Super happy excited, proposal happened for Ryssa and @Synthus
Long version with all the fluff and cute:
You say to Synthus in a silvery voice, "Okie, so... though--."
You nod your head emphatically.
You say to Synthus in a silvery voice, "I--."
Synthus tilts his head curiously at you.
Ryssa fidgets a little, wings flitting.
You draw a deep breath.
Quirking his head for a moment, Synthus reaches up, cupping your cheek with his head.
You say to Synthus in a silvery voice, "Though I am interested in your progress in your studies of course, I was also trying to gather my thoughts."
Synthus smiles softly at you.
Synthus says warmly to you with a Theran accent, "I've also known you long enough to know when you're nervous about something. Deep breaths love, what's on your mind?"
Ryssa blushes, her eyes uncertain but bright as they meet Synthus’.
Brushing your cheek with his thumb, Synthus gives you a soft smile before leaning in to kiss your forehead.
You say to Synthus in a silvery voice, "Well... I... no matter how time may move, or what happens in this world, I... I can't imagine it without you there."
You say to Synthus in a silvery voice, "I want... I want to stay at your side, through thick and thin, no matter what.."
You blush furiously.
You say to Synthus in a silvery voice, "We've been together a long time, and, I guess.."
Still with his head quirked, Synthus listens to your words, his brow furrowed with confusion. Sudden realization dawning on him, his head straightens up as his eyes widen and his hand trembles on your cheek.
You say to Synthus in a silvery voice, "Do you want to take on whatever fate, time, this world, whatever may be thrown our way... together?"
You ask Synthus in a silvery voice, "Always....?"
You draw a deep breath.
You say to Synthus in a silvery voice, "I guess, what I'm trying to say is.."
Synthus says to you with a Theran accent, "Rys... a-are you asking me what I think you're asking me?"
You say to Synthus in a silvery voice, "I love you, and, yes, I want to marry you."
You ask Synthus in a silvery voice, "Do you want to marry me too?"
Synthus presses his body warmly against yours, tilting his head to place a tender, passionate kiss on your mouth.
You blink.
Synthus says to you with a Theran accent, "Yes, a thousand times yes."
The corners of your mouth turn up as you grin mischievously.
You lean into Synthus and kiss him long and tenderly.
You take a silver and fiery ruby pendant from a shady green backpack.
You say in a silvery voice, "Then, well..."
Stretching in a fiery arc that embraces the world, the triune rings of Achaea blaze in response to the first kiss of dawn.
You get down on one knee and, while holding forth a silver and fiery ruby pendant, you declare your eternal love for Synthus, and ask him to marry you.
As the first hint of daylight breaks through the night sky, the Cyrenian Clock Tower chimes out a gentle, low din, heralding the arrival of dawn.
Synthus, with a look of utter joy on his face, accepts your proposal of marriage.
You stand up.
Ryssa giggles softly, her mirth sending a rippling ruffle though her feathers.
You run up to Synthus and envelop him in a massive bearhug.
Synthus runs up to you and envelops you in a massive bearhug.
Today is the 19th of Lupar, 831 years after the fall of the Seleucarian Empire. The phase of the moon is that of the Waning Gibbous.
It is late summer.
You give a trillingly melodic laugh.
Synthus removes a fire pendant.
Synthus puts on a silver and fiery ruby pendant.
You say to Synthus in a silvery voice, "With dawn is our new start--."
The corners of your mouth turn up as you grin mischievously.
Synthus smiles softly at a silver and fiery ruby pendant.
Synthus blinks.
You look over at a silver and fiery ruby pendant being worn by Synthus and see:
A pendant of silver and fiery ruby hangs about the wearer's neck from a delicate chain. The small links are joined just long enough for the pendant to rest upon the breast bone. Not much bigger than a coin, the pendant is styled as a mismatched pair of wings wrapped around a marquise cut ruby of flame. Upon closer inspection, the wing to the right is that of a dragon, tiny scales carved into the metal, whilst the left is that of a bird, the feathers painstakingly brought to life. They surround the gem in an ardent embrace, frozen as their tips brush the against the other to protect the fire secured within. Inscribed on the back is a single word in flowing script, 'Embersong'.
Synthus tilts his head and listens intently.
You flash Synthus a joyous smile.
