Cata nerf woohoo!! Now cyrene's magi might actually have to learn to melee instead of sitting on guards with easy-mode cata.!
This is why I disagree with the change. I'm not into combat, most of Cyrene isn't into combat (per the norm, some - like Melodie- are getting out of that shell) but honestly, I don't play for conflict, I play for fun, to relax. Eh, I'm quitting as soon as I can. There's no interest for me any more.
Cata nerf woohoo!! Now cyrene's magi might actually have to learn to melee instead of sitting on guards with easy-mode cata.!
This is why I disagree with the change. I'm not into combat, most of Cyrene isn't into combat (per the norm, some - like Melodie- are getting out of that shell) but honestly, I don't play for conflict, I play for fun, to relax. Eh, I'm quitting as soon as I can. There's no interest for me any more.
Then don't defend? You don't have to if it stresses you out that much
Then don't defend? You don't have to if it stresses you out that much
For a lot of people that still causes a problem though, since the attacks themselves are a disruption of whatever they were doing prior to that. Cyrene's especially vulnerable to this I think, since it has such a large noncom population and they're involved in quite a bit of stuff that's outside of normal conflict avenues. The changes to range do remove them from having an easy way to contribute without investing much into it. Now, they'll just log out instead. I'm not sure that's better.
Still, Achaea is a game focused around conflict. It's difficult to strike a balance here between noncombatants and combatants. I think Cyrene was intended to be the place that people could go to avoid that huge section of the game if they wanted, but that's not panning out I think.
Except if you don't want raids to affect you, they don't, even more-so with these changes.
Move out of LoS and 4 rooms from the raid. Continue as normal. Don't be with the defense group, don't be Mark/Infamous, don't be near the raid. All very very simple things that remove you from the conflict.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
What Jarrod suggests is pretty much what my house does. We are just like raid, let's go hide.
It kind of sucks though when like something was happening and then we are getting raided, or when I was shopping or something and walked into a group of people and die. The second though has only happened to me once in all 50 years (achaean) or so of playing though so I'd consider it to be more of an outlier.
But I actually like these range changes seeing as I have no range. So yay! range changes!
Edit: Not that I really combat (esp outside the arena).
Commission List: Aesi, Kenway, Shimi, Kythra, Trey, Sholen .... 5/5 CLOSED I will not draw them in the order that they are requested... rather in the order that I get inspiration/artist block.
Except if you don't want raids to affect you, they don't, even more-so with these changes.
Move out of LoS and 4 rooms from the raid. Continue as normal. Don't be with the defense group, don't be Mark/Infamous, don't be near the raid. All very very simple things that remove you from the conflict.
yeah, I feel like this is probably entirely true. The only reason that an anti-combat mindset would dislike these changes is because some of the cities that raid don't have ready access to cataclysm.
I feel like if Mhaldor was bringing cata squads, thereby making no room in Cyrene safe, that non-coms would be singing a very different tune
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
"Then don't defend" seems like a bit of a short-sighted solution. Deepening the gap between "coms" and "non-coms" by removing all the simpler ways of fighting and only leaving the challenging ones leads to conflicts that are reduced to fewer and fewer participants. That's isn't fun for either party, as the non-coms won't get to experience the thrill of combat and maybe get an incentive to delve deeper into it, and the coms never get to fight any new opponents. Easy-to-use combat abilities are how people who don't consider combat their main interest can still participate in combat, get some successes, and possibly take some first steps into learning more advanced forms of fighting.
I still understand the changes to cata/choke/crush, because it's in line with the other changes to range that happened so far, and I do agree that the dominance of ranged fights was getting a bit too much before these changes. But I still believe it's important to always keep around ways for inexperienced fighters to contribute to group fights, without instantly being turned off by the huge overload of information that tends to happen in many melee group fights.
Except if you don't want raids to affect you, they don't, even more-so with these changes.
Move out of LoS and 4 rooms from the raid. Continue as normal. Don't be with the defense group, don't be Mark/Infamous, don't be near the raid. All very very simple things that remove you from the conflict.
