Anyways, there's no real way to get OUT of a city with the essence either, to be fair. Also.
Ways to stop Radiance
Have a friendly monk lock you.
With how much WP avatars have, you should be relatively able to break a mind lock on yourself. I'm not really for what people have been doing to raid cities for essence, either. Namely because it's usually one person (jhui) or a whole gank squad. Them radiancing the avatar, then promptly running to a guard stack to die. To run back to their main group/friends/safe zone (looking at you Cavern) from the cave whilst under Grace. Which, actually, I do believe was something that should be issued about, from a previous discussion on the matter but.. Who knows.
Anyways, Alrena, I've had people try it on me prior as an avatar. The only way I could see this being changed is if, as an Avatar, you can't be radianced unless you're within 10~ rooms.
When they got it, you know what they did? They dived guards on purpose, so they kept the splinter, then went to Eleusis barracks and you killed them and transferred it to wherever. Fancy that.
We had no monks online, so that wasn't an option.
@Kez, when we messaged Makarios about it, apparently enter grate is counted as a "portal" and it was intended to not work for avatars. The purpose, I have no idea, honestly.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
Anyways, there's no real way to get OUT of a city with the essence either, to be fair. Also.
Ways to stop Radiance
Have a friendly monk lock you.
With how much WP avatars have, you should be relatively able to break a mind lock on yourself. I'm not really for what people have been doing to raid cities for essence, either. Namely because it's usually one person (jhui) or a whole gank squad. Them radiancing the avatar, then promptly running to a guard stack to die. To run back to their main group/friends/safe zone (looking at you Cavern) from the cave whilst under Grace. Which, actually, I do believe was something that should be issued about, from a previous discussion on the matter but.. Who knows.
Anyways, Alrena, I've had people try it on me prior as an avatar. The only way I could see this being changed is if, as an Avatar, you can't be radianced unless you're within 10~ rooms.
When they got it, you know what they did? They dived guards on purpose, so they kept the splinter, then went to Eleusis barracks and you killed them and transferred it to wherever. Fancy that.
We had no monks online, so that wasn't an option.
@Kez, when we messaged Makarios about it, apparently enter grate is counted as a "portal" and it was intended to not work for avatars. The purpose, I have no idea, honestly.
Part of the reason I've been focusing on the fog stuff and beetles and shoot instead of dive bombing the splinters.
I like that Avatars can be radianced. Makes it less of a "grab splinters and run to your city as fast as you possibly can" and more of an actual pk thing. Whoever can pk the opposition is likely to get the splinters.
Yes, this means a team of 20 is likely to beat a team of 4, but that seems natural and makes sense. It is, after all, the entire reason a number of cities are teamed up to begin with - to attempt to ensure the splinters are all kept in the same hands.
There are still ways you can get by, but I don't think running to a city should entitle you to keep a splinter. It seems fine as is.
that's a mechanics problem, not an avatar problem (same as fast travel, etc.). Not connected for over 5 min (legit qq) or journal should make avatar disappear. Avatar is meant to be open pk, not to be metagamed. Not saying i haven't qq'd with it, but i wouldn't if it wasn't allowed.
I'm not sure why you think you -should- be able to survive indefinitely against the combined effort of four different cities. You should by all means expect to get the crap kicked out of you more often than not, although that makes your victories all the sweeter - thats a consequence of opting not to participate with the coalition. Don't get me wrong, I completely respect that decision and imagine its way more fun than what we're currently doing. However, actions have consequences, and I don't think you should argue that you shouldn't have to have a specific one due to something that you as a faction chose to do.
I'm not sure why you think you -should- be able to survive indefinitely against the combined effort of four different cities. You should by all means expect to get the crap kicked out of you more often than not, although that makes your victories all the sweeter - thats a consequence of opting not to participate with the coalition. Don't get me wrong, I completely respect that decision and imagine its way more fun than what we're currently doing. However, actions have consequences, and I don't think you should argue that you shouldn't have to have a specific one due to something that you as a faction chose to do.
On that same note I imagine our salt and tears would be strong if we were not in the coalition....
I just wonder what the purpose of all this is and where we're going... it seems like its been 15 days already...