You say to Synthus in a silvery voice, "Do you like the pendant? It was kind of from the one we talked about in letters in past."
Synthus says to you with a Theran accent, "I never shutup, for even a moment, and here I am, without a word to say..."
You grin mischievously at Synthus.
You lean in and rub your nose playfully against Synthus's before placing a gentle kiss on his lips.
Synthus smiles softly at you.
Synthus leans in and rubs his nose against yours in playful circles before placing a gentle kiss on your lips.
Synthus says to you with a Theran accent, "I love the pendant, my sweet sparrow."
You beam broadly at Synthus.
Synthus says to you with a Theran accent, "We should get you a matching one."
Synthus smiles softly at you.
Synthus says with a Theran accent, "Just like we spoke about in the letters."
You grin and nod.
You smile and say softly in a silvery voice, "That'd be wonderful."
Synthus says with a Theran accent, "I'm just... I..."
You flash Synthus a joyous smile.
Wrapping his arms around you, Synthus embraces you in a tight, warm hug. A light chuckle escapes him, mixed with an emotional sob.
You blink.
You give Synthus a compassionate hug.
Synthus says apologetically to you with a Theran accent, "Sorry, sorry..."
Ryssa wraps her wings around Synthus with a hug, smiling.
Synthus attempts to compose himself, chuckling softly as he does so.
TLDR: Stretching in a fiery arc that embraces the world, the triune rings of Achaea blaze in response to the first kiss of dawn. You get down on one knee and, while holding forth a silver and fiery ruby pendant, you declare your eternal love for Synthus, and ask him to marry you. As the first hint of daylight breaks through the night sky, the Cyrenian Clock Tower chimes out a gentle, low din, heralding the arrival of dawn. Synthus, with a look of utter joy on his face, accepts your proposal of marriage.
Had a frustrating moment where a part of a foray I assumed to be absolutely mandatory locked itself out to me due to a time lock, leading me to become confused and frustrated, trying to find ways to reactivate it, before finding a workaround and finding out the mandatory part wasn't mandatory after all (which at least will shorten future attempts by at least 3 minutes)... and then dying with the foray boss having 4% hp left due to that time waste.
This is sort of a What Happened to You Today/Rave hybrid... but:
Architect Zhedan Naharis, Wielder of Influence (male Human).
He is 58 years old, having been born on the 11th of Daedalan, 773 years after the fall of the
Seleucarian Empire.
He has given up the adventuring life.
Decided to take an extended break from Achaea for the time being. I have played the game pretty seriously for about 10 straight years now. I don't have any serious alts or plans to create one. It is the first time I have decided to truly step away. High school me dreamed of the days I would graduate college and have all the time in the world to run around on Achaea, but now just one month later, here I am saying goodbye for now to focus on the things that are going well for me in life.
Shout out to everybody who made my time as Zuko, Aesgar, and Zhedan so memorable. Too many names to list, but @Elon, @Krizal, @Zackery, @Halos, @Kasya (RIP), @Zoktos, @Stefana, and many others have played such important roles in developing my characters over the years. Luckily, retirement doesn't mean saying goodbye to these people.
Until next time, Achaea. Keep supporting each other, and building the community that makes this game so amazing.
I got below rank 100 in Explorers! SO close to being a Questor. I doubt I'll ever reach rank 1 as I don't have phase to go into house estates or Mhaldor sewers, or friends, or money to pay off insiders, buuuut. I'll be happy with just being a Ranger someday, of any rank. That's an achievable goal.
I mean of course if I end up with a spare 1000 credits off a wild wheel spin someday (plat box, gimme gimme), I'll definitely start getting tempted to pay for the more Exclusive areas with easily bribeable folk... Because having rank 1 would be cool, I won't deny it.
As it stands, I'm still missing a lot of basic stuff from basic areas, like, the hidden bits of Moghedu, the locked areas of Nur, the door in Great Rock, etc etc etc... Most of my points are just from base exploration.
Anyway, I'm blabbing.
I'm proud of me for making progress on goals.
Edit: I also got to Journeyman smithing! Bit by bit to Legendary! :P
As someone who likes to bash in peace I very rarely go down to Annwyn anymore and until today hadn't been to the "New" Underworld at all since it reopened. Thought it'd pop in about now as it's fairly quiet, maybe astralform around a bit and check it out.
