You can't just shrug and say "WELP IT'S OVER NOW, LET'S MOVE ON!" because this massively affected the in game economy to a huge degree. Hundreds of millions of gold, Klen... that's not something that just "diminishes over time". The fact that the punishments basically amount to nothing is extremely worrisome, considering the scope of this abuse.
Well, both sides of the fence are starting to sounds like entitled shits now. We shouldn't need to be rewarded for being ignorant of a bug or knowing and not using it.
I'd rather abusers be given an honours line "I got caught using the ship trade exploit in 2017 and all I got was my gold taken off me, my credits removed and my skills nerfed. I thank the benevolent admin and their mercy that I am not a shrub right now."
Maybe a bit to long for a (dis)honour line but I am sure it can be paraphrased.
TBH, I think the people who exploited the bug got away with it lightly. However, now it's stopped, we can just move on. No-one other than the people exploiting the bug know who they are. If the gold faucet has been turned off, the effects will diminish over time.
The effects will diminish, but are still there and still affected the non-abusers. That isn't okay. We should not have to deal with the repercussions of bug abuse by other players.
They got their gold/credits taken away from the last 24 hours, but the non-abusers still paid higher prices on credits due to the fake inflation. So effectively the non-abusers got punished harder than the abusers did - we came out with less than what we started with, and they came out with what they started with.
It took three years, but I raised six million gold. I received a small percentage of donations from some fantastic people willing to help with my task, but the majority of funds was raised purely through trades and services.
I'm so amazed and so proud of what I've accomplished so far. A massive thank you to everyone that has bought bulk minerals, plants, and reagents from me. And to the people willingly paying to use my wings for whatever reason (and there was a lot!), thank you for indulging my desire to offer a transportation service for a reasonable fee.
It was a worthy task but it couldn't have been completed without a lot of fierce determination on my part and assistance from a lot of really amazing people.
I'm a little surprised what I'm capable of when there's good incentive involved!
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
Losing one day of profitability out of an entire year of this bug being in place seems inconceivably tiny.
Im with Cooper on this one. There are tons of us who have had to deal with our gold generation being throttled to very minimal levels. Penwize went dormant because of it. We saw credit prices skyrocketing, the entire time we were complaining about lessons being the issue because of multiclass. Sounds like there was an even bigger issue being hidden/hiding with ship trades.
So we all got punished by a reduced gold generation model (which I was and am still in favor of), but higher gold was being generated this entire time.
Turns out I could have been making a magnitude more gold and barely have lost anything when the hammer fell. I feel like the punishments here need to be raised significantly or people who weren't involved should have some sort of bonus.
New players? Understandable, if they've never seen any seafaring related stuff, for them to think it's just part of the system. Every other seafarer that benefited, imo, should be drastically docked either financially, credibility, or outright shrubbed.
People have been punished worse for less.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Losing one day of profitability out of an entire year of this bug being in place seems inconceivably tiny.
Im with Cooper on this one. There are tons of us who have had to deal with our gold generation being throttled to very minimal levels. Penwize went dormant because of it. We saw credit prices skyrocketing, the entire time we were complaining about lessons being the issue because of multiclass. Sounds like there was an even bigger issue being hidden/hiding with ship trades.
So we all got punished by a reduced gold generation model (which I was and am still in favor of), but higher gold was being generated this entire time.
Turns out I could have been making a magnitude more gold and barely have lost anything when the hammer fell. I feel like the punishments here need to be raised significantly or people who weren't involved should have some sort of bonus.
New players? Understandable, if they've never seen any seafaring related stuff, for them to think it's just part of the system. Every other seafarer that benefited, imo, should be drastically docked either financially, credibility, or outright shrubbed.
People have been punished worse for less.
I agree with Cooper on this as well. And I benefitted because I sold some credits on market (obviously I didn't know the prices were artificially inflated by something like this). I mean, back in the day the very LEAST that would have happened is a shrubbing of an undetermined amount of time across all characters and probably an IP ban for good measure.
This is one of those things that has "sent ripples through the community" and not in good ways. The punishment in this case, is seriously underwhelming. These players harmed non-abusers and hurt the game by making people spend more time not interacting and instead more time bashing/trying to generate their own gold (which increased available gold in the economy). It basically directly countered the aims of the admin to remove gold, and made them consume their time on "new gold sinks" instead of deepening the game as a whole.
Eventually once all of the gold has drained you'll see a reduction in things. Short term you're actually likely to see an increase because gold just became more scarce than it was.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
So I should wait to buy commodities and the like? (I can afford stuff now but would prefer to not spend an Ungodly amount of gold on a few commodities)
You can't just shrug and say "WELP IT'S OVER NOW, LET'S MOVE ON!" because this massively affected the in game economy to a huge degree. Hundreds of millions of gold, Klen... that's not something that just "diminishes over time". The fact that the punishments basically amount to nothing is extremely worrisome, considering the scope of this abuse.
