Would've made it "No rimshot" but with @Dunn and the whole Hecate thing... people might talk
Jy'Barrak Dameron, the Hand says, "Ah. Of course, the Crone Queen's message nearly slipped my mind. She passes on a request to the Herald Dunn for daily massages. Her potion making has seen some difficulties, and she requires..."
Jy'Barrak Dameron, the Hand says, "... loving reassurances from her husband."
You say in a gravelly, reptilian voice, "I will let him know."
Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
You won't laugh when the Court gives me a corruption mechanism that involves me loosing my Hecate spawn on your city. That'll be sooooo much fun. Father/slug bonding time : > )
Credits currently available for purchase: 1 credits at 1 gold per credit. 10 credits at 12300 gold per credit. 70 credits at 12499 gold per credit. 10 credits at 12500 gold per credit. 8 credits at 12550 gold per credit. 39 credits at 12699 gold per credit. 28 credits at 12999 gold per credit. 20 credits at 13300 gold per credit. 66 credits at 13449 gold per credit. 4 credits at 13490 gold per credit. (10 offers with higher prices have not been shown.) Total credits for sale: 256 shown (1367 total) (Average sale price: 12173) Use CREDITS BUY <number> AT <max gold per credit> to purchase.
Credits currently available for purchase: 1 credits at 1 gold per credit. 10 credits at 12300 gold per credit. 70 credits at 12499 gold per credit. 10 credits at 12500 gold per credit. 8 credits at 12550 gold per credit. 39 credits at 12699 gold per credit. 28 credits at 12999 gold per credit. 20 credits at 13300 gold per credit. 66 credits at 13449 gold per credit. 4 credits at 13490 gold per credit. (10 offers with higher prices have not been shown.) Total credits for sale: 256 shown (1367 total) (Average sale price: 12173) Use CREDITS BUY <number> AT <max gold per credit> to purchase.
someone made a mistake selling?
Those numbers are gross. All the more reason for a Bound Only credit market to be implemented so people can sell Unbound Credits as Bound and stop people profiting from their generosity should they choose to sell lower.
So today I was making some runs to various villages and nearby islands to compare comm prices, and on my way through Shastaan to take the ferry to Ulangi I stumbled across a rather somber scene.
There was the body of a young fisherman who had apparently taken his own life. I honestly don't remember ever seeing this individual, and didn't know his name, so inquiring with the locals to see if anyone knew him, could identify him, or if anyone had gone missing recently.
Couldn't find anything out, so eventually took him somewhere nearby and gave him a proper burial. I was 100% not expecting to run into anything like that today.
It makes me think back to some of those articles from years ago about how Achaea can be a bit of a gritty world and all the controversy surrounding things like 'addiction' in game.
The only other time I've experiencing anything like this was in Ashtan where one of the guards who was known to be young and have a bit of a personality ended up dying due to a conflict that was ongoing in the city, and he practically died in someone's arms. His father, a Captain of the guard, was summoned to collect him and....it was a rather sobering and unexpected experience, but it was also very memorable and impactful.
So...whomever that young fisherman was, while I might not have known his name or his story, I'll certainly never forget him.
Credits currently available for purchase: 1 credits at 1 gold per credit. 10 credits at 12300 gold per credit. 70 credits at 12499 gold per credit. 10 credits at 12500 gold per credit. 8 credits at 12550 gold per credit. 39 credits at 12699 gold per credit. 28 credits at 12999 gold per credit. 20 credits at 13300 gold per credit. 66 credits at 13449 gold per credit. 4 credits at 13490 gold per credit. (10 offers with higher prices have not been shown.) Total credits for sale: 256 shown (1367 total) (Average sale price: 12173) Use CREDITS BUY <number> AT <max gold per credit> to purchase.
someone made a mistake selling?
Those numbers are gross. All the more reason for a Bound Only credit market to be implemented so people can sell Unbound Credits as Bound and stop people profiting from their generosity should they choose to sell lower.
Yeah...extremely few people would actually sell credits cheaper just because they think they aren't going to be resold.
Credits currently available for purchase: 1 credits at 1 gold per credit. 10 credits at 12300 gold per credit. 70 credits at 12499 gold per credit. 10 credits at 12500 gold per credit. 8 credits at 12550 gold per credit. 39 credits at 12699 gold per credit. 28 credits at 12999 gold per credit. 20 credits at 13300 gold per credit. 66 credits at 13449 gold per credit. 4 credits at 13490 gold per credit. (10 offers with higher prices have not been shown.) Total credits for sale: 256 shown (1367 total) (Average sale price: 12173) Use CREDITS BUY <number> AT <max gold per credit> to purchase.
someone made a mistake selling?
Those numbers are gross. All the more reason for a Bound Only credit market to be implemented so people can sell Unbound Credits as Bound and stop people profiting from their generosity should they choose to sell lower.
Yeah...extremely few people would actually sell credits cheaper just because they think they aren't going to be resold.
If the admins wanted it used, they could make it so when you sold credits on there you got a bonus per credit (like, for every 100 sold you get a chance at a talisman piece or something), it lowers the price for buying bound only, keeps the price the same for non-bound, slightly reduces the floating credits.
