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I actually think XP loss right now is pretty fair, compared to when I last played. The first time I died since coming back, I was hella pissed at having to bash for 4 hours to get it back... and then I saw it was only a fraction of a percentage even though I prayed. Death now makes me cross, but not ragey. That's good.The example others have cited, Imperian, is maybe not a direction Achaea should go PK-wise. I really like that death still has consequences. It makes victory and defeat mean a little more.
"You don't fear death because you're afraid of what happens when you die; you fear dying in embarrassing ways. This is why Khizan/Juran will fearlessly charge guards or enormous teams, and yet we will coordinate fights against Menoch and such with military precision. There is no shame in dying to the big side of a 9v4, but there is shame in losing a 3v3 to Menoch/Kryss/etc.
This is my OOC view on the matter, but it's also Khizan's IC view on things, which is how he justifies battle plans like "We're going to go in there and kill guards until we die, then we're going to come back and do it again." Death is a temporary setback; war stories are forever".
Why do writs still exist?
Results of disembowel testing | Knight limb counter | GMCP AB files
After much dwelling on the topic, I think what needs to be added is a HELP file describing Reasonable Expectation of Warning. It would resolve a lot of the confusion that culminates in issues and/or illegal hiring and/or frustration by non-combatants or casual combatants.
@Antonius I agree with your assessment, but then you also have to consider the flip side of the coin. If you accept a city bounty on me and get a mark contract to kill me for doing whatever (not defiling) and then your order has a writ on me for defiling, then mechanically, killing me once resolves all three of those conflicts, but I really should be up for 3 deaths. How would you resolve those types of situations?
It seems to me that you want to do whatever you feel like without having to deal with consequences for your actions.
If you look at the PK system as, "I will do X, and then I will die X times for it" you're probably not going to have a good time PKing in general.Most people who enjoyably enter into PK situations do so under the mindset that they want to -win- some or most encounters, even if it doesn't pan out that way all the time.
Pros vs Cons Pros:Pk gain is more than pk loss if you practice up a bit and are not a jester or a shaman. Its fun. You earn respect. and the RUSH!Cons: People invest time in hunting and when they die its upsetting yeah. People just randomly kill you sometimes. PsThe game is a lot better if you choose a side that has a moral obligation or a fanatical belief of somekind. Leave Hashan
Yeah, Santar articulated my thoughts perfectly. If you go into PK situations with the mechanical mindset of "I've generated 2 cause on myself... or is it 3?" you're going to get pissed off with conflict and very quickly. Just use your common sense - if you've defiled a shrine to x Divine, or raided x City, the people loyal to those organisations aren't going to be happy with you for the forseeable future (I think 6 to 12 months in-game is a fair estimate for minor aggression) and you should be open to being attacked by them. If you aren't, don't participate. It isn't as complicated as people try and make it out to be, (and I'm not targeting you Jacen just fyi), and those people are usually the ones that count cause, and hide behind issues as a means of getting their retribution rather than seeking in-character means or just accepting a defeat. That's not even mechanics of the PK system or integrated rules of it, it's just a part of roleplaying in a living environment.
Extrum is a great Jester (if I'm recalling the proper character) and Kafziel is a deadly shaman. I'm not sure why they have such a negative reputation. Naah was also starting to get her jester skills whipped into serious shape.
I've been super hard PK mode for over a year now, and am barely starting to actually see xp gains through it. If more people would make it a point to speak with the person that they killed/killed them, as to why and what you could have done to not die, I feel like the environment would be a better one.
Most of the time, people get upset not necessarily about the death, but about how they died, because they don't know what it is or how to defend it or sometimes just get lolganked. Seems like communication is failing on both ends of the spectrum.
Lol @nim I'm just ████████████. Please don't █████ or I will ██████ and complain to ██████ about you.