The scope of the abuse is why the punishment can't be harsher. If you drop too heavy a hammer on a large percentage of your playerbase, they'll just quit. If enough people have been doing it, that can be a crippling blow to the game, because shrubbing/banning n players can result in you losing 3n players after their friends quit and friends of those friends quit and so on and so forth.
There is absolutely no good way to handle a bug of this size and magnitude. Honestly, I'd probably just throw a good sized lump of bound credits at the people who didn't abuse it and call it a day. Slap the fuckups on the wrist, reward everybody else, call it a day.
You can't just shrug and say "WELP IT'S OVER NOW, LET'S MOVE ON!" because this massively affected the in game economy to a huge degree. Hundreds of millions of gold, Klen... that's not something that just "diminishes over time". The fact that the punishments basically amount to nothing is extremely worrisome, considering the scope of this abuse.
The scope of the abuse is why the punishment can't be harsher. If you drop too heavy a hammer on a large percentage of your playerbase, they'll just quit. If enough people have been doing it, that can be a crippling blow to the game, because shrubbing/banning n players can result in you losing 3n players after their friends quit and friends of those friends quit and so on and so forth.
There is absolutely no good way to handle a bug of this size and magnitude. Honestly, I'd probably just throw a good sized lump of bound credits at the people who didn't abuse it and call it a day. Slap the fuckups on the wrist, reward everybody else, call it a day.
I'm not sure establishing this precedence for future abuse is the best idea either. Now, we all know that all we have to do to avoid scrubbing with bugs is just to involve enough people that any sort of realistic punishment is unfeasible. I'm not saying I think those involved should get permanent ip bans, but I think that this is really going to make it difficult to establish what is "fair" in the future as far as cheating punishment goes. I'd hope to see further action taken, preferably in line with previous cases of abuse, but I'm certainly not holding my breath.
You can't just shrug and say "WELP IT'S OVER NOW, LET'S MOVE ON!" because this massively affected the in game economy to a huge degree. Hundreds of millions of gold, Klen... that's not something that just "diminishes over time". The fact that the punishments basically amount to nothing is extremely worrisome, considering the scope of this abuse.
The scope of the abuse is why the punishment can't be harsher. If you drop too heavy a hammer on a large percentage of your playerbase, they'll just quit. If enough people have been doing it, that can be a crippling blow to the game, because shrubbing/banning n players can result in you losing 3n players after their friends quit and friends of those friends quit and so on and so forth.
There is absolutely no good way to handle a bug of this size and magnitude. Honestly, I'd probably just throw a good sized lump of bound credits at the people who didn't abuse it and call it a day. Slap the fuckups on the wrist, reward everybody else, call it a day.
Before everyone gets -too- up in arms about this, I would love to hear from @Nicola@Makarios regarding whether or not they feel this bug really is the culprit for our massively high CFS prices or not.
I expect the admins will follow the money trail and investigate unexplained accumulations of wealth. If some players have lined their character's pockets with hundreds of millions of gold sovereigns from this exploit then that wealth has to be removed to ensure the ongoing stability of the game. The detrimental effect on the game economy is one thing, but even more worrying is the resultant loss of credit sales which are needed to fund the operation and development of Achaea.
Pretty sure there were a couple people that abused it heavily which contributed toward the credit prices. Not to mention I heard about another bug they might have been using to get around sailing times too. Most did not do any of this near as badly. I also want to say that trades need to be carefully considered. Comparing them to bashing is not adequate as bashing carries much less risk, requires much less attention, and in some cases far less initial investment. Even with the good returns in trades I still often did not do them because the thought of sitting there staring at my wilderness map for several hours and then having a decent chance of being pirated at the end and spending more money on raising the ship and more time to finish the trade was not appealing. Fun to fight the pirates when I wasn't on a cutter but I digress... What's the risk when you hunt? You die and spend some time with ugrach, congrats. All the gold you made is still there. I'm okay with ship trades being more lucrative than hunting because there is far more that goes into them. However, the amount of gold made by those few individuals is ludicrous and it was absolutely correct to stop that. But let's not go overboard (pun intended).
Before everyone gets -too- up in arms about this, I would love to hear from @Nicola@Makarios regarding whether or not they feel this bug really is the culprit for our massively high CFS prices or not.
They certainly contributed, but insofar as market pricing involves psychology it's impossible to 'prove' what percentage of the increase (somewhere between 0% and 100%) this was responsible for. We've said all along that there's no question gold supply is the major problem with CFS prices rising, and this just reinforces that fairly obvious truth.
As for punishments, everybody calm the fuck down. The Achaea team spent a very long day trying to unwind just the gold from yesterday's bug abuse (40 million gold went into the system yesterday just from bullshit ship trades) which is necessarily an entirely manual process. Doing that and stopping the abuse was a lot more important than shrubbing some people who could no longer cause further damage. Then they went to sleep, because they're not expected to work 24 hours a day, believe it or not. The work of rectifying this is far from over.
