Yeah, the pendant does more than just raise crit percentage. It increases the size of your crits as well.
If I recall correctly, there was a Q&A with @Sarapis years ago where he was asked to explain how the crit pendant works, and he summarized by saying, "Basically, you get more critical hits"
Yeah, the pendant does more than just raise crit percentage. It increases the size of your crits as well.
If I recall correctly, there was a Q&A with @Sarapis years ago where he was asked to explain how the crit pendant works, and he summarized by saying, "Basically, you get more critical hits"
It raises the base percentage. Because of how crits work, that also skews the distribution more toward larger crits.
Has anyone else noticed that, when sailing, if you first give the order to row and then to "set sails," you never get the "creeping along at an imperceptible pace" message, but if you do the reverse (set sails, then row), you quite often get such a message? It's a bit odd.
Has anyone else noticed that, when sailing, if you first give the order to row and then to "set sails," you never get the "creeping along at an imperceptible pace" message, but if you do the reverse (set sails, then row), you quite often get such a message? It's a bit odd.
Yeah, I bugged that a couple years ago. Generally seems to only happen in light wind, iirc.
a large part of helping create class identity for classes that draw their powers from some source has been limiting them to cities that are actually aligned with that source. It's been happening for pretty much every single aligned class, and this was their method of doing so for forestals, for whom there is no excommunication like ability.
From my experience, making harvesting in forests and jungles a pain never really inhibited the number of forestals in various cities. The problem is that for a set of classes that were supposed to be aligned with nature, there were more that really didn't care all that much. It's not that it was an active detriment to anything, but I do think that it prevented the creation of a core identity for the classes as a whole.
I agree with you. But I don't think the solution is only one choice for new players interested in playing a forestal class. It harkens back to guild days and puts too much power in the hands of a select few players. There's a reason why Houses opened up, and while they've been restricted from what they were, they haven't ever gone back completely.
~
You close your eyes momentarily and extend the range of your vision, seeking out the presence of Drugs.
Though too far away to accurately perceive details, you see that Drugs is in Mhaldor.
I don't see why it's unreasonable to nudge somebody who is interested in playing a forestal class towards actually being a forestal, considering they're intended to be factional classes and not neutral ones. There's no power in the hands of "a select few players" because they have no control over whether or not the person gets full, unrestricted access to their class. Your suggestion of just forest enemying people would actually do what you're complaining about, since that has a very pronounced effect on how they can use their class and benefit from their investment.
I don't see why it's unreasonable to nudge somebody who is interested in playing a forestal class towards actually being a forestal, considering they're intended to be factional classes and not neutral ones. There's no power in the hands of "a select few players" because they have no control over whether or not the person gets full, unrestricted access to their class. Your suggestion of just forest enemying people would actually do what you're complaining about, since that has a very pronounced effect on how they can use their class and benefit from their investment.
frankly, I feel like there are less limitations on forestals wanting to go do whatever then on most other aligned classes. Unless you start going forest burning with Mhaldor, there are really no limitations on your roleplay, only on your citizenship. Other aligned classes pretty much have one additional choice in city, but a set of restrictions on their roleplay for which they will seriously be punished for not following.
frankly, I feel like there are less limitations on forestals wanting to go do whatever then on most other aligned classes. Unless you start going forest burning with Mhaldor, there are really no limitations on your roleplay, only on your citizenship and House choice. Other aligned classes pretty much have one additional choice in city, but a set of restrictions on their roleplay for which they will seriously be punished for not following.
~
You close your eyes momentarily and extend the range of your vision, seeking out the presence of Drugs.
Though too far away to accurately perceive details, you see that Drugs is in Mhaldor.
frankly, I feel like there are less limitations on forestals wanting to go do whatever then on most other aligned classes. Unless you start going forest burning with Mhaldor, there are really no limitations on your roleplay, only on your citizenship and House choice. Other aligned classes pretty much have one additional choice in city, but a set of restrictions on their roleplay for which they will seriously be punished for not following.
Except in a very few cases, your house choice is determined by your citizenship and class. Bolded doesn't really add anything.
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
frankly, I feel like there are less limitations on forestals wanting to go do whatever then on most other aligned classes. Unless you start going forest burning with Mhaldor, there are really no limitations on your roleplay, only on your citizenship and House choice. Other aligned classes pretty much have one additional choice in city, but a set of restrictions on their roleplay for which they will seriously be punished for not following.
Except in a very few cases, your house choice is determined by your citizenship and class. Bolded doesn't really add anything.
I was pointing out that because of the restrictions on cities the forestal classes basically have their guilds back (except they don't have power over you actually becoming your class anymore which was effin stupid to begin with so is moot).
One druid house, one sylvan house, one sentinel house. It doesn't work out, you think you have other opportunities for roleplay? Tough shit, suck it up or go rogue.
That is my problem.
~
You close your eyes momentarily and extend the range of your vision, seeking out the presence of Drugs.
Though too far away to accurately perceive details, you see that Drugs is in Mhaldor.
frankly, I feel like there are less limitations on forestals wanting to go do whatever then on most other aligned classes. Unless you start going forest burning with Mhaldor, there are really no limitations on your roleplay, only on your citizenship and House choice. Other aligned classes pretty much have one additional choice in city, but a set of restrictions on their roleplay for which they will seriously be punished for not following.
Except in a very few cases, your house choice is determined by your citizenship and class. Bolded doesn't really add anything.
I was pointing out that because of the restrictions on cities the forestal classes basically have their guilds back (except they don't have power over you actually becoming your class anymore which was effin stupid to begin with so is moot).
One druid house, one sylvan house, one sentinel house. It doesn't work out, you think you have other opportunities for roleplay? Tough shit, suck it up or go rogue.
That is my problem.
The one thing I agree with is that I would like actual alchemist vs forest conflict. If conflict is the goal, give us some, not just a handwave.
And you won't understand the cause of your grief...
I have to admit I was rather surprised to learn that Cyrene doesn't allow Sentinel, Druid or Sylvan as citizens. At the time I didn't know that each city was given a choice of either Alchemists or Concoctionists and I'm not arguing with the decision the city made or the decision the Administration made by forcing that choice, it just seems odd to me that three classes that are not 'evil' or against Cyrene's beliefs are outlawed by this design feature.
For the Alchemist x Concoctionist deal: It's less about which class is 'more evil' and more of 'you can only pick between Alchies or Foresties, but not both' and the verdict being in favor of the Stoner Brothers.
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
For the Alchemist x Concoctionist deal: It's less about which class is 'more evil' and more of 'you can only pick between Alchies or Foresties, but not both' and the verdict being in favor of the Stoner Brothers.
Right. This topic was started by my wondering what the design reasoning behind enforcing an either or choice. I'm not arguing against it.
Comments
Also, does it scale with Alchemy skill?
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Viva la Bluef.
Results of disembowel testing | Knight limb counter | GMCP AB files
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Viva la Bluef.
Viva la Bluef.