If that's not going to work (which it probably won't), another option is to let smiths design custom descriptions (with an approval process) for specific item/descriptor combinations. So I could have one custom description for any fearsome, diabolical longswords I forge, another description for my pink warhammers, while everything else just gets the current basic non-description. There would be a credit cost of course (either a one-time cost like the crafting licenses, or a smaller cost for each custom design, or a mix of both), and it could be limited to legendary blacksmiths and to descriptors they've mastered (I imagine that should limit the number of designs you'll have to approve even more than the credit cost). That would add an additional benefit to specialising in certain descriptors, and further differentiate different smiths by letting them add their own unique touch to their items.
We're not looking to add more things that require admin approval, so I'm afraid not!
If that's not going to work (which it probably won't), another option is to let smiths design custom descriptions (with an approval process) for specific item/descriptor combinations. So I could have one custom description for any fearsome, diabolical longswords I forge, another description for my pink warhammers, while everything else just gets the current basic non-description. There would be a credit cost of course (either a one-time cost like the crafting licenses, or a smaller cost for each custom design, or a mix of both), and it could be limited to legendary blacksmiths and to descriptors they've mastered (I imagine that should limit the number of designs you'll have to approve even more than the credit cost). That would add an additional benefit to specialising in certain descriptors, and further differentiate different smiths by letting them add their own unique touch to their items.
We're not looking to add more things that require admin approval, so I'm afraid not!
Drat. This had my credit purchase senses tingling.
What if each descriptor just came with a single line description? Perhaps that would allow them to mesh, so to speak. Ex:
a balanced, vermillion longsword
This weapon has been perfectly balanced, a testament to its skillful craftsmanship. Gleaming a brilliant red, this weapon appears to have been infused with cinnabar.
Things that describe the...well, descriptors (at the risk of sounding redundant) instead of the material the weapon was made out of, or the type, might work better. Especially since they'd be interchangable.
a vermillion, balanced longsword
Gleaming a
brilliant red, this weapon appears to have been infused with cinnabar. This weapon has been perfectly
balanced, a testament to its skillful craftsmanship.
Yeah, that's in the ream of doable but is pretty low impact and is going to result in formulaic descriptions that will be barely more satisfying than now I suspect, but may be worth doing at some point in the future when we have time.
We'd also replace weapon with the kind of weapon. Would not be an issue making it pull the name of the weapon/armour and inserting it.
Not going to happen tomorrow or this week or anything though.
If you one of you wanted to take on the process of organizing writing those sentences for the descriptors and compiling them into a spreadsheet, it'd be a lot more likely to get done quickly....
Just sub $thing for the weapon/armour name in them.
If you one of you wanted to take on the process of organizing writing those sentences for the descriptors and compiling them into a spreadsheet, it'd be a lot more likely to get done quickly....
Just sub $thing for the weapon/armour name in them.
Can I get a list of every description-word out there so I can start working on that? I can shoot you my e-mail if that's a better way to get them to me.
If that's not going to work (which it probably won't), another option is to let smiths design custom descriptions (with an approval process) for specific item/descriptor combinations. So I could have one custom description for any fearsome, diabolical longswords I forge, another description for my pink warhammers, while everything else just gets the current basic non-description. There would be a credit cost of course (either a one-time cost like the crafting licenses, or a smaller cost for each custom design, or a mix of both), and it could be limited to legendary blacksmiths and to descriptors they've mastered (I imagine that should limit the number of designs you'll have to approve even more than the credit cost). That would add an additional benefit to specialising in certain descriptors, and further differentiate different smiths by letting them add their own unique touch to their items.
We're not looking to add more things that require admin approval, so I'm afraid not!
This brings up something I've always wondered - when I was checking out Aetolia it looked as though tradeskill design approval was farmed out to groups of volunteers (the group aspect helping to ensure that nothing slips through just because one reviewer has bad grammar or poor judgement). Why doesn't Achaea just do the same? It seems like the problem of admin approval for custom things gets mentioned pretty often, and removing that necessity would really open up opportunities for crafting of more varied things without the credit cost attached for requiring admin time (again, like Aetolia), which all that seems like it offers a lot in terms of support for RP. I guess it would mean a small loss of revenue from the crafting licenses, but you (or maybe Tecton?) brought up a few times that the crafting licenses are already more cheap in terms of how much admin time they buy than is probably reasonable.