I'm not sure why you think you -should- be able to survive indefinitely against the combined effort of four different cities. You should by all means expect to get the crap kicked out of you more often than not, although that makes your victories all the sweeter - thats a consequence of opting not to participate with the coalition. Don't get me wrong, I completely respect that decision and imagine its way more fun than what we're currently doing. However, actions have consequences, and I don't think you should argue that you shouldn't have to have a specific one due to something that you as a faction chose to do.
No one is saying any of that. We've gotten our crap kicked in quite a bit (including several times it shouldn't have been, but we dealt with anyway), and we expected that. I'm not sure where you got the idea we're asking to be given special consideration - all we're asking is to not make an already difficult time nigh impossible.
Also, when your side (not you in particular, but those of the same loose group of people) decide to abuse mechanics (diving guards to keep the splinter), it's eventually just going to devolve to us telling whoever it is to log off for a while to get the heat off of them. Shitty gameplay? Absolutely. But welcome to what we've been dealing with for a while now.
All in all, I don't have a lot of sympathy for "But we should be able to get you at any time we want!" when we're already penny-pinching to make our few ends meet. Especially when the coalition hides in cities (or more exactly, the barracks of Eleusis) just as much to protect their pieces, but suddenly we're the guys who should just take our lumps and deal with the consequences because somehow we haven't been.
tl;dr haha lol
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
I think Shrines still in gated locations are an oversight. Valnurana's shrine was moved to the public part of her temple once admin were notified it couldn't be accessed by outsiders. Scarlatti's shrine was recently moved out of City bounds.
If you know of a shrine that still has gated access I would ask the admin about it.
Edit: I only theorise this because I commented on some shrines being in private temples and Indalecio countered my statement. Then when I asked the admin about Valnurana's shrine they moved it into public area within 5 minutes of the question.
Only two shrines are even at the second stage (66% or 50% assuming the stages are equal and that there are 3-4 stages), as far as I know. This isn't even close to finished.
Especially when the
coalition hides in cities (or more exactly, the barracks of Eleusis)
just as much to protect their pieces...
I'm not sure why Eleusis is so popular for combining, offhand. I mean, all cities have at least one indoors-on-guards location. More central location, maybe?
- (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place." - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely." - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")." - Makarios says, "Serve well and perish." - Xaden says, "Xaden confirmed scrub 2017."
It's usually the quickest city to get to, no indoor rooms you have to stop flying to get through, has an indoor/guard protected/closed door room that is also surrounded by guards on the outside.
Curious to know exactly what your garrote speed is tho. Seems kinda gross. I know Jarrod was close to 1s with staff/20 dex, and hitting harder than dragons.
Curious to know exactly what your garrote speed is tho. Seems kinda gross. I know Jarrod was close to 1s with staff/20 dex, and hitting harder than dragons.
I'm in human with only level 2 dex artie, so I only have 17 dex. I did 50 garrotes, lowest timestamp was 1.402, but it was much closer to 1.5s most of the time. I'll pop a laytronite tomorrow and test.
I occasionally saw stuff like 0.7s when I had 25 dex + staff >.>
Could be partially latency there, but it was quite low.
Also: Gated Master Shrine, even if the shrine itself is no longer gated, that's still a gated hideaway. All of Ashtan has access to a gated hideaway to avoid radiance. That kind of thing provides vastly different scenarios for defending a splinter.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
We worked hard for days on end to push the mist back... and then it just turned, whilst I was away today, into a "EVERYWHERE HAS FOG. EVERYWHERES FUCKED AAAAAAA".
I liked the fog spreading at a slower pace. It made it intense, because it was one of those "okay guys we need to organize. You take here here and here. I'll take here, and we can keep it at bay!"
Now it's just "FIGHT IT AND STOP ITTT. FUCK THE SHRINESSS. LESSER ORDERS? BYEEEEE"
The fog has lost it's 'fun' factor, which is something I liked. It let people organize to fight the fog. Now it's just sort of so out of control (and not even on our part of negligence. It just sort of surged and took over half the damn continent before we could respond)...
The fog was boring and not much of a threat, imo. Unlike the splinters there was no conflict or no effort against the fog, and there was an army of bashers working against it, many of whom were using the "low level spawns a garbage mob, high level smashes it" to clear fog rooms even faster.
It had ceased to feel like a threat that might actually overtake cities and hurt anything and begun to be a basically a slightly irritating thing that cleanup crews were pulling out of random desert caves and such. No drama to it at all.
