The point is that the person is trying to hire Jinsun outside of the Mark system because 1) they don't want to be held accountable for the death, which likely means 2) the death isn't justified by anything in HELP PK or HELP COMMON SENSE or anything else.
The Mark system, flawed as it is, holds the client accountable for the death. If the Mark kills somebody that shouldn't have been killed, the paper trail still leads back to the client, so they have to deal with the IC/OOC repercussions. Anonymous contracts are a no-go.
The point is that the person is trying to hire Jinsun outside of the Mark system because 1) they don't want to be held accountable for the death, which likely means 2) the death isn't justified by anything in HELP PK or HELP COMMON SENSE or anything else.
The Mark system, flawed as it is, holds the client accountable for the death. If the Mark kills somebody that shouldn't have been killed, the paper trail still leads back to the client, so they have to deal with the IC/OOC repercussions. Anonymous contracts are a no-go.
The death might be justified. Maybe the person doesn't want to wait 29 hours for someone not to kill her.
I have been offered credits for the heads of other marks. I generally take those deals, but for non-mark, non-infamous I get so many complaints about deaths that I'm almost positive I'd get in trouble from following through on these anonymous letters.
I have been offered credits for the heads of other marks. I generally take those deals, but for non-mark, non-infamous I get so many complaints about deaths that I'm almost positive I'd get in trouble from following through on these anonymous letters.
Yeah, I suppose if it was a regular thing it could become tricky, especially if some of those people are going to be chumps and issue about it (instead of dealing with things IC). Recurring issues for the same complaint are never a good thing.
I have been offered credits for the heads of other marks. I generally take those deals, but for non-mark, non-infamous I get so many complaints about deaths that I'm almost positive I'd get in trouble from following through on these anonymous letters.
Yeah, I suppose if it was a regular thing it could become tricky, especially if some of those people are going to be chumps and issue about it (instead of dealing with things IC). Recurring issues for the same complaint are never a good thing.
Out of my non-mark kills for the day, roughly 8 I think? Only 2 haven't complained that there was no cause and told me what an asshole I am. Generally, I'm not just going to pick off random people. If I did, I'd have a ton more kills.
I have been offered credits for the heads of other marks. I generally take those deals, but for non-mark, non-infamous I get so many complaints about deaths that I'm almost positive I'd get in trouble from following through on these anonymous letters.
Yeah, I suppose if it was a regular thing it could become tricky, especially if some of those people are going to be chumps and issue about it (instead of dealing with things IC). Recurring issues for the same complaint are never a good thing.
Out of my non-mark kills for the day, roughly 8 I think? Only 2 haven't complained that there was no cause and told me what an asshole I am. Generally, I'm not just going to pick off random people. If I did, I'd have a ton more kills.
Dude you haven't seen anything yet. I've seen Mephaos issue before while on the -offensive- side of a raid. Shit blows my mind. Thankfully while I was typing up my (brief) replyissue- Someone powerful tells you, "Don't bother, I've got this."
(Party): Nemutaur says, "Haha yeah first it was Jhui, Dunn, Me. Next is was just Dunn, Me and the 3 Husks of Christmas past, present and future cave visits."
I really wish there was an affirmative push to lighten up about dying in Achaea. I think that perhaps swapping to a mostly open pk realm would be enjoyable because it promotes consequences. I'm aware there are tons of people who just want to DOR bash all day. I think that setting up specific no pk areas where you physically unable to do anything besides hunt would be great for those players to escape to. I think a lot of people neglect to use the arena to start learning combat. Instead a mark gets jumped by me and retreats only to come back with 5 or 6 people thinking that it will be a good place for them to learn. Sure it is if they can handle dying. This happened to me yesterday when I had been killed by a group of 7 the day before. One of them demanded to know why she was killed. When I calmly explained why, she replied that I was an asshole and every knew I was an asshole and that it was unfair because killing me was her first pk experience. This kind of. "It's only fair if I win" attitude is retarded and it's a shame that our current pk rules even allow it. I can't imagine playing a combat game where afterwards you're hounded about the reason you killed them. Besides would open pk really be so different? Right now I get threatened with issues about harassment over one sporadic death by marks, infamous, non infamous with cause, etc. We already have rules about griefing and harassment and I really think that along with no pk zones would be enough . I literally keep lists of all who were present when I'm ganked because I fully expect this reaction.
I think there should be punishment for those that issue and it gets dismissed at least to some degree. As it is you only get in trouble if you lie or something in the issue. Start punishing those that issue and lose because issues are entirely OOC and detract from the game as a whole.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Punishing someone for issuing just because they lost would be stupid. It would make people afraid to issue, even in the occasions when they rightly should
And you won't understand the cause of your grief...
Punishing someone for issuing just because they lost would be stupid. It would make people afraid to issue, even in the occasions when they rightly should
Not really. Issues take up far more time and effort than, for example, Crafting Guild designs to sort out. We pay 1,000 sovereigns to submit those designs and are charged again to re-submit them when we've made a mistake. I'd be all in favour of issues having some tangible deficit attached to them when they are overtly frivolous and waste a volunteer's time unnecessarily.
I'm not talking about simple "Oh, this person doesn't quite understand how this works" issues but ones that are clearly done out of an empty-headed rage or lolz rather than regard for any common sense or guidelines in place. For example
Issue spamming (hitting issue/delissue over and over)
Multiple issues for the same incident/problem
Issues that include insults and cursing*
Issues that the defender can clearly show started IC with you saying, "I'm going to issue you" instead of any IC attempt at resolution
I do believe the admin already punish people that issue frivolously continuously
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
@Jinsun you are not special and issue threats are not new. The realm being open pk is not the answer.
