The Big Change - Tradeskills

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  • Sena said:
    If that's not going to work (which it probably won't), another option is to let smiths design custom descriptions (with an approval process) for specific item/descriptor combinations. So I could have one custom description for any fearsome, diabolical longswords I forge, another description for my pink warhammers, while everything else just gets the current basic non-description. There would be a credit cost of course (either a one-time cost like the crafting licenses, or a smaller cost for each custom design, or a mix of both), and it could be limited to legendary blacksmiths and to descriptors they've mastered (I imagine that should limit the number of designs you'll have to approve even more than the credit cost). That would add an additional benefit to specialising in certain descriptors, and further differentiate different smiths by letting them add their own unique touch to their items.
    We're not looking to add more things that require admin approval, so I'm afraid not!


  • Sarapis said:
    Sena said:
    If that's not going to work (which it probably won't), another option is to let smiths design custom descriptions (with an approval process) for specific item/descriptor combinations. So I could have one custom description for any fearsome, diabolical longswords I forge, another description for my pink warhammers, while everything else just gets the current basic non-description. There would be a credit cost of course (either a one-time cost like the crafting licenses, or a smaller cost for each custom design, or a mix of both), and it could be limited to legendary blacksmiths and to descriptors they've mastered (I imagine that should limit the number of designs you'll have to approve even more than the credit cost). That would add an additional benefit to specialising in certain descriptors, and further differentiate different smiths by letting them add their own unique touch to their items.
    We're not looking to add more things that require admin approval, so I'm afraid not!


    Drat. This had my credit purchase senses tingling.
  • ShirszaeShirszae Santo Domingo
    edited January 2015
    Alas. It would be awesome, and I am fairly sure a lot of people would rush to make designs (and thus buy lots of credits)

    And you won't understand the cause of your grief...


    ...But you'll always follow the voices beneath.

  • Kresslack said:
    What if each descriptor just came with a single line description? Perhaps that would allow them to mesh, so to speak. Ex:

    a balanced, vermillion longsword

    This weapon has been perfectly balanced, a testament to its skillful craftsmanship. Gleaming a brilliant red, this weapon appears to have been infused with cinnabar.

    Things that describe the...well, descriptors (at the risk of sounding redundant) instead of the material the weapon was made out of, or the type, might work better. Especially since they'd be interchangable.

    a vermillion, balanced longsword

    Gleaming a brilliant red, this weapon appears to have been infused with cinnabar. This weapon has been perfectly balanced, a testament to its skillful craftsmanship.

    Yeah, that's in the ream of doable but is pretty low impact and is going to result in formulaic descriptions that will be barely more satisfying than now I suspect, but may be worth doing at some point in the future when we have time. 

    We'd also replace weapon with the kind of weapon. Would not be an issue making it pull the name of the weapon/armour and inserting it. 

    Not going to happen tomorrow or this week or anything though.

  • edited January 2015
    Sarapis said:
    If you one of you wanted to take on the process of organizing writing those sentences for the descriptors and compiling them into a spreadsheet, it'd be a lot more likely to get done quickly....

    Just sub $thing for the weapon/armour name in them.
    Can I get a list of every description-word out there so I can start working on that? I can shoot you my e-mail if that's a better way to get them to me.



  • KayeilKayeil Washington State
    Is there going to be artefact armour or can we non-decay the stuff the armoursmiths make?
    What doesn't kill you gives you exp.

  • edited January 2015
    Sarapis said:
    Sena said:
    If that's not going to work (which it probably won't), another option is to let smiths design custom descriptions (with an approval process) for specific item/descriptor combinations. So I could have one custom description for any fearsome, diabolical longswords I forge, another description for my pink warhammers, while everything else just gets the current basic non-description. There would be a credit cost of course (either a one-time cost like the crafting licenses, or a smaller cost for each custom design, or a mix of both), and it could be limited to legendary blacksmiths and to descriptors they've mastered (I imagine that should limit the number of designs you'll have to approve even more than the credit cost). That would add an additional benefit to specialising in certain descriptors, and further differentiate different smiths by letting them add their own unique touch to their items.
    We're not looking to add more things that require admin approval, so I'm afraid not!


