Combination is comparable to dsl. Its not comparable to twoarts/striking, alchemy/physiology, etc. Those are distinct actions, combination is a single one even if you're performing multiple attacks, mechanically speaking.
Prep torso, if torso is parried, guardbreak/smash mid, then shieldstrike high/slice torso/smash for parry mitigation.
Prep leg, whichever one isn't parried.
Once both are prepped, guardbreak once or twice for max ferocity.
Shieldstrike low/slice leg epseth/concuss. This will prone and blackout.
Wield morningstar, shatter the other leg (doesn't matter if parried because they're prone).
Slice torso slike/smash high. This will break the torso and put them off focus balance/mending balance so they can't sip or eat moss/potash until they get off restoration balance, so at least ~3 seconds.
Impale/club, the stun buys time so that they can't writhe off the disembowel.
17 Strength gave me an ~80% disembowel, if you're prepping with slice prefarar/smash mid and shieldstriking mid for sensitivity liberally, you should have enough predamage to kill, if not swap to broadsword/tower and rend/smash (Torso won't be healed by this time) for another ~30% hit.
I suspect that doing Shieldstrike high is screwing it up, because the stun from that means you don't get the (probably longer, I didn't test) stun from club when you impale.
The stuns do not stack/reset the timer and the stun in club is a bit longer. I tried using shield strike to stun and smash for extra damage but it never worked.
Yeah, I was making it work with the Tower shield, but the margin of error was so low that I switched to Buckler (notice how she writhes off ~.01 seconds before you regain balance).
Also you're going to want to save that Shieldstrike to prone right before the leg break, apply slike, smash high so that they can't sip/eat.
You mean buys you an extra second to impale. As long as you impale before the restoration salve takes effect and you stun, the extra second does not really mean anything.
Yeah, I was making it work with the Tower shield, but the margin of error was so low that I switched to Buckler (notice how she writhes off ~.01 seconds before you regain balance).
Also you're going to want to save that Shieldstrike to prone right before the leg break, apply slike, smash high so that they can't sip/eat.
For RNGs sake you will want to shieldstrike after the combo so they don't stand in that microsecond between prone and break.
You mean buys you an extra second to impale. As long as you impale before the restoration salve takes effect and you stun, the extra second does not really mean anything.
Balance regain after the Shatter seems to be inconsistent, sometimes I regain balance before the Shatter goes through, sometimes at the same time, sometimes after. Worst case scenario seems to be the Shatter goes through and I regain balance .5 seconds later. In that case, I break their other leg and they're 2.7 seconds into restoration balance by the time I slice torso, and by the time I regain balance for impale, that's ~4.9 seconds - the margin of error there is microscopic.
If I hit with Slike on the torso, rather than applying restoration to the other leg (which would enable them to writhe off the disembowel), they'll cure anorexia first, so they won't have applied restoration to the other leg pre-impale. Worst case scenario (I regain balance .5 seconds after Shatter) they've cured the first leg, but not even applied to the second, by the time I impale.
If you use server side queueing there's no microsecond between prone and break for them to stand in. Also, has anybody filed a BUG about the fact you can shieldstrike both before and after a combination? That doesn't seem like it's intended based on the AB file.
If you use server side queueing there's no microsecond between prone and break for them to stand in. Also, has anybody filed a BUG about the fact you can shieldstrike both before and after a combination? That doesn't seem like it's intended based on the AB file.
Do you mean and, or do you mean or? Shieldstrikes can be used any time without balance. I don't think it's a bug.
If you use server side queueing there's no microsecond between prone and break for them to stand in. Also, has anybody filed a BUG about the fact you can shieldstrike both before and after a combination? That doesn't seem like it's intended based on the AB file.
Do you mean and, or do you mean or? Shieldstrikes can be used any time without balance. I don't think it's a bug.
I mean the fact that you can either shieldstrike/combination or combination/shieldstrike. You obviously can't shieldstrike/combination/shieldstrike.
The AB file states:
Once you have generated sufficient ferocity, you may unleash a devastating blow with your shield. This attack does not consume balance and may be followed with a standard combination attack.
That suggests to me that the intention is to be able to shieldstrike/combination, but not combination/shieldstrike. In practice it probably doesn't matter much either way.
