle-lock and do a quickened 2-3 second deathstrike that is impossible to tumble out of?
For those arguing that we should get away from impale entirely for Blademasters. Does that mean that we should have a complete rework? Turn TwoArts into Skirmishing 2.0 since everyone wants a non-faction Sentinel class?