    This brings up something I've always wondered - when I was checking out Aetolia it looked as though tradeskill design approval was farmed out to groups of volunteers (the group aspect helping to ensure that nothing slips through just because one reviewer has bad grammar or poor judgement). Why doesn't Achaea just do the same? It seems like the problem of admin approval for custom things gets mentioned pretty often, and removing that necessity would really open up opportunities for crafting of more varied things without the credit cost attached for requiring admin time (again, like Aetolia), which all that seems like it offers a lot in terms of support for RP. I guess it would mean a small loss of revenue from the crafting licenses, but you (or maybe Tecton?) brought up a few times that the crafting licenses are already more cheap in terms of how much admin time they buy than is probably reasonable.
  • @Amarillys‌

    ugly
    tapering
    sharp
    dull
    small
    pointed
    lightweight
    curved
    straight
    nimble
    pitted
    dented
    ragged
    worn
    plain
    ordinary
    rustic
    unadorned
    primitive
    simple
    shabby
    thick
    thin
    solid
    sturdy
    training
    malformed
    scarred
    unembellished
    archaic
    sooty
    soot-covered
    notched
    grooved
    tarnished
    mud-caked
    steel
    iron
    leather
    bulky
    single-edged
    double-edged
    beefy
    hardy
    rugged
    slender
    iron-tipped
    durable
    heavy
    big
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    large
    polished
    keen
    honed
    jagged
    sleek
    barbed
    gaudy
    costly
    hefty
    balanced
    beveled
    sizable
    ponderous
    well-made
    begrimed
    molted
    resilient
    rippled
    daunting
    hooked
    winding
    supple
    rounded
    grim
    sinous
    undulating
    tempered
    brawny
    double-sided
    fancy
    flashy
    spiked
    shining
    graceful
    elegant
    razor-sharp
    knife-edged
    lustrous
    serrated
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    ostentatious
    grandiose
    ornamental
    ceremonial
    savage
    snaky
    twisted
    puissant
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    menacing
    saw-edged
    unnerving
    cruel
    lovely
    splendid
    etched
    Ashtani
    Targossian
    Cyrenian
    Hashani
    Mhaldorian
    Eleusian
    desert
    northern
    southern
    eastern
    western
    Vashnari
    Peshwari
    Theran
    Delosian
    Siroccian
    steel-tipped
    obsidian-tipped
    bronzed
    gruesome
    brutal
    intimidating
    powerful
    sinister
    barbarous
    wicked
    ornate
    formidable
    stunning
    scorched
    charred
    delicate
    grand
    rune-carved
    rune-etched
    shimmering
    barbaric
    vicious
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    serpentine
    bejeweled
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    gleaming
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    blue
    green
    orange
    yellow
    red
    purple
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    pink
    brown
    white
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    blackened
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    silver
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    diabolical
    skull-festooned
    diamond-edged
    crimson
    vermillion
    cerulean
    indigo
    turquoise
    amber
    scarlet
    ochre
    azure
    bone-white
    jet-black
    alabaster
    ivory

  • Kayeil said:
    Is there going to be artefact armour or can we non-decay the stuff the armoursmiths make?
    Maybe and no.

  • Tael said:
    Sarapis said:
    Sena said:
    If that's not going to work (which it probably won't), another option is to let smiths design custom descriptions (with an approval process) for specific item/descriptor combinations. So I could have one custom description for any fearsome, diabolical longswords I forge, another description for my pink warhammers, while everything else just gets the current basic non-description. There would be a credit cost of course (either a one-time cost like the crafting licenses, or a smaller cost for each custom design, or a mix of both), and it could be limited to legendary blacksmiths and to descriptors they've mastered (I imagine that should limit the number of designs you'll have to approve even more than the credit cost). That would add an additional benefit to specialising in certain descriptors, and further differentiate different smiths by letting them add their own unique touch to their items.
    We're not looking to add more things that require admin approval, so I'm afraid not!