If that's not going to work (which it probably won't), another option is to let smiths design custom descriptions (with an approval process) for specific item/descriptor combinations. So I could have one custom description for any fearsome, diabolical longswords I forge, another description for my pink warhammers, while everything else just gets the current basic non-description. There would be a credit cost of course (either a one-time cost like the crafting licenses, or a smaller cost for each custom design, or a mix of both), and it could be limited to legendary blacksmiths and to descriptors they've mastered (I imagine that should limit the number of designs you'll have to approve even more than the credit cost). That would add an additional benefit to specialising in certain descriptors, and further differentiate different smiths by letting them add their own unique touch to their items.
We're not looking to add more things that require admin approval, so I'm afraid not!
This brings up something I've always wondered - when I was checking out Aetolia it looked as though tradeskill design approval was farmed out to groups of volunteers (the group aspect helping to ensure that nothing slips through just because one reviewer has bad grammar or poor judgement). Why doesn't Achaea just do the same? It seems like the problem of admin approval for custom things gets mentioned pretty often, and removing that necessity would really open up opportunities for crafting of more varied things without the credit cost attached for requiring admin time (again, like Aetolia), which all that seems like it offers a lot in terms of support for RP. I guess it would mean a small loss of revenue from the crafting licenses, but you (or maybe Tecton?) brought up a few times that the crafting licenses are already more cheap in terms of how much admin time they buy than is probably reasonable.
Different game, different expectations, different population. We don't think it's a good idea, at all, for Achaea.
@Amarillys deserves a medal or something for going through all of these and making them so damn quick.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
I've got about 60+ of the 208 done. I think I can get this done tomorrow. Just a snippet of my favourite so far...
archaic
Harking back to the age of the Seleucarian Empire, this $thing boasts techniques not found in modern forging practices.
Cool, though I should add that as a low-level descriptor that's overly special for it. Low-level descriptors should be relatively plain and unadorned, increasing in 'coolness' as you go up the tiers. Nice work so far!
I've got about 60+ of the 208 done. I think I can get this done tomorrow. Just a snippet of my favourite so far...
archaic
Harking back to the age of the Seleucarian Empire, this $thing boasts techniques not found in modern forging practices.
Cool, though I should add that as a low-level descriptor that's overly special for it. Low-level descriptors should be relatively plain and unadorned, increasing in 'coolness' as you go up the tiers. Nice work so far!
I'm trying to do that, yeah, but the archaic one provided a really fun chance to add an extra Achaean flair to it. I can remove it if you want.
I believe the criticisms are less directed at you and more the place of the archaic descriptor in the training progression for smiths.
It was a bit of both, really. I was about to suggest moving archaic up to a higher rank, or maybe adding "ancient" later on.
Archaic can simply mean old-fashioned or outdated, though.
And old-fashioned or outdated in Achaea is Seleucar. Beyond Seleucar is where you would reach ancient. I can remove the reference but it doesn't change the meaning and keeping it in allows for a bit of Achaean flair like I said. There's not a lot of chances to have that in most of the descriptors.
And old-fashioned or outdated in Achaea is Seleucar. Beyond Seleucar is where you would reach ancient.
I see where you're coming from then. I would think of Seleucar as somewhat ancient though. It may have been less than 700 years ago, but it's still more in the "stories and legends" stage of history than the "well-documented and studied" part. The location was only recently rediscovered, and the history related to the end of the empire was only pieced together in 600 AF, for example.
Comments
Album of Bluef during her time in Achaea
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
We'd also replace weapon with the kind of weapon. Would not be an issue making it pull the name of the weapon/armour and inserting it.
Not going to happen tomorrow or this week or anything though.
Just sub $thing for the weapon/armour name in them.
Maybe and no.
Different game, different expectations, different population. We don't think it's a good idea, at all, for Achaea.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Welcome to the wonderful world of creating content for players!
Archaic can simply mean old-fashioned or outdated, though.