From entering the first room to hitting Transmog, burst and true death was 19 seconds.
Not something that happened today per se, but I didn't post this immediately because I wanted to get it resetting first. This post is also going to double as a rave.
Thank you to @Jaydee and those involved in the in the CIJ recipe contest. I'm sorry I couldn't make it to the Gala, it sounded real fun. From Ex's point of view, it was a complete surprise because he didn't really think something that rushed would warrant any placement at all. While his name in a public post isn't for grand reasons like the big wigs, he's still happy he managed to leave a tiny mark on Achaean history.
a bronze spatula necklace
A simple chain of curving links provide a necklace for the charm that is strung upon its links. A lobster
claw attaches to a ring in the back allowing the fit to be adjusted and helps keep the small charm of the
necklace in place. Strung upon the necklace is a bronze spatula charm, rendered in perfect miniture
detail. The tiny hole in the spatula's handle where it might be hung on a hook if it were full-sized
You call out "Fire!" and release the mechanism on a ballista.
CNS THE IMPERIATE'S DEFIANCE: DART hit A RED-SAILED KASHARI RAIDER
A red-sailed Kashari raider is defeated and begins to sink to the depths.
Your soul cries out in ecstasy as it reaches new heights of power. You have advanced to level 99.
You have completed the Ashaxei's Brood resolution! Congratulations!
You just received a group of 15 mementoes!
You have reached the illustrious level of Greater Dragon.
With the completion of your adventure, you feel your renown grow to new heights! (You gain 140 Renown.)
You receive 2 bound credits.
As a red-sailed Kashari raider slowly sinks to the depths below, the crewmen swarm over the remnants, retrieving 14 darts, 6 wardiscs and a scrap of red canvas for safe keeping on the ship's deck.
Plumes of water erupt from the Mhojave Desert as the crimson dragon Tofi takes flight. Spiralling skyward, the wyrm releases a stream of white-hot fire that sears the very fabric of reality and, with a thunderous roar, disappears within.
Sheesh! Days and days and days of hunting, seamonstering, questing, just about anything to bring XP (I never want to see half of the islands again) but it's finally done! Regardless of whatever IC braggadocio there is about getting it decently young, there's zero way that I could've done this alone (especially while staying sane).
@Meriet with not only constantly letting me borrow her fancy cloak, but the sheer amount of love and moral support, to say nothing of the innumerable forays, monster hunts, and everything else imaginable. @Auria for keeping Tofi's lucky/LE addiction sated, along with @Caedan on the profithyst finding. @Shirszae, who was vital getting everything from hunting areas to forays figured out and kept straight, and in joining her numerous times in these. @Lissuria, who swiftly learned the ropes at sea in particular, and has used that to help with Tofi's seamonster addiction time after time
And of course, basically the entirety of Cyrene in cheering Tofi on, and especially the MBS for the seemingly-endless seamonster hunting when Tofi was below Logosian in particular, as well as those abroad who've provided support in every say from the moral to the material.
I passed out asleep soon after lighting the beacon from absolutely overdoing it, and I'm still about halfway awake, so I know there's people I'm missing by name. Probably even major ones, since I'm so overwhelmed with excitement (and sleepiness) that I'm having trouble calmly recounting it all. But at least I can stop and rest from the whole endeavour, at last!
Today I found out that Targossas was intentionally designed to be the most raid-able city. I always thought it ended up this way because some non-com had too much input but turns out it was deliberate by the admin/staff at the time.
Go f**k yourselves with a rusty fork whoever designed or supported the design and layout of the city.
Today I found out that Targossas was intentionally designed to be the most raid-able city. I always thought it ended up this way because some non-com had too much input but turns out it was deliberate by the admin/staff at the time.
Go f**k yourselves with a rusty fork whoever designed or supported the design and layout of the city.
I am not sure who made such a claim to you, but they're either depressingly misinformed or have an impressively wild imagination. All cities have to conform to certain guidelines where their design is concerned (mostly pertaining to door placement and indoor room assignment). I don't have access to anyone who was on staff at the time so could not tell you whether any thing of that nature came up during the creation of Targossas, but I'm pretty confident in saying the people who worked on the city had much bigger concerns than thinking how to make raiding it easier. You're more than welcome to message me if you have reason to think otherwise though.
