A random affliction every X seconds helps you get them behind, and impatience can theoretically help you lock them, but shield afflictions are a bit lacking, unless there is something I'm just not seeing.
Honestly, if I were infernal, I'd be looking at 2h or dual blunt myself. Those both seem like much better fits for the class. I'm a bit out of date on the skills infernals have though, so maybe I'm missing something.
21:57:22.236 With
a vicious snarl you carve a merciless swathe through the steaming guts
of Draqoom, who gurgles and chokes as you withdraw your dripping blade,
glistening with gore.
21:57:22.236 4992h 3461m eckb 1-
21:57:22.527 Draqoom stands up.
21:57:25.183 You have recovered balance on all limbs.
You could potentially lock with it as infernal if you were willing to sit and wait around for the impatience tick, but dual cutting would be better for that.
It does seem to lack options above the one leg DSB party trick.
Snb has a comparable double aff rate to dual cutting (particularly when comparing the higher end of artefacts), assuming you forego a heavy shield. You also get to augment with shield strike.
Its intended as a softlock class. You lose (a very small) amount of versatility in that your shield attacks have a more limited aff pool, but given that you have access to sensitivity, paralyse, and prone on the shield, dual cutting doesn't really have much in terms of herb based afflictions that you'd not be able to make up for with the venom. The only real argument I could give for afflicting superiority for dual cutting (outside of salve afflictions) would be that the curare comes first always, but given accuracy of long/broadswords, this should not really be a factor against most people. You'd definitely need to reevaluate your approach some what (as you can't give say, slickness and anorexia at the same time), but I think people should find it more than potent. (I'm confident we'll need to adjust it down once people get the hang of it, but we'll see.)
Of course, there's also the presence of a paralysis bypass, which immediately puts it at a huge advantage when it comes to afflicting in anything other than a vacuum.
How does accuracy/dodging work for the shield attacks, anyway? Can they miss/be dodged? If so, are they all the same accuracy or does it use the weapon's to-hit stat?
At present, the shield portion can't be dodged. We might change that later on, but I think its a reasonable tradeoff given that most other combo classes can shut down dodge on the first attack without being very limited. Snb will probably have the paralysis part of the combo always coming second, which is the reasoning there.
Dodging as a balancing mechanic has always been a pain anyway in my opinion. Rather balance the damage amount and affliction speed and the way it scales than adding in RNG.
I'm not on my computer to test, but I'm pretty sure it actually gives you the "person shuffles his feet in boredom" message. You just have no idea when it's coming.
That's pretty strong, but it's not as if it's multiple commands. Combination goes all on one line with no breaks or ;s. You'd have to change how the command is input.
Tekura, doublestab and doubleslash don't work like that in retardation. At least we've been repeatedly told they don't/shouldn't work that way (and doubleslash doesn't, last I tested it). It's a single command, but it's treated as three separate actions: KICK/PUNCH/PUNCH, ENVENOM/ENVENOM/DSTAB or ENVENOM/ENVENOM/DOUBLESLASH.
Deadeyes is different because it's only ever one action.
SnB either needs to not be able to envenom in retardation, or dual cutting and two-handed (using a bastard sword) does, so it's consistent. Since Deadeyes is already usable in retardation I'm not convinced having the ability to hit with dual affs as a Knight/Serpent would be grossly overpowered, especially considering you can time rebounding to come up when retardation hits to force flay/raze.
Unartied longsword misses a lot more than I'd like vs a serpent, also when combined with serps ability to stick xentio on you, and rebounding. It's almost impossible to get momentum vs a serpent. Then they have shrugging and evade, and lunge is gone. Scales vs dsb, huge pain in the ass to even bother fighting from my fist impressions.
Tekura, doublestab and doubleslash don't work like that in retardation. At least we've been repeatedly told they don't/shouldn't work that way (and doubleslash doesn't, last I tested it). It's a single command, but it's treated as three separate actions: KICK/PUNCH/PUNCH, ENVENOM/ENVENOM/DSTAB or ENVENOM/ENVENOM/DOUBLESLASH.
Deadeyes is different because it's only ever one action.
SnB either needs to not be able to envenom in retardation, or dual cutting and two-handed (using a bastard sword) does, so it's consistent. Since Deadeyes is already usable in retardation I'm not convinced having the ability to hit with dual affs as a Knight/Serpent would be grossly overpowered, especially considering you can time rebounding to come up when retardation hits to force flay/raze.
With the lack of purity and active vibes in retardation, magi no longer has a straight advantage. If everyone can double afflict in retardation, a magi would be dumb to drop one unless their opponent is already jacked up, in which case, staff to death is probably easier and safer.
Edit: last I heard, doublestab was doable in retardation with no draw backs too, which sucks for the magi.
It's not like Knights and Serpents can'tdouble afflict now, they just get slightly less control over what venoms they're using because they have to load up prior to retardation going down, but that's sort of balanced out by delayed curing on the Magi's side. I'm not pushing for any changes to dual cutting's mechanics inside retardation, though; it should just be consistent (one way or the other) between specs.
Your
bug report (detail: The *k value for the CONFIG PROMPT CUSTOM is buggy
for purposes of Ferocity. It gets stuck at 4 inexplicably.) - has been
fixed. The following notes were included: Be live soon.
I think the point Hasar is trying to make is that he thinks SnB should also be required to preenvenom to bring it in line with existing classes, instead of having the envenoming be a part of the single command.
His issue seemed to extend beyond that to its ability to both slice curare and trip in one combination inside retardation. Seems like he's implying that not only should they have to pre-envenom, they shouldn't be able to use both slice and a shield attack together inside it.
Comments
Sheeeeeit
Oh god.
It does seem to lack options above the one leg DSB party trick.
Snb has a comparable double aff rate to dual cutting (particularly when comparing the higher end of artefacts), assuming you forego a heavy shield. You also get to augment with shield strike.
Its intended as a softlock class. You lose (a very small) amount of versatility in that your shield attacks have a more limited aff pool, but given that you have access to sensitivity, paralyse, and prone on the shield, dual cutting doesn't really have much in terms of herb based afflictions that you'd not be able to make up for with the venom. The only real argument I could give for afflicting superiority for dual cutting (outside of salve afflictions) would be that the curare comes first always, but given accuracy of long/broadswords, this should not really be a factor against most people. You'd definitely need to reevaluate your approach some what (as you can't give say, slickness and anorexia at the same time), but I think people should find it more than potent. (I'm confident we'll need to adjust it down once people get the hang of it, but we'll see.)
Of course, there's also the presence of a paralysis bypass, which immediately puts it at a huge advantage when it comes to afflicting in anything other than a vacuum.
Results of disembowel testing | Knight limb counter | GMCP AB files
[ SnB PvP Guide | Link ]
Deadeyes is different because it's only ever one action.
SnB either needs to not be able to envenom in retardation, or dual cutting and two-handed (using a bastard sword) does, so it's consistent. Since Deadeyes is already usable in retardation I'm not convinced having the ability to hit with dual affs as a Knight/Serpent would be grossly overpowered, especially considering you can time rebounding to come up when retardation hits to force flay/raze.
Results of disembowel testing | Knight limb counter | GMCP AB files
Edit: last I heard, doublestab was doable in retardation with no draw backs too, which sucks for the magi.
Results of disembowel testing | Knight limb counter | GMCP AB files
Results of disembowel testing | Knight limb counter | GMCP AB files
How is slice/shield any different?
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
"By performing both sword and shield attacks in synch, you are able to unleash vicious combinations against your opponents."
According to the flavor text, the ability gives us the capability of combining the sword attack and shield attack into one attack.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.