And yeah, I know Suffering as Mhaldorians use it is a proper noun, but considering the blade could be used by others, I figured it'd be best to keep it at suffering. Also, no.
There aren't, and probably won't be. "Tribal" is meaningless (need to specify which culture you're talking about) and camouflage just feels too modern.
Overharvesting hasn't existed in a good few years now, thankfully.
The only problem I ran into harvesting was very grumpy old forestals in their groves.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
Maybe it's just me but stasis scabbards and the like feel pointless now. Before, sure, you wanted to keep those perfect stat weapons for as long as possible. Now? Meh. It's cheaper and easier to make a new weapon then it is to augment a scabbard.
I suspect Blademasters still rather like them, and I use normal stasis bags for all kinds of things - usually rare items I pick up and can't non-decay right away.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
Ya I'm not going to spend a mountain of gold every 2-4 months for something that looks different and has 2-3 extra points. Some people will. Maybe a lot of people will and I'm the minority. It's early still. But at at glance stasis looks pointless.
Unless I'm mistaken, stasis scabbards don't cost a particularly large mountain of gold. So long as that remains true, it will be economical whenever people spend enough gold that a stasis scabbard is less expensive than the weapons, which isn't particularly hard to imagine even if you aren't shelling out for the most expensive descriptors out there.
Unless I'm mistaken, stasis scabbards don't cost a particularly large mountain of gold. So long as that remains true, it will be economical whenever people spend enough gold that a stasis scabbard is less expensive than the weapons, which isn't particularly hard to imagine even if you aren't shelling out for the most expensive descriptors out there.
You can find stasis scabbards/baldrics/beltloops/etc for under 2k, and you can usually pay a citymate in comms to Stasis whatever you want for as much if not less.
Are there any bonuses to Inkmilling at Trans over Mythical other than having Potency? I don't really need extra charges on tattoos since all of the ones I use regularly are artefact (except starburst because that's not an option).
Also occurred to me that I should have learnt it as my fifth skill if I won't be learning to Transcendent, but too late now.
Are there any bonuses to Inkmilling at Trans over Mythical other than having Potency? I don't really need extra charges on tattoos since all of the ones I use regularly are artefact (except starburst because that's not an option).
Also occurred to me that I should have learnt it as my fifth skill if I won't be learning to Transcendent, but too late now.
Potency wasn't so compelling for me either, so I saved the (150?) lessons and just went Mythical.
When I enchanted new scrolls it actually changed the type of scrolls to something like "a scroll with the fire resistance enchantment". Then I could batch those. Unfortunately, it didn't change previously existing enchanted scrolls.
I wish they would get around to fixing the bug with the percent that's supposed to show how far you are into a particular blacksmithing rank in SCORE 2. Its been stuck on 0 for a while now.
And you won't understand the cause of your grief...
When I enchanted new scrolls it actually changed the type of scrolls to something like "a scroll with the fire resistance enchantment". Then I could batch those. Unfortunately, it didn't change previously existing enchanted scrolls.
Thank you SOOO much for posting this. I wouldn't have known! Though now I'm out 6 enchanted scrolls, but oh well!
I wish they would get around to fixing the bug with the percent that's supposed to show how far you are into a particular blacksmithing rank in SCORE 2. Its been stuck on 0 for a while now.
I don't know if this has been mentioned, but AB SYNTHESIS EXTRACTION says: "It is not necessary to know the corresponding Alchemy ability to extract, though having such knowledge will allow a greater yield to the learned alchemist."
This seems to imply that there's a corresponding Alchemy ability, but there doesn't appear to be one. Is there supposed to be, or does the ab file need to be changed?
That's funny. As you say, I don't see extraction in alchemy, which is strange considering the material requirement for stuff in physiology. I didn't think to look at extraction in synthesis.
Perhaps this was a simple matter of oversight and they either changed it and intended to change the AB file, or they didn't put extraction back into alchemy.
That's funny. As you say, I don't see extraction in alchemy, which is strange considering the material requirement for stuff in physiology. I didn't think to look at extraction in synthesis.
Perhaps this was a simple matter of oversight and they either changed it and intended to change the AB file, or they didn't put extraction back into alchemy.
I think it's just an oversight. Extraction was listed in the Alchemy AB shortly after the change, but alchemists didn't actually have the ability.
My advice to alchemists without two tradeskills would be to pick up synthesis: inept gives you extract and transmutate, which will keep you in primes and ametals for channel, revive, homunculus. Alternatively, give those two abilities back to alchemists!
I don't know if this has been mentioned, but AB SYNTHESIS EXTRACTION says: "It is not necessary to know the corresponding Alchemy ability to extract, though having such knowledge will allow a greater yield to the learned alchemist."
This seems to imply that there's a corresponding Alchemy ability, but there doesn't appear to be one. Is there supposed to be, or does the ab file need to be changed?
Synthesis Extraction was originally an Alchemist ability, of course, with the exact same AB. In that case I think the "corresponding Alchemy ability" were AB ALCHEMY SALT, AB ALCHEMY SULPHUR, AB ALCHEMY MERCURY.
I extract 3-4 in sparse rooms, with those Alchemy abilities and without the trait. Is that normal or are the Alchemy things still influencing it? (not necessarily a bad thing if they are, although I might be biased...)
I haven't tried enchanting scrolls yet. Do we know yet if there is a way to enchant 5 at a time with a Medallion?
Is it possible to batch scrolls by enchantment type in shops?
Do scrolls bought before the scroll name-changes-on-enchanting when they are enchanted now, have their name change still?
Cheers!
I had to give up my Medallion, but I think what was said a few pages back is it won't be possible, which is logical since the enchantments we can put on the scrolls are a one at a time enchantment.
The names do change now, from a thick scroll of vellum (or whatever it is) to something like A scroll possessing the water walking enchantment
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
Hm, thanks. Now that I've actually been able to get in there and kill them a few times the amount of chitin you get isn't that bad, especially with the artefact cleaver, so it shouldn't be that big an issue.
Comments
Results of disembowel testing | Knight limb counter | GMCP AB files
The only problem I ran into harvesting was very grumpy old forestals in their groves.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Also occurred to me that I should have learnt it as my fifth skill if I won't be learning to Transcendent, but too late now.
Results of disembowel testing | Knight limb counter | GMCP AB files
Any word on stocking scrolls efficiently yet, or enchanting batches of scrolls?
@Malaphus @Trilliana
@Sarapis @Tecton Can we get an idea if this will change? Please please?
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
This seems to imply that there's a corresponding Alchemy ability, but there doesn't appear to be one. Is there supposed to be, or does the ab file need to be changed?
Perhaps this was a simple matter of oversight and they either changed it and intended to change the AB file, or they didn't put extraction back into alchemy.
I think the intention is that you either need synthesis or you need to find a supplier. Which I find pretty neat, personally.
I extract 3-4 in sparse rooms, with those Alchemy abilities and without the trait. Is that normal or are the Alchemy things still influencing it? (not necessarily a bad thing if they are, although I might be biased...)
Results of disembowel testing | Knight limb counter | GMCP AB files
I haven't tried enchanting scrolls yet. Do we know yet if there is a way to enchant 5 at a time with a Medallion?
Is it possible to batch scrolls by enchantment type in shops?
Do scrolls bought before the scroll name-changes-on-enchanting when they are enchanted now, have their name change still?
Cheers!
The names do change now, from a thick scroll of vellum (or whatever it is) to something like A scroll possessing the water walking enchantment
Results of disembowel testing | Knight limb counter | GMCP AB files