Credits currently available for purchase: 1 credits at 1 gold per credit. 10 credits at 12300 gold per credit. 70 credits at 12499 gold per credit. 10 credits at 12500 gold per credit. 8 credits at 12550 gold per credit. 39 credits at 12699 gold per credit. 28 credits at 12999 gold per credit. 20 credits at 13300 gold per credit. 66 credits at 13449 gold per credit. 4 credits at 13490 gold per credit. (10 offers with higher prices have not been shown.) Total credits for sale: 256 shown (1367 total) (Average sale price: 12173) Use CREDITS BUY <number> AT <max gold per credit> to purchase.
someone made a mistake selling?
Those numbers are gross. All the more reason for a Bound Only credit market to be implemented so people can sell Unbound Credits as Bound and stop people profiting from their generosity should they choose to sell lower.
Yeah...extremely few people would actually sell credits cheaper just because they think they aren't going to be resold.
The outpouring of support in the actual thread that was created seems to indicate that more than 'extremely few' would. I disagree with you mate.
CFS prices can almost never go down, unless the availability of gold suddenly becomes an issue to the point that people with mountains of reserves need to restock it for whatever reason. Unlikely to happen, obviously. Also the CFS price has gone up almost linearly with the decline in the playerbase, so not like that end of the problem is going to correct itself...ever.
I was thinking the other day that a system similar to some of the loot drop console/PC games might be a good quasi-solution. Not the loot drop part, they just happen to all be loot drop games, but the daily/weekly bounty part. Daily and/or weekly challenges that were conceivable but not necessarily giveaways which rewarded bound credits in return for accomplishing certain tasks in a given time period, similar to resolutions in theory but probably less long-term.
It would give a means for those who can't or won't spend real money on buying credits, and want to do more than endlessly bash to the gold cap every day in hopes of someday affording credits. You could also use the system to encourage certain playstyles or actions that people might not necessarily embark on otherwise. The bound credits wouldn't need to be substantial numerically, since the output is mostly scaled to a high-frequency basis, but it would provide daily or weekly goals for every player to shoot for which encourages interaction with the game in a way that isn't just hunting.
If doing 'x' gave you 1 bound credit, combined with the credits available through city and house sales, it provides a pretty good option for people to grind away on a long-term basis. Spending real money is still an option (as it is in most games. In-game objectives = slow progress, IRL cash = quick progress) but there would be an avenue for those who can't really do that, even if it's on a really long-term scale.
Having garnered the requisite number of supporters, you become The Archon Ascendant of Ashtan! A chorus of cheers erupts among the citizenry, who hope that you will lead them into a new age of prosperity.
Having garnered the requisite number of supporters, you become The Archon Ascendant of Ashtan! A chorus of cheers erupts among the citizenry, who hope that you will lead them into a new age of prosperity.
Give us -real- shop logs! Not another misinterpretation of features we ask for, turned into something that either doesn't help at all, or doesn't remotely resemble what we wanted to begin with.
Thanks!
Current position of some of the playerbase, instead of expressing a desire to fix problems:
Vhaynna: "Honest question - if you don't like Achaea or the current admin, why do you even bother playing?"
You can use another Battlerage ability again. Available abilities: Embrace, Tradeskills, Craftsmanship, Multiclass, Polymath
Hahahahha. That explains why I all of a sudden tried to embrace class all the time while using keneanung's bashing script just now. Could figure it out until it all of a sudden stopped. Phew!
Comments
Would've made it "No rimshot" but with @Dunn and the whole Hecate thing... people might talk
1 credits at 1 gold per credit.
10 credits at 12300 gold per credit.
70 credits at 12499 gold per credit.
10 credits at 12500 gold per credit.
8 credits at 12550 gold per credit.
39 credits at 12699 gold per credit.
28 credits at 12999 gold per credit.
20 credits at 13300 gold per credit.
66 credits at 13449 gold per credit.
4 credits at 13490 gold per credit.
(10 offers with higher prices have not been shown.)
Total credits for sale: 256 shown (1367 total) (Average sale price: 12173)
Use CREDITS BUY <number> AT <max gold per credit> to purchase.
someone made a mistake selling?
But that won't happen so yeah, dumb idea.
I guarantee you that the amount of credits put up for sale on such a market would be minimal.
The support was for the general idea of cheaper credits, not because they would be putting their own credits up for sale cheaper.
Anyone who knows me knows how much I love wild canids.
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
I was thinking the other day that a system similar to some of the loot drop console/PC games might be a good quasi-solution. Not the loot drop part, they just happen to all be loot drop games, but the daily/weekly bounty part. Daily and/or weekly challenges that were conceivable but not necessarily giveaways which rewarded bound credits in return for accomplishing certain tasks in a given time period, similar to resolutions in theory but probably less long-term.
It would give a means for those who can't or won't spend real money on buying credits, and want to do more than endlessly bash to the gold cap every day in hopes of someday affording credits. You could also use the system to encourage certain playstyles or actions that people might not necessarily embark on otherwise. The bound credits wouldn't need to be substantial numerically, since the output is mostly scaled to a high-frequency basis, but it would provide daily or weekly goals for every player to shoot for which encourages interaction with the game in a way that isn't just hunting.
If doing 'x' gave you 1 bound credit, combined with the credits available through city and house sales, it provides a pretty good option for people to grind away on a long-term basis. Spending real money is still an option (as it is in most games. In-game objectives = slow progress, IRL cash = quick progress) but there would be an avenue for those who can't really do that, even if it's on a really long-term scale.
Just my two cents.
Aucri, a Babelonian acolyte says, "So I's got the Cyrenes?"
(Should be fixed now!)
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.