Not really true. I was not Infamous, nor Mark when Dunn Hirst and Jhui infiltrated Cyrene to attack me. Sure, I am a soldier of Targossas and have probably attacked them at some point, but they caused the CCG to come and defend, and IIRC it started a raid. I'm not complaining, PVP/Combat is the entire reason I play, but they interrupted a conversation with @Aquilora and @Hallis, neither of which are too keen on fighting.
Thoughts?
Edit: Who needs spelling?
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
I agree with most of your post, @Iocun, but in this situation we're talking about someone who is quitting because they can't cata in raid defence anymore.
the non-coms won't get to experience the thrill of combat
Sitting at CC spamming staffcast/transfix? I don't think area-wide cata was thrilling for anyone involved and I'm personally glad the focus is getting pushed further and further away from area fights (though besides the artie bow nerf it seems like it's more and more LoS, so I dunno).
Targ that defends Cyrene is going to get targeted first and hard.
Period. Same is true for the reverse.
Again, Atalkez doesn't mind, he embraces this fact. Allied to the City of Cyrene, means he will do just that. But in that direct scenario, @Jarrod's statement was incorrect, was my point.
I, for one, believe that melee is the way to go. I'm not big on the area/LoS things, as my class is strictly melee (minus the artie bow I purchased). I like being face to face when I die/watch you die, whatever. It just seems more personal to me IC.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Sitting at CC spamming staffcast/transfix? I don't think area-wide cata was thrilling for anyone involved
I think it very well can be. I still remember when my character was still a monk with absolutely no combat experience and I participated in a CTF. All I ever did there was executing a kai choke alias on whatever target was being called out. Not very challenging indeed, but I can assure you it was a thrill, simply because it gave me the feeling of being in the middle of a giant battle and contributing to it. Some people (including myself now) fight because they enjoy the combat mechanics themselves, but others simply do so because it allows them to feel like a part of a big, dramatical event that reinforces the feeling of community with their respective faction.
Just from a non-com's perspective, I have to agree with @Iocun. For someone who knows next to nothing about combat and is completely unable to handle the amount of spam in melee (though I'm getting better at it, even if it took me IRL years), yet still wants to find a way to help protect his/her city from invaders, 'easy' things like cata/most LoS things were fun because it made me feel like I was actually contributing. Of course I understand that it probably wasn't as fun for the raiders, but for people whose main focus isn't combat, it's much easier for them to seize hold of one action and just keep doing that and still be able to make a difference. They will probably never be super interested in combat or go to any great lengths beyond the basics to be good at it, but I don't think that should be a hindrance to being able to participate in something like city defense. It can be fun to repel an enemy from the city!
No, it might not take any particular skill, but that's the point - these people don't generally tend to be, and at least this way they get to participate in combat, they get to feel proud that they helped, and maybe they'll be interested enough to ask 'so what can I do better to hurt more next time?' instead of 'well I couldn't see anything and I have no idea what's going on, never mind'. That's just how it worked for me, though.
Interested in joining a Discord about Achaean RP? Want to comment on RP topics or have RP questions? Check the Achaean RP Resource out here: https://discord.gg/Vbb9Zfs
I'm don't always dock my ship to jump into a raid defense, but when I do I don't scurry off and hide because that shit don't fly in Mhaldor. Not everyone in Mhaldor is -that- into combat, but if we get raided we pretty much have to have all hands on deck, and people seem fine with that.
@Jurixe: They can still do all of that, they just can't do it from the other side of the area.
On the other hand, they also no longer have to worry about considerably more skilled and better organised opponents with access to the same ranged abilities ripping them apart from the other side of the area, while they're trying to group up and get themselves organised, etc.
I guess that's true. I admit I did breathe a sigh of relief re: Occultist doppleganger getting changed because warp/hangedman/aeon was just game over for me. I think people liked the area stuff obviously because it came at minimal risk to themselves, and killing the enemy while not dying is one of the better ways to gain a sense of accomplishment and boost interest (especially if you're not really a fighter and mainly just terrified), but of course it goes both ways.