I would like the Tide monsters I spawn to be crittable (I have spawned one crittable Tide monster, and I'm not even sure it was me versus somebody else who walked into and out of the room before I reached it), and I'd probably be mostly okay with it, though it could perhaps spread a bit slower.
Right now it seems like instead of benefiting from Dragon-level crits and staying power against this stuff based on my level, I'm being actively punished for it. They're roughly the right amount of difficulty, but it takes an overly long time to do it.
@Nicola@Makarios would it be possible to look at how things are scaling on the high end? As it is I'm spawning level 387 denizens that lose 1% or so per 22 STR Dragon Gut, and are functionally impossible to crit. If you guys are happy and that's how it's supposed to be then fair enough, but it's remarkably high.
- (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place." - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely." - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")." - Makarios says, "Serve well and perish." - Xaden says, "Xaden confirmed scrub 2017."
We will talk about radiance some. We don't want to go too far towards making your city too much of an avatar safe haven - we're already closer to this than I'd personally like in a lot of cases. But there's probably a reasonable middle ground where radiance is concerned (in the context of this event - no plans for major radiance changes, though there's still a classlead with a decision pending).
Re: tide.
Now it's just "FIGHT IT AND STOP ITTT. FUCK THE SHRINESSS. LESSER ORDERS? BYEEEEE"
I'm very happy about this. That's very much the vibe we were hoping for - your characters very much should be worried about this and prepared to make necessary sacrifices (ideally other people should be the ones making them, of course). You'll have lots more opportunities to coordinate your efforts though, don't worry.
I would like the Tide monsters I spawn to be crittable (I have spawned one crittable Tide monster, and I'm not even sure it was me versus somebody else who walked into and out of the room before I reached it), and I'd probably be mostly okay with it, though it could perhaps spread a bit slower.
Right now it seems like instead of benefiting from Dragon-level crits and staying power against this stuff based on my level, I'm being actively punished for it. They're roughly the right amount of difficulty, but it takes an overly long time to do it.
@Nicola@Makarios would it be possible to look at how things are scaling on the high end? As it is I'm spawning level 387 denizens that lose 1% or so per 22 STR Dragon Gut, and are functionally impossible to crit. If you guys are happy and that's how it's supposed to be then fair enough, but it's remarkably high.
Will look at this now. Very possible the extreme end might be a bit off in terms of time it takes to kill.
Frankly whenever an event becomes heavily PK orientated in the capacity it currently is, a lot of the playerbase will just opt out. This isnt a teams war concept such as Underworld wherein one can progress through several aspects. This has basically become a mass slaughter with, unshockingly, the very few players that have it down to an art, easily taking advantage of it.
I am not seeing a war here, I am seeing dive-bombs by players, with Crucibles flying around, bright multicolored light causing fireworks, Deuc radiances setting people alight like a burning-man concert, and monks standing in the corner snickering as they radiance. Wot is this..
Most of the players dont even want to touch a Splinter right now, meaning a small percentage of the playerbase are even enjoying this (3 guesses who..). Is this suppose to be the idea of fun-based right now? Thank god for the Fog introduction for the rest of us..
I think you've 100% retained your trolling from playerdom man.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
Comments
We had no monks online, so that wasn't an option.
@Kez, when we messaged Makarios about it, apparently enter grate is counted as a "portal" and it was intended to not work for avatars. The purpose, I have no idea, honestly.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
I like that Avatars can be radianced. Makes it less of a "grab splinters and run to your city as fast as you possibly can" and more of an actual pk thing. Whoever can pk the opposition is likely to get the splinters.
Yes, this means a team of 20 is likely to beat a team of 4, but that seems natural and makes sense. It is, after all, the entire reason a number of cities are teamed up to begin with - to attempt to ensure the splinters are all kept in the same hands.
There are still ways you can get by, but I don't think running to a city should entitle you to keep a splinter. It seems fine as is.
Uninteresting gameplay.
Also, isn't Deuc's Master Shrine in a gated location?
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
AKA: in makarios we trust
I just wonder what the purpose of all this is and where we're going... it seems like its been 15 days already...
