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While you may not understand the desire to involve newcomers, it appears to be a desire of the people that run the game and one of their main interests as it relates to their business model.It's always unfortunate and hard to deal with nerfs for your class that seemingly come out of nowhere. However, I don't believe whining and moaning about it is very productive. Like has been mentioned, stating your case for what should be changed to replace illusions for Serpents is the best course of action.Overall, allowing for easier immersion into the game for new players and lessening the initial headache with starting out is much more important than one ability. I have plenty of faith that something will be done to make the Serpent class balanced and the playerbase that uses this class happy, especially with classleads happening.
Jacen said: Because the admins have ultimate control over the game. They decided that the immediate release of a server-side curing system was more important than waiting for the forums/classleads/ACC to address the (five?) classes and the artefact that lost an ability. Yes, you are getting the raw end of a deal, in that respect, but you just have to deal with what the boss hands you and then make your response. I don't think anyone would argue that illusions have lost most of their effectiveness since implementation due to modern curing systems, and thus the admin probably felt that it wouldn't be a massive nerf, nor incredibly hard to buff back with new/repurposed abilities. You lost the ability to illusion. That's where you are right now. Make your case as to why you shouldn't have to live without its benefits.
"Our lives are not our own. We are bound to others, past and present. And by each crime and every kindness, we birth our future."
Results of disembowel testing | Knight limb counter | GMCP AB files
Guys, illusion went nowhere. This curing system is nowhere near ready to replace SVO or comparable systems.
It's for da newbies, your illusions are safe. (For now)
→My Mudlet Scripts
@Bluef Might help if you went and tested the new curing first. Jesters need nothing to compensate right now, they can trivially destroy anybody using the server side curing without needing a single fashion.
I get that you all want to cry about the sky falling but it's really premature.
How does this work with retardation/aeon? Also, aside from illusions, it seems this would also nullify hidden/nonspecific/random afflicting, like blight, wrack, certain out-of-room puppet/vodun abilities, blackout, etc. Is that the case?
The amount that I hate this change will depend on the quality of the curing itself, although when I read this, my instinct was to wish that I could unspend every minute and dollar I've put into Achaea.
The reason for this is because I have long noticed a trend from IRE of dumbing the game down, not just for newbies, but for everyone. This change, regardless of the quality of the curing system or how much it is used, shows that IRE wants to be less like a fine restaurant, and more like a McDonald's. Not because McDonald's is better, simply because it is more profitable.
One of my favorite parts about Achaea is that each of the classes has a level of difficulty, some being far easier than others (sylvan, monk). Other classes require an artists touch, serpent being the epitome of this. You literally have to spend years learning every possible detail about not just combat, but curing systems, AIs, and combat psychology, to ever hope to beat an above-average curing system. I saw a huge chunk of this go away this morning as I read Tecton's post, and I saw the trend of turning Achaea into pre-processed twice frozen beef-flavored meat cookies take a big leap forward.
I get what @Iocun is saying, and I agree to an extent, but I have to say, if I wanted to play WoW, I'd at WoW. Please stop trying to make Achaea into it. I love Achaea because it is complex, and takes years to become a good player. Stop taking away the one thing I love most about the game: its complexity.
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Server-side curing is a splended idea that I fully support. I really like the fact that admins are now recognising how difficult working out good curing is. Won't get to appreciate the complexity of adding anti-illusion or having to trigger for exotic lines though I can potentially see why server-side curing didn't get tricked-by-illusions support (that might have been difficult to work out), but I don't see why client-side systems should be left out of this feature. Adding afflictions to GMCP would be one way to equalise this.All in all, this is great for Achaea's newbies and I'm glad the game is getting onboard with this.
Strata said: cause Vadi's inbox to overflow with tears.
I'm all for it. Anything that gets more bodies through the door that actually stay for a while is good for Achaea, which means it's good for the existing playerbase. Making the barrier to entry to PK lower means there'll be more active combatants, so all you PK-obsessives should be jumping for joy. Due to the limitations on the on-line system, once a person becomes more involved in the intricacies of PK, they may wish to migrate to their own or a third party client based system, or perhaps some kind of hybrid that makes use of the new system in tandem with client side scripting (changing curing priorities, etc on the fly).Rather than immediately jumping up and down screaming how @Sarapis and @Tecton have destroyed your lives, about about seeing how things pan out for a while?