I do hope the post had a cathartic effect, however. No sarcasm.
The only reason I think a more open pk game makes more sense is this is the only game that I've ever played that has such an emphasis on the why. In Halo, I kill the aliens because they're giant dicks or I kill the other team because that's the objective. In RPGs I kill evil or good types depending on my role because they are the opposing faction. In Call of Duty I kill the other guys because they're a terrorist or I am. In Nascar games, I drive backwards because I hate Nascar. I've never in any game other than this have had to deal with the admin because so-and-so believes that dying is unfair, yet here I've had to do so dozens of times. Combat is insanely easy to avoid, and the general whine factor when your character's actions catch up to him should be reduced if not wholly eliminated.
@Jinsun you are not special and issue threats are not new. The realm being open pk is not the answer.
I do hope the post had a cathartic effect, however. No sarcasm.
The only reason I think a more open pk game makes more sense is this is the only game that I've ever played that has such an emphasis on the why. In Halo, I kill the aliens because they're giant dicks or I kill the other team because that's the objective. In RPGs I kill evil or good types depending on my role because they are the opposing faction. In Call of Duty I kill the other guys because they're a terrorist or I am. In Nascar games, I drive backwards because I hate Nascar. I've never in any game other than this have had to deal with the admin because so-and-so believes that dying is unfair, yet here I've had to do so dozens of times. Combat is insanely easy to avoid, and the general whine factor when your character's actions catch up to him should be reduced if not wholly eliminated.
In general, I think the realm needs to just return to a "Attempt to work it out IC first" mindframe, but that can only happen if Meletus stops responding to every issue that fails to do so.
Edit: Apart from issues for obvious harassment, of course.
Good god please don"t equate a MUD RPG to Halo or Call of Duty. Maybe you get more issues than typical because you are treating this game like a FPS for Xbox.
Good god please don"t equate a MUD RPG to Halo or Call of Duty. Maybe you get more issues than typical because you are treating this game like a FPS for Xbox.
Oh, honey. If I treated this like Halo, I'd have a lotttttttttt more kills.
Good god please don"t equate a MUD RPG to Halo or Call of Duty. Maybe you get more issues than typical because you are treating this game like a FPS for Xbox.
Oh, honey. If I treated this like Halo, I'd have a lotttttttttt more kills.
grunt kills? Or Jackals?
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
Good god please don"t equate a MUD RPG to Halo or Call of Duty. Maybe you get more issues than typical because you are treating this game like a FPS for Xbox.
Oh, honey. If I treated this like Halo, I'd have a lotttttttttt more kills.
Dude you haven't seen anything yet. I've seen Mephaos issue before while on the -offensive- side of a raid. Shit blows my mind. Thankfully while I was typing up my (brief) replyissue- Someone powerful tells you, "Don't bother, I've got this."
Oh, I was worried that he was only dog-headed with me. Not that he's the first to protest GoM stuff, but he still threatens 'higher involvement' and other veiled Garden threats. I think I might have issued for that before I was dormant actually. I think he hired someone to cancel all the Mog warps, and will probably issue me when he gets killed for it.
On topic:
If only, Achaea. If only.
I like my steak like I like my Magic cards: mythic rare.
Comments
The Mark system, flawed as it is, holds the client accountable for the death. If the Mark kills somebody that shouldn't have been killed, the paper trail still leads back to the client, so they have to deal with the IC/OOC repercussions. Anonymous contracts are a no-go.
Album of Bluef during her time in Achaea
Album of Bluef during her time in Achaea
Never going to look at them the same.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
I do hope the post had a cathartic effect, however. No sarcasm.
I'm not talking about simple "Oh, this person doesn't quite understand how this works" issues but ones that are clearly done out of an empty-headed rage or lolz rather than regard for any common sense or guidelines in place. For example
- Issue spamming (hitting issue/delissue over and over)
- Multiple issues for the same incident/problem
- Issues that include insults and cursing*
- Issues that the defender can clearly show started IC with you saying, "I'm going to issue you" instead of any IC attempt at resolution
*This one may already be punished by Meletus.Album of Bluef during her time in Achaea
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
The only reason I think a more open pk game makes more sense is this is the only game that I've ever played that has such an emphasis on the why. In Halo, I kill the aliens because they're giant dicks or I kill the other team because that's the objective. In RPGs I kill evil or good types depending on my role because they are the opposing faction. In Call of Duty I kill the other guys because they're a terrorist or I am. In Nascar games, I drive backwards because I hate Nascar. I've never in any game other than this have had to deal with the admin because so-and-so believes that dying is unfair, yet here I've had to do so dozens of times. Combat is insanely easy to avoid, and the general whine factor when your character's actions catch up to him should be reduced if not wholly eliminated.
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Edit: Apart from issues for obvious harassment, of course.
Album of Bluef during her time in Achaea
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
He said this in a room with a raid defense party.
I think he hired someone to cancel all the Mog warps, and will probably issue me when he gets killed for it.
On topic:
If only, Achaea. If only.
https://ada-young.appspot.com/pastebin/151736c1
And I totally nailed that solo-RP. I know you're watching, Garden.
I think the last person I saw punished had filed 100+ issues in less than a month, almost none of them even slightly valid.