The Revelation

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  • edited October 2016
    Torinn said:
    Display in BIG CLEAR LETTERS that the area is now an OPEN PK ZONE and that if they don't want to die they should leave.  Simple as.  The event isn't permanent, they can come back when it's done.
    People get to those areas pretty fast once the message shows up. I can imagine bashers running out of the area only to be ganked right at the walled/blocked entrance as they're trying to leave. Especially clueless newbie bashers who don't know the map very well and have to spend a couple minutes trying to navigate their way out.
  • You got your wishes.  Now enjoy Avatars not having waterwalking, or any real form of quick travel.

    GOOD JOB.
  • Just kill EVERYONE
  • KryptonKrypton shi-Khurena
    edited October 2016

    The verbatim:

    ANNOUNCE NEWS #4652                                      (10/08/2016 at 23:33)
    From   : Nicola
    To     : Everyone
    Subject: Splinterfalls, an Alteration
    --------------------------------------------------------------------------------
    After monitoring the Splinterfall action over this past week we've got a few
    alterations to announce!

    Avatars and players subverting or gathering splinters are Open PK. This means
    that someone who is an Avatar (or who is in the process of becoming an Avatar)
    can be attacked by anyone, for any reason. If they so desire, they can seek
    retribution for attacks upon their person.

    If you are actively defending an Avatar you are opting into combat and all
    normal guidelines apply.

    Splinterfall locations will not be deemed Open or Free PK, this is too
    detrimental to those who might want to extract, harvest, or simply walk through
    one of these larger areas in order to get to other places.

    The shattered Master Shrine locations can be considered defendable to
    appropriate forces (if you have reasonable roleplay reason to be
    defending/attacking there).

    Avatars can no longer utilise most forms of teleportation, they also cannot
    follow other players, nor can they be empressed or delivered.

    Penned by My hand on the 5th of Glacian, in the year 724 AF.


  • MelodieMelodie Port Saint Lucie, Florida
    Annnnnd grief-fest 10x incoming.
    And I love too                                                                          Be still, my indelible friend
    That love soon might end                                                         You are unbreaking
    And be known in its aching                                                      Though quaking
    Shown in this shaking                                                             Though crazy
    Lately of my wasteland, baby                                                 That's just wasteland, baby
  • Still have waterwalk with mount.

    Awesome change.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • This change is progress guys. Don't insta-bitch. At least we can radiance subverters now. 
    Omor Ceberek - Targossas

    got gud
  • "Avatars and players subverting or gathering splinters are Open PK."

    Yay!

    "Avatars can no longer utilise most forms of teleportation, they also cannot
    follow other players, nor can they be empressed or delivered."

    Oh shi---
  • So....am I the only one thinking Moghedu and LHG are gonna be a shit show now?
  • Datrius said:
    So....am I the only one thinking Moghedu and LHG are gonna be a shit show now?
    Better stand-by to stand-by, bro.

  • I love those changes. I'm not saying I didn't abuse following/emping ppl but these changes are gonna make it a lot more exciting 
    image
  • This change is good and clarifies things immensely, but I think there's still a problem.

    I was threatened and driven away from an area just for being near it (after the announce and in fact, until going there, I had no idea it was a shardfall area) before being attacked, both inside and outside the area, by multiple people. This is without so much as seeing any essence.

    Now, while I am fine with my character having created animosity toward themselves and others having reasons beyond shardfalls to want to attack them, it still seems like people want to lock an area down and drive others away. If that's allowed, then that's fine, but it would be nice for it to be clear.
  • I'd like the teleportation/following changes better had they occurred earlier in the process; it feels late in the game for such a big mechanical change. I'm also rather disconcerted by the fact that blackwind/astralform/phasing apparently still work; they aren't teleportation abilities, but for the purpose of getting an Avatar out of the area they might as well be.
  • AhmetAhmet Wherever I wanna be
    Zenui said:
    I'd like the teleportation/following changes better had they occurred earlier in the process; it feels late in the game for such a big mechanical change. I'm also rather disconcerted by the fact that blackwind/astralform/phasing apparently still work; they aren't teleportation abilities, but for the purpose of getting an Avatar out of the area they might as well be.
    Phase is one thing, but for astral/blackwind where you're basically required to have an alchemist, and even then there's a chance for it to not un-wind them? Obscene.
    Huh. Neat.
  • edited October 2016
    @Makarios @Nicola : What about moving those of Deucalion, Gaia and Babel so they are similiar exposed. 