So... you weren't there ... I have it from people who were involved (I will leave it up to them to participate) that they got overruled and that's why Targ is so spread out. These things should be reviewed periodically for balance purposes.
I dont even remember when we got descent added in, keep in mind area wide dopple, kai choke and infinite mind throw was still a thing too.
Today I found out that Targossas was intentionally designed to be the most raid-able city. I always thought it ended up this way because some non-com had too much input but turns out it was deliberate by the admin/staff at the time.
Go f**k yourselves with a rusty fork whoever designed or supported the design and layout of the city.
I am not sure who made such a claim to you, but they're either depressingly misinformed or have an impressively wild imagination. All cities have to conform to certain guidelines where their design is concerned (mostly pertaining to door placement and indoor room assignment). I don't have access to anyone who was on staff at the time so could not tell you whether any thing of that nature came up during the creation of Targossas, but I'm pretty confident in saying the people who worked on the city had much bigger concerns than thinking how to make raiding it easier. You're more than welcome to message me if you have reason to think otherwise though.
This is part of a long running discussion/debate that we have from time to time. I know it is also a hot topic due to the war and comparisons between raiding Targossas vs Mhaldor.
I can comment that at the time of the creation of Targossas a lot of us who were leaders felt that given our experience with Shallam and as Refugees what would make sense for us moving forward would be to build a Fortress for Good from which we could be more focused and militant. This was based somewhat on a version of Good Mhaldor, but obviously different. We were told pretty clearly no to this. We were however told we were going to get a more militant theocratic/religious organisation, but not the type of city we wanted to support this.
With Targossas what we did get was obviously a beautiful city (the imagery of it is pretty cool), with lots of interesting aspects, but one that is also sprawling and if I am honest, messy as far as room layout goes. This would be awesome if Targossas was meant to be Cyrene in nature but as a militant faction the layout is a hindrance with aspects I'd love to see change (I like that the Descent was added but still unsure if it is an asset or a liability).
I am not willing to go in to detail publicly about the conversations I was part of at the time, but raid-ability was definitely a factor in the layout discussion @Makarios. I understand some of this comes from the fact that cities must conform to guidelines and there are a lot of design standards, room counts, doors, etc etc and a city can't be made raid-proof (which was what most of us were probably unrealistically wanting) but the reality is Targossas is not the city most of us would have built to house a militant faction.
To be constructive I guess, what I would like to see moving forward is incremental improvements to Targossas. Many, many, years ago I was part of (alongside several others) 7-8 redesigns in Shallams layout that made it far more functional as a city and less of a hindrance to our players. These were always RP forward and city event focused but also gave us opportunity to slowly fix problem areas with the city (I recall fondly working on a mini-event where @Achilles and I moved the forge from the far corner of the city to the centre primarily so our forgers would be safer). Targossas could do with a couple dozen of these events and I'd hope the current leadership and Patrons might consider this post-war as something positive to do!
Every city has vulnerable spots, look from the other side of the glass.... like hen you all constantly tanked that room that had no exit it mhaldor you had to interact to enter it... guards couldn't even get it in.
Cyrene is WAY more spread out than Targ, and Hashan as well imo.
I still think it is on you all not having thought of anything aside from of a location you can just hold up in.
Comments
I love Achaea.
Decided to take an extended break from Achaea for the time being. I have played the game pretty seriously for about 10 straight years now. I don't have any serious alts or plans to create one. It is the first time I have decided to truly step away. High school me dreamed of the days I would graduate college and have all the time in the world to run around on Achaea, but now just one month later, here I am saying goodbye for now to focus on the things that are going well for me in life.
Shout out to everybody who made my time as Zuko, Aesgar, and Zhedan so memorable. Too many names to list, but @Elon, @Krizal, @Zackery, @Halos, @Kasya (RIP), @Zoktos, @Stefana, and many others have played such important roles in developing my characters over the years. Luckily, retirement doesn't mean saying goodbye to these people.
Until next time, Achaea. Keep supporting each other, and building the community that makes this game so amazing.
I mean of course if I end up with a spare 1000 credits off a wild wheel spin someday (plat box, gimme gimme), I'll definitely start getting tempted to pay for the more Exclusive areas with easily bribeable folk... Because having rank 1 would be cool, I won't deny it.
