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If Marks didn't exist, it would likely count as sufficient roleplay justification - provided that you had a sufficient roleplay reason for wanting that person dead (i.e. they'd robbed or killed you). However, Marks do exist to fill precisely that function, so probably not.
The problem is that the target only knows that you have sufficient reason to kill them, and not that your friend does because you asked them to. With a Mark, the target is informed that you've formally handed responsibility for retribution over to somebody else, and that person attacking them won't come out of the blue with seemingly no explanation. You might be able to get away with using a non-Mark to do your fighting for you provided you agreed it with the target in some way - mind you I don't really know how you'd do this in an in-character fashion - but I wouldn't count on that holding up if that person later decided to issue your friend.
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I'm wondering similarly about writs. Is there still a point to them, or might it be better to scrap the writ system (with all its problems such as the inability to get a writ from a completely destroyed shrine) altogether and leave shrine defence to the new PK rules?0
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Sena said:Sylvance said:Q: What's the point in hiring a Mark to do my wet work, considering the new PK rules? Can't I just ask a buddy to do it for me?To me the only distinction left that's important is that if a Mark does it now, you're responsible for the death. If a buddy does it, they're responsible for the death.And, yes, @Iocun, the writs system seems completely defunct now.Tvistor: If that was a troll, it was masterful.I take my hat off to you.0
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On the mechanics level, hiring nets the client a portion of the XP. So, there's that.
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Iocun said:I'm wondering similarly about writs. Is there still a point to them, or might it be better to scrap the writ system (with all its problems such as the inability to get a writ from a completely destroyed shrine) altogether and leave shrine defence to the new PK rules?
It may still get some attention with the upcoming shrine re-work, though.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.1 -
Hrm yes, that makes sense. Didn't really consider that because I never yielded a writ myself.0
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Q: What's with the lulstars next to people's names?Tvistor: If that was a troll, it was masterful.I take my hat off to you.0
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Nellaundra said:Post number I think. Or number of likes/whatever.Thank you, my esteemed colleague.Tvistor: If that was a troll, it was masterful.I take my hat off to you.0
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Hey gang. Totally new to Achaea so this is my first salvo of newb questions.
1. Is there another wiki or site out there that has more in-depth numbers than the official wiki?
2. Are there tons of serpents running around? One of the threads was about favorite class and serpent, it seemed, was top.
3. Is there an easy way to see what stats actually do? It seems hit and miss whether strength actually factors into damage with a physical attack.
4. Does gold matter past level 60 or so? Does it get to the point where you've more gold than you know what to do with?
Thanks you!
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Denoth said:Hey gang. Totally new to Achaea so this is my first salvo of newb questions.
1. Is there another wiki or site out there that has more in-depth numbers than the official wiki?
2. Are there tons of serpents running around? One of the threads was about favorite class and serpent, it seemed, was top.
3. Is there an easy way to see what stats actually do? It seems hit and miss whether strength actually factors into damage with a physical attack.
4. Does gold matter past level 60 or so? Does it get to the point where you've more gold than you know what to do with?
Thanks you!2. Depends on the city, I'd say there aren't many serpents left though. There was recently some big changes made to theft that drove a lot of people to class change (or quit Achaea is seems). Also serpents are by nature hard to find so you definitely won't see many of them running around.3. No easy way, most attacks are either magic, cutting or blunt damage attacks. As far as stats such STR and INT there are diminishing returns after the base of 12.4. Gold still matters, you'll buy curatives at the very least with the gold. Once you reach that nice balance you'll soon make more gold than you can spend on day to day items and can buy credits or high value items (like Ships).1 -
Denoth said:Hey gang. Totally new to Achaea so this is my first salvo of newb questions.
1. Is there another wiki or site out there that has more in-depth numbers than the official wiki?
2. Are there tons of serpents running around? One of the threads was about favorite class and serpent, it seemed, was top.
3. Is there an easy way to see what stats actually do? It seems hit and miss whether strength actually factors into damage with a physical attack.
4. Does gold matter past level 60 or so? Does it get to the point where you've more gold than you know what to do with?
Thanks you!
2. Serpent is probably on the smaller side on the class distribution tables. This is due to the rather high level of skill it takes to succeed in combat with the class. However, it has many of the more fun and interesting skillsets. Monk and Runewarden would probably be the largest.
3. General rule of thumb is that strength will affect anything physical based and intelligence for magical attacks. However, skill level and weapon quality often factor in dependent upon the attack. There's also a diminishing value the higher your strength/int is past 15. You'll still get a bit more damage, but not enough as before.
4. Gold is always important in the game to an extent. You will need to buy curatives, food, armour and weapons, and other things past level 60 as well. I doubt many have more gold than they know what to do with because things can just get rather expensive depending on your class and goals. However, there are also recreational things to spend your money on, such as a house or a ship.
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Kazu said:0
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What are the points for? Some kind of secret promotion? Or perhaps something darker and wholly more sinister - a system to mark who should be saved when our cruel masters cull the weak and un-lol'd.
Also, maybe something to ask via issue, but as I'm at work...
Is the new leadership request system supposed to be the way to arrange -everything- in terms of changes that are house related? Government type, entry/exit criteria for estates, adding/changing house merchants' wares, adding/changing bits in the househall, anything else?
I have almost literally no clue how this worked previously, so if it's a stupid question, apologies.0 -
Is the new leadership request system supposed to be the way to arrange -everything- in terms of changes that are house related? Government type, entry/exit criteria for estates, adding/changing house merchants' wares, adding/changing bits in the househall, anything else?I have almost literally no clue how this worked previously, so if it's a stupid question, apologies.Please note, however, that only the actual House Leader (or city leader, or High Clan leader) can use the request system, so if you have a request, you'll have to get the HL to pass it along.1
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Babel said:Please note, however, that only the actual House Leader (or city leader, or High Clan leader) can use the request system, so if you have a request, you'll have to get the HL to pass it along.(seems silly, but I'm serious)0
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Peak said:Babel said:Please note, however, that only the actual House Leader (or city leader, or High Clan leader) can use the request system, so if you have a request, you'll have to get the HL to pass it along.(seems silly, but I'm serious)2
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Anyone have the numbers on Human sip bonus? It seems everyone is Human (combatants particularly), but I can't see why unless the sip bonus is really great. It could be for RP reasons of course!
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Pre-traits, it was a 10% chance of a 10% bonus. No idea if it was changed post-traits.
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Maht said:Anyone have the numbers on Human sip bonus? It seems everyone is Human (combatants particularly), but I can't see why unless the sip bonus is really great. It could be for RP reasons of course!
- To love another person is to see the face of G/d
- Let me get my hat and my knife
- It's your apple, take a bite
- Don't dream it ... be it0 -
This is so not fair. I was human before human was cool!Prythe said:Maht said:Anyone have the numbers on Human sip bonus? It seems everyone is Human (combatants particularly), but I can't see why unless the sip bonus is really great. It could be for RP reasons of course!
Pales into insignificance besides Beguile and Seduce. Siren ftw.
Tvistor: If that was a troll, it was masterful.I take my hat off to you.0 -
Ahahah. Thank -you- mine dweller for giving me free nightsight and faster movement.
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When I was doing research on whether or not to come back to Achaea after a long absence, I was reading old posts mentioning a free credit a day for posting (or something similar). Is this still in effect?0
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