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Prythe said:There is an underlying lack of respect for what has been in the hurry to shape that which is to come.
It wouldn't hurt for the Garden to get feet on the ground and talk with the people who never have anything to say (which does not include me, obviously) and present clear choices and ask for real input - not of the "push poll" variety, but the real deal.
Prythe said:There is an underlying lack of respect for what has been in the hurry to shape that which is to come.We tried doing the thing where we turn the new houses into mirrors of old houses/guilds - having the new orgs show "respect" for the old. We've tried it several times now. One of the points of the Renaissance seems to be that that didn't work as well as had been hoped.
I had it triggered to the TARDIS sound.
Who says we have to wait for the admins? Renaissance starts early in some regards in Hashan, we are down to two houses now.
Eleusis strikes me as a two house town. Flora and Fauna. Flora is all about gaining knowledge, slowly spreading over the world. The idea of nature reclamation. Fauna is the hunt. The protection of the wilds but also the pursuit of culture. Where flora would be a little reclusive, a scholarly house of sorts, fauna would be lively, large event runners for the city. Combat would be more likely from fauna while flora holds debates, but like certain plants, fauna can easily be fighters as well.
Ok guys - hold off on the jokes because I want to hear what you
think could possibly work for Hashan in terms of Houses. We have a very small population so I am
thinking three Houses would not make much sense. I know we are still struggling with Identity Issues
and that’s a huge factor. However, the Renaissance
could really help the city reinvent its self.
I am really interested in hearing some serious
thoughts about Hashan, and not the just blow up the city kind of thoughts!
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
I think Eleusis needs three Houses.One for a combat oriented foresty killers House.One for a knowledge/ritual druidic House.One to disagree with the Nature Gods/Goddesses that they don't know what Nature is.
*takes gloves off*Okay, you want Hashan to shine? To become something deliciously mouth-wateringly interesting? Well here's my suggestion..DONT FOCUS ON A NIGHT THEME.Really...I mean isnt it obvious from trial and failure that it just isnt working? It is just far too much of an ambiguous, complex, boring (dont zap plz), uneventful, non-advancing theme that did very little for Hashan. Im not saying destroy it, because it's always pretty to have around, im just saying LET IT DIE.Let's roll back to Hashan's back....backer...moooore..no wait, that's too far, we want post-forest, there we go.Look at Hashan, it was literally a civilization that choose a spot in the forest, cared little for what forestrals thought, and decided to cut these trees down and make a home. It didnt ask if it could live there, it took it and made itself the king of the north ithmia. Fights broke out, with angry wild hairy forestrals throwing rocks at brick-houses to try and get them off their land. Hashan, undiscouraged, got it chainsaws and continued to cut those trees down. What did we get from all this:A conflict of NATURAL VS CIVILIZATION.Ah, what a glorious concept. Civilization seeing that progress was the way to advance in life and bring great innovations to the land, and the natural which saw that life is only worth living in commune with the natural world around us. This boys and girls is what we call a conflict of interests and morals.But wait...there's more. What's that in the corner? Inside the shadows...why yes...it seems to be a bit of forgotten Hashani lore...interesting, let us delve into it.It seems that, during Hashan's early days as a budding civilization, that the people there were being hampered too strongly by the forest creatures and dryads and were beginning to lose faith. The current leader sought a solution, and discovered the Buckawns. Such odd creatures they were, they promised they could remove this threat, naturally at a price. And so, it was with this dark pact done, that the buckawn, ancient enemies of the dryads, drove off the forest warriors, slaying them in a bloody mess. Till this day, the buckawn fortress stands near to Hashan, a secret alcove of a pact long forgotten.Oh look! Another wonderful story to follow up on. *wink wink*Tl;dr:Focus Hashan on a concept of civilization and progress. Become the center of innovation and, to the fear of the forestrals, the expansion of cities and manufacturing.