Welcome to the Achaea Forums! Please be sure to read the Forum Rules
Why is this a thing?
Two serpents required to set up a warp but only one to cancel it? Can we please either make it require two serpents to cancel a warp (they can even both be in the same room) or make it take like 45 minutes or something so that a single dude wanting to be an ass hat can't go on a canceling spree and knock out a bunch of them.
I suspect there are some new serpents who just want to try out the skill and go cancel a warp just to see it work also. Requiring a second serpent to cancel would put some accountability in to prevent novices from tearing down warps just out of curiosity.
Or make canceling warps on a city/house/temple a quick process for security reasons but take much much longer if the warps are outside of factional areas. I'm tired of my mapper freaking out over warps being canceled.