The detrimental effect on the game economy is one thing, but even more worrying is the resultant loss of credit sales which are needed to fund the operation and development of Achaea.
Happily, that's probably not the case, directly at least. All the credits on the market have to be bought from us originally, so we don't lose anything in terms of revenue in a direct sense (could be indirect losses from players who decide to be less involved in the game, or not involved at all, due to the high prices though).
"We have a zero tolerance policy for bug abuse of this scale. Occasionally there is a degree of uncertainty to whether something is a bug. This was not one of those cases."
On an unrelated note, I would just like to say how lovely Sarapis' cowl is looking today. Not that it doesn't look lovely every day, it's just looking extra specially lovely today. And Makarios' too. Hair, cowl, shrubhammer, w/e.
Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
On an unrelated note, I would just like to say how lovely Sarapis' cowl is looking today. Not that it doesn't look lovely every day, it's just looking extra specially lovely today. And Makarios' too. Hair, cowl, shrubhammer, w/e.
I'm using a new brand of detergent to wash it these days, involving certain essential oils squeezed from a certain type of shrubbery. Thanks for noticing!
Comments
I'd rather abusers be given an honours line "I got caught using the ship trade exploit in 2017 and all I got was my gold taken off me, my credits removed and my skills nerfed. I thank the benevolent admin and their mercy that I am not a shrub right now."
Maybe a bit to long for a (dis)honour line but I am sure it can be paraphrased.
They got their gold/credits taken away from the last 24 hours, but the non-abusers still paid higher prices on credits due to the fake inflation. So effectively the non-abusers got punished harder than the abusers did - we came out with less than what we started with, and they came out with what they started with.
It took three years, but I raised six million gold. I received a small percentage of donations from some fantastic people willing to help with my task, but the majority of funds was raised purely through trades and services.
I'm so amazed and so proud of what I've accomplished so far. A massive thank you to everyone that has bought bulk minerals, plants, and reagents from me. And to the people willingly paying to use my wings for whatever reason (and there was a lot!), thank you for indulging my desire to offer a transportation service for a reasonable fee.
It was a worthy task but it couldn't have been completed without a lot of fierce determination on my part and assistance from a lot of really amazing people.
I'm a little surprised what I'm capable of when there's good incentive involved!
Im with Cooper on this one. There are tons of us who have had to deal with our gold generation being throttled to very minimal levels. Penwize went dormant because of it. We saw credit prices skyrocketing, the entire time we were complaining about lessons being the issue because of multiclass. Sounds like there was an even bigger issue being hidden/hiding with ship trades.
So we all got punished by a reduced gold generation model (which I was and am still in favor of), but higher gold was being generated this entire time.
Turns out I could have been making a magnitude more gold and barely have lost anything when the hammer fell. I feel like the punishments here need to be raised significantly or people who weren't involved should have some sort of bonus.
New players? Understandable, if they've never seen any seafaring related stuff, for them to think it's just part of the system. Every other seafarer that benefited, imo, should be drastically docked either financially, credibility, or outright shrubbed.
People have been punished worse for less.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
This is one of those things that has "sent ripples through the community" and not in good ways. The punishment in this case, is seriously underwhelming. These players harmed non-abusers and hurt the game by making people spend more time not interacting and instead more time bashing/trying to generate their own gold (which increased available gold in the economy). It basically directly countered the aims of the admin to remove gold, and made them consume their time on "new gold sinks" instead of deepening the game as a whole.
Tecton-Today at 6:17 PM
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
(I can afford stuff now but would prefer to not spend an Ungodly amount of gold on a few commodities)
Tecton-Today at 6:17 PM
There is absolutely no good way to handle a bug of this size and magnitude. Honestly, I'd probably just throw a good sized lump of bound credits at the people who didn't abuse it and call it a day. Slap the fuckups on the wrist, reward everybody else, call it a day.
As for punishments, everybody calm the fuck down. The Achaea team spent a very long day trying to unwind just the gold from yesterday's bug abuse (40 million gold went into the system yesterday just from bullshit ship trades) which is necessarily an entirely manual process. Doing that and stopping the abuse was a lot more important than shrubbing some people who could no longer cause further damage. Then they went to sleep, because they're not expected to work 24 hours a day, believe it or not. The work of rectifying this is far from over.
Just re-checked and saw the Yoda meme. Bro.
Awesome.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
And this is why humanity is boned.
When Canada rules the world,
things will be... nii~ice.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
On an unrelated note, I would just like to say how lovely Sarapis' cowl is looking today. Not that it doesn't look lovely every day, it's just looking extra specially lovely today. And Makarios' too. Hair, cowl, shrubhammer, w/e.