Also, when your side (not you in particular, but those of the same loose group of people) decide to abuse mechanics (diving guards to keep the splinter), it's eventually just going to devolve to us telling whoever it is to log off for a while to get the heat off of them. Shitty gameplay? Absolutely. But welcome to what we've been dealing with for a while now.
All in all, I don't have a lot of sympathy for "But we should be able to get you at any time we want!" when we're already penny-pinching to make our few ends meet. Especially when the coalition hides in cities (or more exactly, the barracks of Eleusis) just as much to protect their pieces, but suddenly we're the guys who should just take our lumps and deal with the consequences because somehow we haven't been.
tl;dr haha lol
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
If you know of a shrine that still has gated access I would ask the admin about it.
Edit: I only theorise this because I commented on some shrines being in private temples and Indalecio countered my statement. Then when I asked the admin about Valnurana's shrine they moved it into public area within 5 minutes of the question.
I'm not sure why Eleusis is so popular for combining, offhand. I mean, all cities have at least one indoors-on-guards location. More central location, maybe?
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
Cooper vs Tide in dex spec serpent
Could be partially latency there, but it was quite low.
Also: Gated Master Shrine, even if the shrine itself is no longer gated, that's still a gated hideaway. All of Ashtan has access to a gated hideaway to avoid radiance. That kind of thing provides vastly different scenarios for defending a splinter.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Dive guards if you want a splinter, radiance is dumb.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
This event is getting kind of dumb.
We worked hard for days on end to push the mist back... and then it just turned, whilst I was away today, into a "EVERYWHERE HAS FOG. EVERYWHERES FUCKED AAAAAAA".
I liked the fog spreading at a slower pace. It made it intense, because it was one of those "okay guys we need to organize. You take here here and here. I'll take here, and we can keep it at bay!"
Now it's just "FIGHT IT AND STOP ITTT. FUCK THE SHRINESSS. LESSER ORDERS? BYEEEEE"
The fog has lost it's 'fun' factor, which is something I liked. It let people organize to fight the fog. Now it's just sort of so out of control (and not even on our part of negligence. It just sort of surged and took over half the damn continent before we could respond)...
The fog was boring and not much of a threat, imo. Unlike the splinters there was no conflict or no effort against the fog, and there was an army of bashers working against it, many of whom were using the "low level spawns a garbage mob, high level smashes it" to clear fog rooms even faster.
It had ceased to feel like a threat that might actually overtake cities and hurt anything and begun to be a basically a slightly irritating thing that cleanup crews were pulling out of random desert caves and such. No drama to it at all.
Right now it seems like instead of benefiting from Dragon-level crits and staying power against this stuff based on my level, I'm being actively punished for it. They're roughly the right amount of difficulty, but it takes an overly long time to do it.
@Nicola @Makarios would it be possible to look at how things are scaling on the high end? As it is I'm spawning level 387 denizens that lose 1% or so per 22 STR Dragon Gut, and are functionally impossible to crit. If you guys are happy and that's how it's supposed to be then fair enough, but it's remarkably high.
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
Re: avatars.
We will talk about radiance some. We don't want to go too far towards making your city too much of an avatar safe haven - we're already closer to this than I'd personally like in a lot of cases. But there's probably a reasonable middle ground where radiance is concerned (in the context of this event - no plans for major radiance changes, though there's still a classlead with a decision pending).
Re: tide.
Now it's just "FIGHT IT AND STOP ITTT. FUCK THE SHRINESSS. LESSER ORDERS? BYEEEEE"
I'm very happy about this. That's very much the vibe we were hoping for - your characters very much should be worried about this and prepared to make necessary sacrifices (ideally other people should be the ones making them, of course). You'll have lots more opportunities to coordinate your efforts though, don't worry.
Will look at this now. Very possible the extreme end might be a bit off in terms of time it takes to kill.
I am not seeing a war here, I am seeing dive-bombs by players, with Crucibles flying around, bright multicolored light causing fireworks, Deuc radiances setting people alight like a burning-man concert, and monks standing in the corner snickering as they radiance. Wot is this..
Most of the players dont even want to touch a Splinter right now, meaning a small percentage of the playerbase are even enjoying this (3 guesses who..). Is this suppose to be the idea of fun-based right now? Thank god for the Fog introduction for the rest of us..
I think you've 100% retained your trolling from playerdom man.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby