I think it's becoming clearer with time that there are PK rules hidden behind the veil of "RP reasoning", and I don't particularly enjoy playing a game where I wager a hard earned resource and don't even know what the rules are. I'm creating this thread for two reasons: First, to try to compile a list of "Do's and Don'ts", acts that have been determined through admin forum posts or issue decisions to be acceptable or against the PK rules, and Second, to determine what the appropriate response is when you've been a victim of a PK offense. There's a very big anti-ISSUE attitude on the forums, but... is this not what ISSUEing is designed for? Especially now that the Mark system is... well, much less effective than it used to be, and it never was guaranteed retribution.
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Game would be so much more fun. (Source: I don't give a fuck, shit or care about XP)
I've experienced people sitting in their city/on their boats simply because of a bounty/contract/someone wanting to kill them. Why stifle your entire game for one death? I don't get it.
@Jhui halp explain how to not care.
It's a little different when you have a (potential) whole city after you for say, wartime, though.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
One of the best things about being a dragon is that I don't care anymore about XP loss because I lose so little and can regain it so quickly. But I wonder if it sometimes has made me blind to the fact that there are people who don't have artefacts and who do have to spend hours bashing to gain a few percentage points. These folks can have that net gain eradicated in a single Pk instance, which does stink and I can empathize with their frustration.
But that's why being a soldier in a city, choosing to defile, raid, commit theft, etc. should always be weighted against the potential consequences. If you're doing it for the "RP" value or because you want to gain city rank, etc. you have no reason to complain about XP loss. Whatever your reason, you made a decision to enter the fray.
Three simple guidelines to a happy PK life:
Embracing an "XP-loss is okay" mindset will make dying oodles easier to manage emotionally.
[Edit: If you've been attacked, then you can either attack back or hire. Those are both appropriate IC responses. Issues are entirely OOC. The reason there is a huge anti-issue attitude is that there is no such thing as an in-character issue, yet far too often an issue is someone's first attempt at resolving a PK conflict instead of the last, meaning there has never been another attempt to resolve the problem in any other way except to try to call in the admins to spank the person who stole away your XP, item, pride or whatever. ]
Album of Bluef during her time in Achaea
Groom one combatant to manage the scrubs and you have yourself a decent military.
Fkin excuses. Imagine that same excuse in a game like halo. No one gives a shit. At least you can role play it mattering here
I wonder what would happen if EXP loss was not capped, although even if it wasn't, level 105 dragons still have a much larger buffer before they lose PvP effectiveness.
Talk to him, Nim. Guy was destroying good fighters at ~level 50. You may feel that levels are necessary, but Vaehl says fuck you.
The only thing dying affects in those games is one irrelevant stat: Your KD ratio is ultimately just a badge of honor, its not used to buy or gain access to anything.
There's also the fact that these games are fundamentally different from Achaea, but I'm really not sure how serious your response was in the first place, so I won't delve into that.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
In regards to the edit, if you break a PK rule and I'm the victim of whatever you did, why do I have to place my bets on the uncertainty of the Mark system to bring me justice, when I can use the system designed specifically for determining the illegality of actions and their consequences? Why should the admin not be informed when their rules have been broken?
Album of Bluef during her time in Achaea
- Have a reason in mind before you attack someone
- Have a reason you would stop attacking that person (you kill them, they get away X times, you die)
- If they ask you to stop, either stop, or explain to them what your ^ reason is
Good rules if you're being attacked by someone:- If you want to issue, wait 12 hours and think about why they attacked you
- Realize you lost nothing permanent
- Consider how you can retaliate against them IC
- If you still think issuing is the right course, issue at this point
(The above only applies to PK related issues, genuine cases of harassment should be handled immediately)Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
I apologize in advance if this post no longer sounds relevant, I'm posting via mobile.
Is PvP on Imperian anything like Achaean PvP? Even though the gameplay mechanics are incredibly similar between IRE games, I've always been under the impression that PvP was fairly different between each.
edit: typos, emphasis, etc
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
EDIT: Don't want the post to sound whiny, but essentially you have to fight to get better at fighting. Saying that anyone -should- be good at PK, and trying to get someone to enforce that will ultimately neuter PK itself. It's the hardest part of the game to be good at, so why should everyone be good at it? And if someone doesn't want to be part of a fight they might lose, then don't put yourself in that position.
Think about and discuss strategies/tactics. If people beat you, ask them how they did it, or if you did anything wrong, or how you could improve. Not everyone is so helpful, but some people can be incredibly helpful.
Work on your offense system - make sure you can do things like attack or move or change strategies or defend yourself or whatever else with as little effort as possible, when you're actually fighting, there's no inefficiency there. If it's currently not comfortable, make it so.
Also there's the cynical response of "buy artefacts," but I am consistently told that they don't actually matter, even though I also hear that they actually do matter. This is your decision and your money and/or time, though. If you do buy artefacts, make sure to buy ones that are effective.
Also, knowing how to react defensively is vital in surviving. Mastering your offense is alright, but if you don't know how to survive against someone, you're at best racing against them. This is something you'd probably have to actually practice though, but it does involve a lot of the first two things I said.
oh you were making a point not asking for advice. okay let me append that with the most important advice of all: become really good at freeze tag. I swear it helps with PvP, and I'm not just trying to convince people to learn how to actually play the game so that I have actual competition when I finally start playing Nim again.