If you use server side queueing there's no microsecond between prone and break for them to stand in. Also, has anybody filed a BUG about the fact you can shieldstrike both before and after a combination? That doesn't seem like it's intended based on the AB file.
Do you mean and, or do you mean or? Shieldstrikes can be used any time without balance. I don't think it's a bug.
I mean the fact that you can either shieldstrike/combination or combination/shieldstrike. You obviously can't shieldstrike/combination/shieldstrike.
The AB file states:
Once you have generated sufficient ferocity, you may unleash a devastating blow with your shield. This attack does not consume balance and may be followed with a standard combination attack.
That suggests to me that the intention is to be able to shieldstrike/combination, but not combination/shieldstrike. In practice it probably doesn't matter much either way.
I only ever use Shieldstrike/Combination. I suppose the inverse means you can generate the ferocity needed for a Shieldstrike and then instantly Shieldstrike, but in practical terms it doesn't mean much (whether I Sensi/Sensi/Para or Sensi/Para/Sensi in one go doesn't change the outcome).
You'd get your first shieldstrike one attack sooner, since you'd be able to slice, slice, slice, slice/shieldstrike, rather than having to slice, slice, slice, slice, shieldstrike/slice. After that, you're still going to be striking every fourth slice, unless you're not supposed to gain Ferocity immediately after expending it with Strike.
There are plenty of times when you might want to shieldstrike before a combination. As of right now you can shieldstrike whenever so long as you have ferocity, before or after, or even after 1 second break off of your last combination attack. It was like that during the test server time, and everyone was aware of it then, so it feels intentional to me.
It was always like this, so I assume it's intentional. It does make a difference, because you can use the stun shieldstrike completely separate from your combo (for example, just before the enemy regains herb balance or focus balance, to delay a cure).
That's pretty strong, but it's not as if it's multiple commands. Combination goes all on one line with no breaks or ;s. You'd have to change how the command is input.
Not necessarily. I can't speak on whether it SHOULD be changed or not, but it should be relatively trivial for it to be split after input on the game-side (e.g. aliases already do that with double actions split with /)
So Ferocity is just neat, and in pragmatic terms, sword and shield is actually looking wonderfully promising, by the looks of this thread, but the big question I have right now based on the comments of Makarios and couple others, is whether the SoA (currently a "neutral" option per Makarios in terms of balance recovery) is going to be problematic based on some of the latest comments (i.e. people moving down to bucklers). I'd love to buy an SoA (along with one of those artifact swords that are finally worth having), but I really do want to make sure it makes sense. Also, it does seem that in general, longsword is really the only serious option?
SoA still has a lot of value. If you want to min/max, then yes for speed, the buckler is the best. But if you do not mind losing 0.2 of a second, you can go SoA and get a massive defensive bonus for fighting artied damage dealers. Also, in raids, SoA will probably be the smarter option. You might not fight with it all the time but SoA is a wonderful investment for any Sword&Boarder.
Longsword is probably the best option, yes in 90% of the cases. A rend combo with a Broadsword/Tower is going to be a nice damage burst after a DSB. I have not tested the speed on Broadsword though for normal combat.
You're not going to be using Broadsword/Tower for anything except a raw damage burst, but I don't think that the benefit of .2 seconds balance outweighs the tremendous defensive benefit of an SoA. It's a good call.
shieldstrike high/slice torso/smash for parry mitigation.
I am guessing the above is useful for stun. Here is what happened when I tried it:
You flash a longsword in front of the eyes of Melodie in a blur, then move forward to slash through her weakened defences. The ferocity of battle drives you to yet greater heights. You duck low and smash your shield into the knees of Melodie, causing them to buckle underneath her. The ferocity of your blows renders any defence useless against you. 3654h, 3324m, 17161e, 14830w e|ckdb|10000|4||O|G|- Melodie stands up. 3654h, 3324m, 17161e, 14830w e|ckdb|10000|4||O|G|- You have recovered balance on all limbs. 3654h, 3324m, 17161e, 14830w ex|ckdb|10000|4||O|G|- You spin in a quick circle, using the momentum to savagely strike the chin of Melodie with the edge of a tower shield. Melodie exhales loudly. You slice into the left leg of Melodie with a longsword. Melodie parries the attack with a deft manoeuvre. 3654h, 3324m, 17158e, 14830w e|ckdb|10000|0||O|G|- Melodie inhales and begins holding her breath. 3654h, 3324m, 17158e, 14830w e|ckdb|10000|0||O|G|-
Or does it work only for torso?