    I know that the Valurana shrine was moved at the start of this conflict due to it being placed in a private part of the temple that only Order members could reach. So there is a precedent already in place.
  • You guys are cracking me up. The lack of understanding about advantages and disadvantages alone is just sad
    image
  • AhmetAhmet Wherever I wanna be
    Tahquil said:
    @Makarios @Nicola : What about moving those of Deucalion, Gaia and Babel so they are similiar exposed. 

    I know that the Valurana shrine was moved at the start of this conflict due to it being placed in a private part of the temple that only Order members could reach. So there is a precedent already in place.
    Gaia's is accessible to anyone. Babel is accessible by any Ashtani. Idk about Deuc, but those two seem fine to me.
    Huh. Neat.
  • People complain before changes... People complain after.... It's a lose lose really :(



  • Phased, you can easily eye out and go
    straight in balanceless where astral has a long eq. How you think astral is an advantage for a temple that you have to open to go in is beyond me lol
    image
  • AhmetAhmet Wherever I wanna be
    Jinsun said:
    Phased, you can easily eye out and go
    straight in balanceless where astral has a long eq. How you think astral is an advantage for a temple that you have to open to go in is beyond me lol
    Astral has the advantage when escaping, though, is my point. Can scurry away and sit at battlements or some such.
    Huh. Neat.
  • Frederich said:
    You got your wishes.  Now enjoy Avatars not having waterwalking, or any real form of quick travel.

    GOOD JOB.
    Enjoy every Avatar ever being radianced at the border.

    brb switching to monk
  • Calyn said:
    Frederich said:
    You got your wishes.  Now enjoy Avatars not having waterwalking, or any real form of quick travel.

    GOOD JOB.
    Enjoy every Avatar ever being radianced at the border.

    brb switching to monk
    Omg some intense battles with Ashtan... so friggin intense I'm like SQUEEE!! ... slowly... I learn how to do stuffs.



  • Step 1. Jump into splinter group relinquishing essence.
    Step 2. Drop crucible.
    Step 3. Spam as much AoE as possible.
    Step 4. Everyone explodes from crucible.
    Step 4. Collect tasty avatar essence while dead.
    Step 5. Relinquish essence while graced from death.
    Step 6. ???
    Step 7. Profit!
    Team Ashtan, ladies and gentlemen.
  • Adeleine said:
    Step 1. Jump into splinter group relinquishing essence.
    Step 2. Drop crucible.
    Step 3. Spam as much AoE as possible.
    Step 4. Everyone explodes from crucible.
    Step 4. Collect tasty avatar essence while dead.
    Step 5. Relinquish essence while graced from death.
    Step 6. ???
    Step 7. Profit!
    Team Ashtan, ladies and gentlemen.
    Maybe you guys should get more people, that might solve the problem.
  • edited October 2016
    Calyn said:
    Adeleine said:
    Step 1. Jump into splinter group relinquishing essence.
    Step 2. Drop crucible.
    Step 3. Spam as much AoE as possible.
    Step 4. Everyone explodes from crucible.
    Step 4. Collect tasty avatar essence while dead.
    Step 5. Relinquish essence while graced from death.
    Step 6. ???
    Step 7. Profit!
    Team Ashtan, ladies and gentlemen.
    Maybe you guys should get more people, that might solve the problem.
    Yeah okay dude
  • Was solid dive. Only wish there was some downside to dying to denizen with essence.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • Adeleine said:
    Step 1. Jump into splinter group relinquishing essence.
    Step 2. Drop crucible.
    Step 3. Spam as much AoE as possible.
    Step 4. Everyone explodes from crucible.
    Step 4. Collect tasty avatar essence while dead.
    Step 5. Relinquish essence while graced from death.
    Step 6. ???
    Step 7. Profit!
    Team Ashtan, ladies and gentlemen.
    Maybe you should get good and figure out how to beat their strategy instead of bitch about it. Your side has like.. 50 people. The fact that Ashtan's whooping your ass like that is a credit to their skill and/or your incompetence. 
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