There was a vote in Cyrene - a referendum, and a huge one at that. It was decently close, as I recall, with alchemists only barely edging out. Was a huge spot of drama at the time, because Cyrene has always had a population of forestals, and there was an undercurrent of related drama with it.
But there was definitely some pushing when it came to this, especially with Phaestus as the creator of Nurazar. I dunno about the other cities, but it definitely felt like it was being heavily encouraged to take up alchemists over forestals. Not that that's really a bad thing, but it definitely had the feeling of it.
Edit: Dug around to find this, not as close as I thought it was, but looking through so many of these Cyrene posts reminds me why we picked as we did at the time.
-- Results -- 1. (66) Allow alchemy, removing Cyrene's ability to accept future forestals. 2. (31) Do not allow alchemy, removing Cyrene's ability to accept alchemists.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
There was definitely a very subtle nudge for all cities not called Eleusis to go with alchemists, it happen amidst all the other factionalizing events that were being implemented.
I think the biggest tell for the cities to get Alchemists and the forestals going to Eleusis was the fact that the head denizen dude (it's been a few years, the name escapes me) practically snubbed Eleusis all together in the whole ordeal - turning his nose up at them and such.
There was definitely a very subtle nudge for
all cities not called Eleusis to go with alchemists, it happen amidst
all the other factionalizing events that were being implemented.
But there's a huge difference between 'a nudge', and giving people a binding public referendum. No matter how much they nudge and hint, no matter how many cracks Phaestus makes about forestal women only being useful for their pies, or how much they warm people to the idea of a new class by revealing the city's astronomic/alchemic history, or even how much a God tells people to "vote alchemists" (idk if this happened, just a made-up example), they can never be certain that a majority will vote one way or the other. People are far too unpredictable.
It was fairly evident which way Eleusis and Mhaldor would vote, but I believe the other four cities could easily have gone either way.
Look at the destruction of Shallam and formation of Targossas. There was no public vote on that one. They could have nudged and hinted and warmed people to the idea of a new city, but it would have thrown a huge spanner in the works of their future plans if people turned around and surprised them by voting 'no, we'll stick with Shallam, thanks'. So they didn't give people a choice. That is an example of a fixed outcome.
Sorry, but it bugs me when people try to downplay the choice that was given to cities on alchemists vs forestals, by implying that it was a fixed outcome. The fact that they gave cities public referendums - regardless of any casual campaigning done by Gods - makes it quite clear that there was no fixed outcome, in my opinion.
There was definitely a very subtle nudge for
all cities not called Eleusis to go with alchemists, it happen amidst
all the other factionalizing events that were being implemented.
But there's a huge difference between 'a nudge', and giving people a binding public referendum. No matter how much they nudge and hint, no matter how many cracks Phaestus makes about forestal women only being useful for their pies, or how much they warm people to the idea of a new class by revealing the city's astronomic/alchemic history, or even how much a God tells people to "vote alchemists" (idk if this happened, just a made-up example), they can never be certain that a majority will vote one way or the other. People are far too unpredictable.
It was fairly evident which way Eleusis and Mhaldor would vote, but I believe the other four cities could easily have gone either way.
Look at the destruction of Shallam and formation of Targossas. There was no public vote on that one. They could have nudged and hinted and warmed people to the idea of a new city, but it would have thrown a huge spanner in the works of their future plans if people turned around and surprised them by voting 'no, we'll stick with Shallam, thanks'. So they didn't give people a choice. That is an example of a fixed outcome.
Sorry, but it bugs me when people try to downplay the choice that was given to cities on alchemists vs forestals, by implying that it was a fixed outcome. The fact that they gave cities public referendums - regardless of any casual campaigning done by Gods - makes it quite clear that there was no fixed outcome, in my opinion.
To be fair, there was that time Shallam's guards got to vote to push the desired resolution. So it's not like there isn't a history of things being fixed to achive the desired result. Oh my god! What if they fixed the votes in the referendums! Clem dropped the bomb on Thera not the Vertani!. Slith is Tecton! TECTON IS SLITH!
I never said nor think it was a fixed outcome, only the one the admins found most desirable and thought would be the best and logical progression of the game. My language differed from Cooper's because it was a very subtle nudge, one I picked up on in my situation and followed of my own accord. There was never a gun to my head nor anything remotely close to that.
To be fair, there was that time Shallam's guards got to vote to push the desired resolution. So it's not like there isn't a history of things being fixed to achive the desired result. Oh my god! What if they fixed the votes in the referendums! Clem dropped the bomb on Thera not the Vertani!. Slith is Tecton! TECTON IS SLITH!
Yeah, and that was a huge fiasco. The theocracy referendum was the specific example I had in mind. It's why they almost certainly won't do that again - ask a question when they aren't prepared to accept both answers.
While Achaean alchemy does take some cues from FMA, they are hardly the same thing. :P
I would agree there is a place for alchemists in every city, even Eleusis, some cities are going to be more natural fits than others. You can tie any class easily enough to Evil. You can draw parallels between Chaos and the Ether. You can draw parallels between the Ether and the Elements. You can make connections between astronomy/alchemy and Darkness. You can fit alchemists into your city merely because you need cures.
Even so, Hashan has a thriving alchemist community now because we cared enough to create one. We made a place for alchemists.
Are you sure it's not the players taking it's cue from FMA? We could just skip FMA altogether and just look at historical alchemy. Shit's just about as weird as Achaean alchemy anyway, crazy mystical pseudoscience that it is.
I never said nor think it was a fixed outcome, only the one the admins found most desirable and thought would be the best and logical progression of the game. My language differed from Cooper's because it was a very subtle nudge, one I picked up on in my situation and followed of my own accord. There was never a gun to my head nor anything remotely close to that.
Sorry for slightly misconstruing what you said! And for presenting my own opinion in an argumentative tone. Let's :bz friends.
While Achaean alchemy does take some cues from FMA, they are hardly the same thing. :P
I would agree there is a place for alchemists in every city, even Eleusis, some cities are going to be more natural fits than others. You can tie any class easily enough to Evil. You can draw parallels between Chaos and the Ether. You can draw parallels between the Ether and the Elements. You can make connections between astronomy/alchemy and Darkness. You can fit alchemists into your city merely because you need cures.
Even so, Hashan has a thriving alchemist community now because we cared enough to create one. We made a place for alchemists.
Are you sure it's not the players taking it's cue from FMA? We could just skip FMA altogether and just look at historical alchemy. Shit's just about as weird as Achaean alchemy anyway, crazy mystical pseudoscience that it is.
Alchemy has always been an interest of mine and I am pretty well read in historical alchemy and its various philosophies, as well as pop fiction about it(FMA is so wonderfully depressing). I'm not saying the creators just watched some anime and ported into the game, the general scheme shows both nods to history as well as some interesting and original concepts that are unique to the world of achaea, but there are certainly some similarities as well. I do not know if others have seen it, but I have not seen any players trying to be one of the Elric brothers or Scar yet.
From a military perspective, going for three forestal classes versus the alchemist class would have been the much better choice. Then again, the class distribution seems so much less convoluted now and appropriate with Eleusis(rightfully) keeping all three classes.
While Achaean alchemy does take some cues from FMA, they are hardly the same thing. :P
I would agree there is a place for alchemists in every city, even Eleusis, some cities are going to be more natural fits than others. You can tie any class easily enough to Evil. You can draw parallels between Chaos and the Ether. You can draw parallels between the Ether and the Elements. You can make connections between astronomy/alchemy and Darkness. You can fit alchemists into your city merely because you need cures.
Even so, Hashan has a thriving alchemist community now because we cared enough to create one. We made a place for alchemists.
Are you sure it's not the players taking it's cue from FMA? We could just skip FMA altogether and just look at historical alchemy. Shit's just about as weird as Achaean alchemy anyway, crazy mystical pseudoscience that it is.
Alchemy has always been an interest of mine and I am pretty well read in historical alchemy and its various philosophies, as well as pop fiction about it(FMA is so wonderfully depressing). I'm not saying the creators just watched some anime and ported into the game, the general scheme shows both nods to history as well as some interesting and original concepts that are unique to the world of achaea, but there are certainly some similarities as well. I do not know if others have seen it, but I have not seen any players trying to be one of the Elric brothers or Scar yet.
Closest I remember are a bunch of FMA type titles. That got old pretty fast...