Anyway, overall, I think this is a good change! Maybe people will learn to be more used to close(r)-quarters combat and at least not be so afraid of it when engaging enemies.
Interested in joining a Discord about Achaean RP? Want to comment on RP topics or have RP questions? Check the Achaean RP Resource out here: https://discord.gg/Vbb9Zfs
ANNOUNCE NEWS #3977 (10/31/2013 at 21:51) From : Sarapis, the Logos To : Everyone Subject: "Outer Islands" ------------------------------------------------------------------------------- We've gone ahead and declared certain islands in Achaea to be 'outer islands'. These are all islands that can't be accessed via ferry, meaning ships are generally required to get there.
The changes made that are relevant to these islands are: * Pierce the Veil will no longer work from them, or from onboard any ships that are docked in their harbor. You can undock, sail one room away, and Pierce from there, but of course, you are leaving your ship behind in an unsafe location, making this risky. The motivation behind this change is to allow us to keep the 'Outer Islands' as truly 'remote' places. There are a number of advantages to maintaining them as places that Dragons (of which there are quite a few obviously) can't simply ship return/pierce the veil to teleport between the outer islands and the mainland at will. One reason for that may become clear to you in the near future, but I'm not going to reveal it now.
* XP for creatures and quests on those islands has been increased, though not uber-dramatically or anything - most of those islands already have near-permanent heavy bonuses to xp on them because they aren't hunted very often (for those who aren't aware - the longer an area stays generally unbashed, the most creatures are worth in that area when someone does come to hunt them).
Penned by My hand on the 8th of Aeguary, in the year 639 AF.
I like
Edit: near future release: NPC sea creatures making sailing more dangerous ftw!
Comments
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
will s ur d and betray Ashtan for that
Also, only damage stat important on spears. 100+
Still, Achaea is a game focused around conflict. It's difficult to strike a balance here between noncombatants and combatants. I think Cyrene was intended to be the place that people could go to avoid that huge section of the game if they wanted, but that's not panning out I think.
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Move out of LoS and 4 rooms from the raid. Continue as normal. Don't be with the defense group, don't be Mark/Infamous, don't be near the raid. All very very simple things that remove you from the conflict.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
It kind of sucks though when like something was happening and then we are getting raided, or when I was shopping or something and walked into a group of people and die. The second though has only happened to me once in all 50 years (achaean) or so of playing though so I'd consider it to be more of an outlier.
I will not draw them in the order that they are requested... rather in the order that I get inspiration/artist block.
Hey how you doin'?
i'm a rebel
Oh no you didn't just call me fat, guuurl! [-X
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
→My Mudlet Scripts
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Sitting at CC spamming staffcast/transfix? I don't think area-wide cata was thrilling for anyone involved and I'm personally glad the focus is getting pushed further and further away from area fights (though besides the artie bow nerf it seems like it's more and more LoS, so I dunno).
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
→My Mudlet Scripts
Stories by Jurixe and Stories by Jurixe 2
Interested in joining a Discord about Achaean RP? Want to comment on RP topics or have RP questions? Check the Achaean RP Resource out here: https://discord.gg/Vbb9Zfs
On the other hand, they also no longer have to worry about considerably more skilled and better organised opponents with access to the same ranged abilities ripping them apart from the other side of the area, while they're trying to group up and get themselves organised, etc.
Results of disembowel testing | Knight limb counter | GMCP AB files
Stories by Jurixe and Stories by Jurixe 2
Interested in joining a Discord about Achaean RP? Want to comment on RP topics or have RP questions? Check the Achaean RP Resource out here: https://discord.gg/Vbb9Zfs
I like
Edit: near future release: NPC sea creatures making sailing more dangerous ftw!
zGUI 4.0 - A Free GUI for Mudlet 4.10+