Greetings,
First, I started this discussion to talk about Player Killing, what it means and how to make it more enjoyable Role Playing experience and less of a OOC rant.
Second, I am sorry, I find Hunting and Questing boring, the reason is, because when I was young here, I couldn't hunt or quest at all because I was constantly hunted and killed. You would probably be in shock to know that I have read about 10 actual room descriptions in my entire time playing Achaea. That's how much I had to run and survive this place. It's in my blood, so I am not used to the lazy walk around, hunt without a care attitude ok? If I go hunting, I am ALWAYS on guard, never feel safe, and constantly worried ANYONE is going to attack me at any moment, hence why being a Mark appeals to me.
Third, I am not trying to suggest that everyone finds Hunting, Gathering, Questing and Crafting boring, Just us (ME) PKers. OK? No offense to anyone that enjoys the "softer" side of Achaea, it's very fun and enjoyable. Now...
My thought is this, when I was a kid playing MUDs I had a 256 IBM boat anchor tethered to an even heavier 19" tube screen monitor (totally upgraded from those nasty 14"'s, ewww) but more importantly, I HAD A KEYBOARD.
Now, kids today, don't have keyboards or computers, they have Tablets and mePhones. So. 20 years later, I see a big push to make Achaea, not dumb and watered down, just EASIER to use on today's devices. And frankly I understand that if places like these are to survive, they have to go with the flow, stick with the times and change and morph into what the "population of earth" is doing.
I have read a few people suggest they are happy with the new curing system because they can hunt from a mobile device, THIS is something I would never do. Here is my mobile device that I play Achaea on, currently enjoying MechWarrior Online, (AWESOME!)...
My point is, not to show my system but tell you that if your 30+, you might have an entire room dedicated to PKing on Achaea? Anyone?
NO ONE is going to be able to do any sort of PvP or PKing and enjoy it on any hand held device, in my eyes, it's just not even doable. That's why the KEYBOARD is so nifty!, Now I tried Achaea without a hefty computer on the Blowtorch app on my s4....oh god. I hope the IRE mobileapp is better.
Anyways, I love the server side curing, it's the best, really is. What I would LOVE even more is server side aliases that you can add an RETURN in and run multiple commands. I have tried and can't seem to figure it out, maybe this is already a feature, but if is was, it would make mobile/tablet play even easier.
PK to me, is FUN, and I will tell you why, because I enjoy the complex details, it's like a good game of chess with the right people. But, I like a RUSH with it, and the Arena/Raid/Duel is not it. Fun, don't get me wrong, but defiling shrines day in and out to get some PK action is, not really what we should have to do. This should be a fun side of Achaea that everyone can enjoy, just like Quests and Hunting and Role-Playing.
So I want to end this with, How can we make this more enjoyable for the rest of Achaea? I STUDY, print logs, highlight, think, tinker, try again, study the log some more, I don't Rant and complain...But I can see why some do.
Also, PK is not MASS MURDER ok? There is a difference, I understand "some people" are jerks and will kill you OVER and OVER again, been victim to it myself, and people will JUMP you, (that's what we called Ganking in groups in my day), usually happens when One PKer is outstanding and the other side needs 3-4 people to even get them pinned down. I frown on this type of behavior.
So PKing is just the natural use of all those skills that don't actually involve crafting and hunting. No skills are need to Role-Play here, but when I look at my list of serpent skills they are geared to be an ambush/surprise attack, one vs. the world. All my skills are used mostly ALONE. If you don't understand, your probably not a serpent.
Anyways, I am going to wrap this up, and add more thoughts later, I want to talk about PKing and don't want to offend people by injecting my thoughts all over the place. So. Here it is, the PKing - Improvements Discussion!
Edit: Arg, I always find that ONE typo! Ruins my whole day...
Comments
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
The one issue with server-side aliases, though, is that the client can't recognize you've just completed an alias and thus auto-send the command to the game. In other words, with server-side aliases, you're probably going to have to hit 'enter' after every command. When I fought manually, that was anathema. Everything was set up as macros, as in control-2, shift-alt-f, etc. Things that didn't require pressing keys in sequence, in order to be as fast as possible.
This is likely to happen in any case, barring some objections I haven't managed to surface yet.
I'd love to have you over for Christmas, though. You can be my drunk uncle.
PK is not dead now. There is more pk now than there used to be, people are more willing to step in and die just to participate, and the rules are more relaxed.
I also don't understand what your actual point is. Your posts are long but that doesn't mean the words are effective. The disclaimer at the bottom saying you want this to be about making pk better kind of contradicts what your posts were about, and besides, pk is at a great point right now in regards to the rules.
Did anyone even bother to read @rip's last post before you decided to mock him again?
I will summarize for those of you with a 5 second attention span.
PVP to @rip does not mean participating in a random raid defense it means actively going out to engage another player in combat in a non duel/arena situation.
Many people do not get involved in PVP, @rip wants to see that changed. So he put a few ideas on the table as to why it might be this way and proposed a few ideas on how to address the situation. He is asking for more ideas.
Assuming anyone is left reading this (I know it is a huge burden to read this much text, you can have a cookie if you make it to the end) I wanted to add my perspective.
2k cheap lessons gets you some basic skills, sever side curing lets you focus on fighting rather than collecting a million and one trigger lines, and yet I still do not think it goes far enough. There are a other barriers to large scale active PVP participation that I can think of.
1. Lack of information on what exactly your skills do and more importantly what your opponents are capable of
2. A strong desire to hold on to your experience and the dread of having to regain exp loss from bashing
3. Fear of a disproportionate response from allies of your target at a future date
4. Fear of being issued or not really being clear on when it is legal to engage in a fight
I would be happy to propose some possible solutions but the current quality of this thread makes me wonder if it is worth the effort.
They're not just long, they're unnecessarily so and bring up things that really do not need to be brought up.
Results of disembowel testing | Knight limb counter | GMCP AB files
Album of Bluef during her time in Achaea
The level of which I agree with point 1 is absurd, and from rants, 3 and 4 seem to be major issues too (I wouldn't know - I play a Cyrenian pacifist who just happens to kill people for money). Point 2, I feel, is pretty on point (I like the word "dread"), and is the actual reason I'm posting this post at all instead of just pressing the agree a lot in hopes that it'll somehow count it as multiple agrees.
I know that some people love bashing and questing, and that's great, but for a lot of people, it's a boring, undesired exercise to gain resources. I understand why it exists, but it handily requires PvPers to engage in PvE. If people think it's silly to force PvP on PvE-style players, why is it any more acceptable to do the reverse?
I don't have an ideal solution to this, but perhaps there could be some sort of death buffer. Maybe, when you kill another adventurer, instead of just getting a chunk of EXP, you could get some EXP, and then an even greater amount of anti-death buffer points that prevent you from later losing EXP the next time you die (preferably PvP deaths only, but if they ever add death cause tracking, maybe PvE deaths where another player directly contributed to your death in spite of not dealing the finishing blow). That way, it's still difficult (but still technically possible) to gain EXP from PvPing, but people who do a lot of raiding might not have to see their EXP drop, with the only cure being going out and bashing for 900.2 hours.
There might be other ways to gain this buffer, such as active participation in raids, etc.
Sorry @Feral, I would've kept the cookie in the quote, but I ate it :c
I've never met you in game
However, what's your MWO name?
I am of course... Aepas