Shieldstrike <target> low/combination works to negate parry.
Huh, so stun doesn't bypass parry. That seemed like a no-brainer at the time.
Yeah, Shieldstrike Low would do it. Even for BMs, unless they literally predict that when you're going to Shieldstrike Low for the bypass, which seems unlikely/complicated.
I was thinking of keeping a buckler on me for fighting affliction classes/people I can easily soak the damage on for the speed boost, then swapping to SoA if I'm against someone with loldamage/group fights in raid defense.
Comments
Prep torso, if torso is parried, guardbreak/smash mid, then shieldstrike high/slice torso/smash for parry mitigation.
Prep leg, whichever one isn't parried.
Once both are prepped, guardbreak once or twice for max ferocity.
Shieldstrike low/slice leg epseth/concuss. This will prone and blackout.
Wield morningstar, shatter the other leg (doesn't matter if parried because they're prone).
Slice torso slike/smash high. This will break the torso and put them off focus balance/mending balance so they can't sip or eat moss/potash until they get off restoration balance, so at least ~3 seconds.
Impale/club, the stun buys time so that they can't writhe off the disembowel.
17 Strength gave me an ~80% disembowel, if you're prepping with slice prefarar/smash mid and shieldstriking mid for sensitivity liberally, you should have enough predamage to kill, if not swap to broadsword/tower and rend/smash (Torso won't be healed by this time) for another ~30% hit.
Do I need a double leg break and/or buckler to dsb or is single leg possible?
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Results of disembowel testing | Knight limb counter | GMCP AB files
Also you're going to want to save that Shieldstrike to prone right before the leg break, apply slike, smash high so that they can't sip/eat.
If I hit with Slike on the torso, rather than applying restoration to the other leg (which would enable them to writhe off the disembowel), they'll cure anorexia first, so they won't have applied restoration to the other leg pre-impale. Worst case scenario (I regain balance .5 seconds after Shatter) they've cured the first leg, but not even applied to the second, by the time I impale.
The extra second means a lot.
Results of disembowel testing | Knight limb counter | GMCP AB files
I use it to prone instead of tripping, and during my prep to stick sensitivity.
The AB file states:
Once you have generated sufficient ferocity, you may unleash a devastating blow with your shield. This attack does not consume balance and may be followed with a standard combination attack.
That suggests to me that the intention is to be able to shieldstrike/combination, but not combination/shieldstrike. In practice it probably doesn't matter much either way.
Results of disembowel testing | Knight limb counter | GMCP AB files
Results of disembowel testing | Knight limb counter | GMCP AB files
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Longsword is probably the best option, yes in 90% of the cases. A rend combo with a Broadsword/Tower is going to be a nice damage burst after a DSB. I have not tested the speed on Broadsword though for normal combat.
You flash a longsword in front of the eyes of Melodie in a blur, then move forward to slash through her weakened defences.
The ferocity of battle drives you to yet greater heights.
You duck low and smash your shield into the knees of Melodie, causing them to buckle underneath her.
The ferocity of your blows renders any defence useless against you.
3654h, 3324m, 17161e, 14830w e|ckdb|10000|4||O|G|-
Melodie stands up.
3654h, 3324m, 17161e, 14830w e|ckdb|10000|4||O|G|-
You have recovered balance on all limbs.
3654h, 3324m, 17161e, 14830w ex|ckdb|10000|4||O|G|-
You spin in a quick circle, using the momentum to savagely strike the chin of Melodie with the edge of a tower shield.
Melodie exhales loudly.
You slice into the left leg of Melodie with a longsword.
Melodie parries the attack with a deft manoeuvre.
3654h, 3324m, 17158e, 14830w e|ckdb|10000|0||O|G|-
Melodie inhales and begins holding her breath.
3654h, 3324m, 17158e, 14830w e|ckdb|10000|0||O|G|-
Or does it work only for torso?
Shieldstrike <target> low/combination works to negate parry.
Yeah, Shieldstrike Low would do it. Even for BMs, unless they literally predict that when you're going to Shieldstrike Low for the bypass, which seems unlikely/complicated.