ANNOUNCE NEWS #4430 (09/28/2015 at 02:21)
From : Tecton the Terraformer
To : Everyone
Subject: Multiclass is here!
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We're pleased to announce the long-awaited release of Multiclass! Here's all of the details:
What is Multiclass?
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Multiclass is a way for an adventurer who has displayed mastery of their primary profession to expand their horizons and learn additional classes!
Each additional class is self-contained, meaning that it has to be switched to, and deactivates any of the previous class's skills, defences, and
effects.
How do I gain additional classes?
---------------------------------
To gain an additional class, you will need an available class slot. These slots are granted at level 80, level 100, and then every 10 levels after
that.
Should you not wish to wait until the next (or the first!) level threshold, you may purchase an additional slot for 100 bound credits. Simply CLASS
BUY SLOT to unlock one.
Once you have a slot, you will be able to visit Certimene, in Delos, and ASK CERTIMENE GAIN <class> (see the section below on limits for further
details on gaining classes).
How do I switch between classes?
--------------------------------
Switching between classes is simple: CLASS SWITCH <class name|slot#>, and your skills and traits will be switched out to the new profession!
By default, one can change professions once every 12 Achaean days (12 RL hours), but this time can be reduced in the following ways:
- Obtaining an artefact to reduce this time.
- If one reaches 5 classes, they will receive the benefit of the class change artefact one level greater than they currently have. Should they already
have the top artefact, changing classes will incur no cooldown.
What things change/remain when I change class?
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Things that change:
- Class skills.
- Traits (Adventurers get a set of traits per class).
- Defences and beneficial effects on other adventurers.
- Class loyals are dismissed.
- Class/specialisation-based proficiencies (but they're saved for when you switch back).
Things that stay the same:
- Health, mana, endurance, willpower.
- Base racial statistics.
- Racial specialisation.
- Karma/Devotion/Essence/Rage.
- Regular learned weapon proficiencies.
- General skills, mini skills, and trade skills.
- Customisations on class loyals
How do I change one of my additional classes?
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You can do this in one of two ways:
- Switch to your desired class and QUIT CLASS.
- CLASS FORGET <class> will allow you to forget a class without switching to it.
Normal refunds of lessons apply to additional classes, with embraced individuals receiving 66% of their invested lessons, and journeymen getting 98%.
What are the limits on gaining and switching between classes?
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1) Gaining classes
- Normal org restrictions on classes apply, one can not gain a class that is disallowed by their city.
- Heavily-aligned classes are mutually exclusive within their roleplay sphere. For example: an adventurer can not be both a necromancer and a devotion
user, or an occultist and a forestal class. A forestal classed adventurer could pick another class within the nature faction though.
- An adventurer must have reached transcendent in all of their existing class skills before being able to gain their next class.
2) Switching classes
- Class may not be switched within 10 minutes of any hostile action, both by you or to you.
- Classes may not be switched in an enemy city.
- Beneficial effects to other adventurers are lost when switching class (Runes, blessings etc.).
Lesson costs
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With the burden of trying to keep multiple classes in your head, it becomes increasingly difficult to master new abilities. For each class you've
learned, the effectiveness of lessons diminishes, requiring more lessons to advance in skill rank.
Here's a brief rundown of the increasing costs:
Class Lessons to transcendent
--------------------------------------------
Primary class 1738 lessons per skill
2nd class 2500 lessons per skill
3rd class 3335 lessons per skill
4th class+ 5000 lessons per skill
Penned by My hand on the 22nd of Phaestian, in the year 694 AF.
Comments
Edit: I just took a second look at the thing -- I think the mechanic might be controversial to some for allowing bypass via 100 cr per slot, but I think most of the players will welcome it. I also finally understand the purpose of the no-brainer Credit package.
Hmm, @Tecton, could it be that we'll see promotions for lessons again? (I already bought my no-brainers and used them on things like shipfaring, d'oh.)
Results of disembowel testing | Knight limb counter | GMCP AB files
Results of disembowel testing | Knight limb counter | GMCP AB files
Edit: NEVER MIND, IT IS.
- Marking a class as dormant effectively makes then unswitchable. Allowing faction/Sphere changes without losing the class and feeling the extra burn should you change your mind in a week.
- A dormant class doesn't count towards the five class bonus
- uhh.. I'm not sure but I would like to join a city but not complete delete Sylvan from my memory banks.
NEVER MIND THIS TOO, did not read properly
- An adventurer must have reached transcendent in all of their existing class skills before being
able to gain their next class.
Yep!
Need to transcend your last before you get your next. The way the bonus works is like this:
If you don't have any of the class change artefacts, you'll be able to change in 6 hours (down from 12).
If you have the L1 artefact, you'll be able to change in 1 hour (down from 6).
If you have the L2 artefact, you'll be able to change in 5 minutes (down from 1 hour).
If you have the L3 artefact, you'll be able to change instantly (down from 5 minutes).
I should note that the hostility cooldown still exists, even with the artefacts.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Edit: Also, you could go from Priest to Paladin and back in 5 minutes. How will the Bloodsworn skill in Devotion handle that?
But please, please could we get even a half-assed IC explanation for how this works? Talismans or spirits or even just a little IC event or note that justifies adventurers somehow "splintering" their minds or some residual thing from all the demigod event stuff?
Any explanation at all for why someone can know how to be a Paladin and a Serpent, but can mysteriously only know how to do those things one at a time, even though they can swap their skills like a floppy disk potentially every five minutes? It's always been a little bit weird how that happens when people change classes, but it's going to be coming up a lot more now. Anything that can give us an IC justification for this sudden new ability, so when someone says "One second, let me change to Shaman.", it's not an entirely OOC thing with no IC interpretation? @Tecton? @Sarapis?
- An adventurer must have reached transcendent in all of their existing class
skills before being able to gain their next class.
Does that mean I can't switch to my third slot and gain a third class if I haven't fully tri-transed my second class?
You can switch to it, but you can't gain a third class until you've transed out your second, correct.
It doesn't have to be a good or novel thing at all. I just want some stock IC interpretation that I can use rather than relying on every individual character to provide their own (because many won't!). When someone says they're swapping to Runewarden and a newbie asks how, I want to be able to give an IC answer (and to be able to give an answer without asking the Runewarden and seeing if they've come up with their own answer)!
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
Hrm...
Damn it, @Tecton.
[spoiler]jk ilu[/spoiler]
Omg new traits too!