While Achaean alchemy does take some cues from FMA, they are hardly the same thing. :P
I would agree there is a place for alchemists in every city, even Eleusis, some cities are going to be more natural fits than others. You can tie any class easily enough to Evil. You can draw parallels between Chaos and the Ether. You can draw parallels between the Ether and the Elements. You can make connections between astronomy/alchemy and Darkness. You can fit alchemists into your city merely because you need cures.
Even so, Hashan has a thriving alchemist community now because we cared enough to create one. We made a place for alchemists.
Are you sure it's not the players taking it's cue from FMA? We could just skip FMA altogether and just look at historical alchemy. Shit's just about as weird as Achaean alchemy anyway, crazy mystical pseudoscience that it is.
Maybe the closest thing I have is that each laboratory has glyphs that help keep the labs clean and at a prime temperature to keep subjects and whatnot. There's no equal trade thing going on or anything like that, but otherwise, it's been a while since I've seen that one. Just that Glyphs are a thing, but they've not been shown to do anything beyond "These chill the air to help preserve these specimens" or "These keep the laboratory clean". Except the ones in the Experimental Chamber in Hashan, which supposedly plays a decent part in making it so secure.
@Hellen : .. your glyphs do that? The 'cleaning glyphs' seem a little off-key to me. I understand activating them to cool or heat areas, promote growth etc. But keeping an area clean?
@Hellen : .. your glyphs do that? The 'cleaning glyphs' seem a little off-key to me. I understand activating them to cool or heat areas, promote growth etc. But keeping an area clean?
@Tahquil : Oh, I was just throwing out random examples. Mostly as you said, heat and chill an area, though those are said to be common ones. Dunno if there's any others. Something we'll have to find out in time.
You carefully put together the lens in your monocle and attach the clasp and catch. You are now wearing Terrin'ukia's Monocle.
WOOHOO!!! Have wanted a monocle for forever and never thought it would happen since the artefact had been discontinued. Definitely wouldn't have been able to do it without @Skarash who is the most amazing and my best, best, best friend and @Torrent who is also super amazing. So excited!
Avast, ye salty dogs! Maelstrom be pleased to be sellin' a new trinket for ye vessel. A new trunk for ye cabin that'll keep those pesky swashbucklers out of ye chambers. Requisitions now be accepted at Tasur'ke and Thraasi harbours.
Sourpuss Summary
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Penned by My hand on the 16th of Glacian, in the year 645 AF.
Comments
But there was definitely some pushing when it came to this, especially with Phaestus as the creator of Nurazar. I dunno about the other cities, but it definitely felt like it was being heavily encouraged to take up alchemists over forestals. Not that that's really a bad thing, but it definitely had the feeling of it.
Edit: Dug around to find this, not as close as I thought it was, but looking through so many of these Cyrene posts reminds me why we picked as we did at the time.
-- Results --
1. (66) Allow alchemy, removing Cyrene's ability to accept future forestals.
2. (31) Do not allow alchemy, removing Cyrene's ability to accept alchemists.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
It was fairly evident which way Eleusis and Mhaldor would vote, but I believe the other four cities could easily have gone either way.
Look at the destruction of Shallam and formation of Targossas. There was no public vote on that one. They could have nudged and hinted and warmed people to the idea of a new city, but it would have thrown a huge spanner in the works of their future plans if people turned around and surprised them by voting 'no, we'll stick with Shallam, thanks'. So they didn't give people a choice. That is an example of a fixed outcome.
Sorry, but it bugs me when people try to downplay the choice that was given to cities on alchemists vs forestals, by implying that it was a fixed outcome. The fact that they gave cities public referendums - regardless of any casual campaigning done by Gods - makes it quite clear that there was no fixed outcome, in my opinion.
To be fair, there was that time Shallam's guards got to vote to push the desired resolution. So it's not like there isn't a history of things being fixed to achive the desired result. Oh my god! What if they fixed the votes in the referendums! Clem dropped the bomb on Thera not the Vertani!. Slith is Tecton! TECTON IS SLITH!
Let's :bz friends.
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You are now wearing Terrin'ukia's Monocle.
WOOHOO!!! Have wanted a monocle for forever and never thought it would happen since the artefact had been discontinued. Definitely wouldn't have been able to do it without @Skarash who is the most amazing and my best, best, best friend and @Torrent who is also super amazing. So excited!
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
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