Memorable quotes

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  • Trevize said:
    Halberd clenched in his fist, an atavian warrior lies dead here.
    He weighs about 62 pounds.
    He is loyal to a flame red satin performance dress (a denizen).
    You see nothing in it.

    Huh.
    is Vastar's obviously.
  • FitzFitz Fire and Spice
    Carey arrives from the east.
    An Ashtani corsair whistles the melody of a popular local shanty.
    H: 4440 (100%), M: 4884 (100%) 100%w, 100%e 32% ex|cdbk- nil 
    Carey greets a mangy black gryphon with a sincere smile. - wat
    H: 4440 (100%), M: 4884 (100%) 100%w, 100%e 32% ex|cdbk- nil 
    Carey leaps into the air and launches a flying kick at a mangy black gryphon.
    Carey connects.
    H: 4440 (100%), M: 4884 (100%) 100%w, 100%e 32% ex|cdbk- nil 
    Carey leaps into the air and launches a flying kick at a mangy black gryphon.
    A mangy black gryphon dodges the blow.
    H: 4440 (100%), M: 4884 (100%) 100%w, 100%e 32% ex|cdbk- nil 
    A mangy black gryphon settles down in a corner to sleep.
    H: 4440 (100%), M: 4884 (100%) 100%w, 100%e 32% ex|cdbk- nil 
    Carey (female Mhun).
    She is 18 years old, having been born on the 1st of Mayan, 623 years after the fall 
    of the Seleucarian Empire.
    She is unranked in Achaea.
    She is an extremely credible character.
    She is not known for acts of infamy.
    She is a Citizen in Cyrene.
    She is considered to be approximately 0% of your might.
    H: 4440 (100%), M: 4884 (100%) 100%w, 100%e 32% ex|cdbk- nil 
    Verily stares implacably at Carey.
    H: 4440 (100%), M: 4884 (100%) 100%w, 100%e 32% ex|cdbk- nil 
    Carey leaps into the air and launches a flying kick at a mangy black gryphon.
    Carey connects.
    A mangy black gryphon is startled into wakefulness.
    H: 4440 (100%), M: 4884 (100%) 100%w, 100%e 32% ex|cdbk- nil 
    My target is Carey
    You reach out and clench a fist before Carey, who screams and doubles over in agony 
    as her skin suddenly bubbles with gangrenous growths.
    Carey leaves to the ether.

    So...I guess she just decided to attack my poor gryphon cause he was rude?





  • DisRespectful.

  • 4911h, 3789m, 19950e, 16125w ex- 06:13:38.949
    Prowling like a jaguar, Tunnak enters from the down.
    4911h, 3789m, 19950e, 16125w ex- 06:13:55.868
    Tunnak inclines his head politely.
    4911h, 3789m, 19950e, 16125w ex- 06:13:58.592
    Tunnak prowls out to the east, moving like a jaguar.
    4911h, 3789m, 19950e, 16125w ex- 06:13:59.702
    Marv arrives from the down.
    A swarm of bees flies in from the down.
    4911h, 3789m, 19950e, 16125w ex- 06:14:05.712
    Marv inclines his head politely.
    4911h, 3789m, 19950e, 16125w ex- 06:14:08.224
    Marv leaves to the east.
    A swarm of bees flies off to the east.
    4911h, 3789m, 19950e, 16125w ex- 06:14:08.699

    I love this for some reason.
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  • I was pretty bombed last night
  • Seftin said:
    I was pretty bombed last night
    We could tell.
    "Sometimes... legends are true" 

  • ANNOUNCE NEWS #4004 said:

    - Limb damage will now cure itself over time, provided they are kept away from harm. This does not apply to broken limbs, just the damage leading up to a break.
    Can we get a bit of clarification of how this works now?  This could be a uh ... pretty significant change.
  • From some basic testing, after about 5 minutes after the last attack on a limb, it resets to 0 damage. Damage doesn't gradually decrease, it's a complete reset. You get a message that is visible in the entire room. This is how it looks for others:

    Elianon ceases to favour his right leg.
    image
  • Ahh that's a relief.  I think 5 minutes should work out alright. 
    What about that mind lock change? How quickly is it lost now?
  • Penwize said:


    ANNOUNCE NEWS #4004 said:

    - Limb damage will now cure itself over time, provided they are kept
    away from harm. This does not apply to broken limbs, just the damage
    leading up to a break.
    Can we get a bit of clarification of how this works now?  This could be a uh ... pretty significant change.


    Oh god why. See you guys every five minutes.
  • Achilles said:
    Does any limb thats not hit in 5 minutes reset or if any of your limbs are hit in 5 minutes the counter resets?  The former would be a knightmare for knights

    Also for unartied Blademasters fighting knights... though I guess that's already a knightmare, so no change there!

    Also, fixed.

  • edited December 2013
    Achilles said:
    Does any limb thats not hit in 5 minutes reset or if any of your limbs are hit in 5 minutes the counter resets?  The former would be a nightmare for knights
    It's the former. I hit his arm, and then later the leg. Arm healed before the leg did, so it is any limb not hit for 5 minutes. Do knights/BM really need 5 mins or more to prep limbs?

    edit: and a single hit would reset the timer again, too.
    image
  • Depending on how flighty the target is, I've actually seen fights go on way longer than 5 minutes for a single prep.  I suppose this would wind up limiting that so the fight keeps resetting to 0.  Limb classes don't have something like willpower running out as a hard end to their fights (except BMs I guess), so that could wind up being pretty bad.
  • NimNim
    edited December 2013

    In arena fights against really dangerous opponents (high damage knights/monks, Iocuns), I'm lucky if I get them prepped before my ten minutes are up. >_>

    Of course, I fight super cautiously against people like that, but without good artefacts and with an admittedly subpar system, if I stop being super cautious for more than five seconds, it usually spells my death!

    EDIT: That said, Blademasters don't really have any problem, given we can just cycle through limbs. I'm just pointing out that it'd be a definite issue for me to be aware of. On the other hand, a knight fighting someone as cautious and slow as me could very well lose their prep!

  • Why not make it 10 to 20 minutes? That's the length of the usual time out for arena spars.

    [ SnB PvP Guide | Link ]

    [ Runewarden Sparring Videos | Link ]
  • edited December 2013
    So basically now do not set up any limbs. Take them all 2-3 shots short so you can whack them again while you spend 5 minutes trying to get past parry on a mobile opponent.

  • Does hitting a parried/guarded limb reset that limb's timer? It should.
    image
  • Should be thankful it's not 1 minute after not being hit like it is in Imperian.

  • You Cyrenians and your arenas. 8-|

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