As it stands, I'm still missing a lot of basic stuff from basic areas, like, the hidden bits of Moghedu, the locked areas of Nur, the door in Great Rock, etc etc etc... Most of my points are just from base exploration.
Anyway, I'm blabbing.
I'm proud of me for making progress on goals.
Edit:
I also got to Journeyman smithing! Bit by bit to Legendary! :P
From entering the first room to hitting Transmog, burst and true death was 19 seconds.
Yeh...
Works everytime.
When I go I always go in dragon just to maybe clear the first room. If first room is clear, can fly with (near) impunity.
Thank you to @Jaydee and those involved in the in the CIJ recipe contest. I'm sorry I couldn't make it to the Gala, it sounded real fun. From Ex's point of view, it was a complete surprise because he didn't really think something that rushed would warrant any placement at all. While his name in a public post isn't for grand reasons like the big wigs, he's still happy he managed to leave a tiny mark on Achaean history.
a bronze spatula necklace
A simple chain of curving links provide a necklace for the charm that is strung upon its links. A lobster
...
She is a Combatant in the army of Targossas.
War time is a very, very, very strange time indeed.
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.
Thank you, everyone, from the bottom of my heart!
I lied about the stopping. To 100 we go.
You have been promoted to a Kindred of the Forest of the Heartwood Kin!
The reason given was: Completing his Tendril education to become a full Kin, good work!.
You will now be known as Heartwood Exivus, of the Fir Tree, by order of Lady Aelyn Le'Yuet, Osprey of Destiny.
At long last. Thanks everyone who attended. Pretty happy right now!
Go f**k yourselves with a rusty fork whoever designed or supported the design and layout of the city.
I am not sure who made such a claim to you, but they're either depressingly misinformed or have an impressively wild imagination. All cities have to conform to certain guidelines where their design is concerned (mostly pertaining to door placement and indoor room assignment). I don't have access to anyone who was on staff at the time so could not tell you whether any thing of that nature came up during the creation of Targossas, but I'm pretty confident in saying the people who worked on the city had much bigger concerns than thinking how to make raiding it easier. You're more than welcome to message me if you have reason to think otherwise though.
I dont even remember when we got descent added in, keep in mind area wide dopple, kai choke and infinite mind throw was still a thing too.
I can comment that at the time of the creation of Targossas a lot of us who were leaders felt that given our experience with Shallam and as Refugees what would make sense for us moving forward would be to build a Fortress for Good from which we could be more focused and militant. This was based somewhat on a version of Good Mhaldor, but obviously different. We were told pretty clearly no to this. We were however told we were going to get a more militant theocratic/religious organisation, but not the type of city we wanted to support this.
With Targossas what we did get was obviously a beautiful city (the imagery of it is pretty cool), with lots of interesting aspects, but one that is also sprawling and if I am honest, messy as far as room layout goes. This would be awesome if Targossas was meant to be Cyrene in nature but as a militant faction the layout is a hindrance with aspects I'd love to see change (I like that the Descent was added but still unsure if it is an asset or a liability).
I am not willing to go in to detail publicly about the conversations I was part of at the time, but raid-ability was definitely a factor in the layout discussion @Makarios. I understand some of this comes from the fact that cities must conform to guidelines and there are a lot of design standards, room counts, doors, etc etc and a city can't be made raid-proof (which was what most of us were probably unrealistically wanting) but the reality is Targossas is not the city most of us would have built to house a militant faction.
To be constructive I guess, what I would like to see moving forward is incremental improvements to Targossas. Many, many, years ago I was part of (alongside several others) 7-8 redesigns in Shallams layout that made it far more functional as a city and less of a hindrance to our players. These were always RP forward and city event focused but also gave us opportunity to slowly fix problem areas with the city (I recall fondly working on a mini-event where @Achilles and I moved the forge from the far corner of the city to the centre primarily so our forgers would be safer). Targossas could do with a couple dozen of these events and I'd hope the current leadership and Patrons might consider this post-war as something positive to do!
Are you really making this an issue?
Every city has vulnerable spots, look from the other side of the glass.... like hen you all constantly tanked that room that had no exit it mhaldor you had to interact to enter it... guards couldn't even get it in.
Cyrene is WAY more spread out than Targ, and Hashan as well imo.
I still think it is on you all not having thought of anything aside from of a location you can just hold up in.