    This brings up something I've always wondered - when I was checking out Aetolia it looked as though tradeskill design approval was farmed out to groups of volunteers (the group aspect helping to ensure that nothing slips through just because one reviewer has bad grammar or poor judgement). Why doesn't Achaea just do the same? It seems like the problem of admin approval for custom things gets mentioned pretty often, and removing that necessity would really open up opportunities for crafting of more varied things without the credit cost attached for requiring admin time (again, like Aetolia), which all that seems like it offers a lot in terms of support for RP. I guess it would mean a small loss of revenue from the crafting licenses, but you (or maybe Tecton?) brought up a few times that the crafting licenses are already more cheap in terms of how much admin time they buy than is probably reasonable.
    Different game, different expectations, different population. We don't think it's a good idea, at all, for Achaea.
  • KayeilKayeil Washington State
     :o Shimmering pink scalemail please. 
    What doesn't kill you gives you exp.

  • Dairune said:
    Sarapis said:
    All these threats of pink make me want to remove it as a descriptor....
    Nooo, do you know how many people want pink junk? There's a viable market for such a horrendous colour!
    May needs pink armour and weapons to match her pink fur! Please don't take that away. :D 
    image
  • MelodieMelodie Port Saint Lucie, Florida
    @Amarillys deserves a medal or something for going through all of these and making them so damn quick.
    And I love too                                                                          Be still, my indelible friend
    That love soon might end                                                         You are unbreaking
    And be known in its aching                                                      Though quaking
    Shown in this shaking                                                             Though crazy
    Lately of my wasteland, baby                                                 That's just wasteland, baby
  • edited January 2015
    Amarillys said:
    I've got about 60+ of the 208 done. I think I can get this done tomorrow. Just a snippet of my favourite so far... 
    archaic Harking back to the age of the Seleucarian Empire, this $thing boasts techniques not found in modern forging practices.
    Cool, though I should add that as a low-level descriptor that's overly special for it. Low-level descriptors should be relatively plain and unadorned, increasing in 'coolness' as you go up the tiers. Nice work so far!
  • Sarapis said:
    Amarillys said:
    I've got about 60+ of the 208 done. I think I can get this done tomorrow. Just a snippet of my favourite so far... 
    archaic Harking back to the age of the Seleucarian Empire, this $thing boasts techniques not found in modern forging practices.
    Cool, though I should add that as a low-level descriptor that's overly special for it. Low-level descriptors should be relatively plain and unadorned, increasing in 'coolness' as you go up the tiers. Nice work so far!
    I'm trying to do that, yeah, but the archaic one provided a really fun chance to add an extra Achaean flair to it. I can remove it if you want.



  • I wouldn't expect every novice smith to start out knowing how to use old Seleucarian techniques not found in modern forging practices.
  • similarly, if they aren't in modern practice, why would every smith learn them?
  • You... you guys know that is what Archaic means, right?



  • Lorielan said:
    I believe the criticisms are less directed at you and more the place of the archaic descriptor in the training progression for smiths.
    It was a bit of both, really. I was about to suggest moving archaic up to a higher rank, or maybe adding "ancient" later on.

    Archaic can simply mean old-fashioned or outdated, though.
  • Sena said:
    Lorielan said:
    I believe the criticisms are less directed at you and more the place of the archaic descriptor in the training progression for smiths.
    It was a bit of both, really. I was about to suggest moving archaic up to a higher rank, or maybe adding "ancient" later on.

    Archaic can simply mean old-fashioned or outdated, though.
    And old-fashioned or outdated in Achaea is Seleucar. Beyond Seleucar is where you would reach ancient. I can remove the reference but it doesn't change the meaning and keeping it in allows for a bit of Achaean flair like I said. There's not a lot of chances to have that in most of the descriptors.



  • And as a quick example of one of the less cool (though I still like it) words...

    ugly Poorly crafted, this $thing bears no beauty in its design.



  • Amarillys said:
    And old-fashioned or outdated in Achaea is Seleucar. Beyond Seleucar is where you would reach ancient.
    I see where you're coming from then. I would think of Seleucar as somewhat ancient though. It may have been less than 700 years ago, but it's still more in the "stories and legends" stage of history than the "well-documented and studied" part. The location was only recently rediscovered, and the history related to the end of the empire was only pieced together in 600 AF, for example.
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